I also had a supporter concept that was half-filled with support, i.e., leadership, a healer, a city leadership aura (which actually remained because it's free) and so on. But for that, I would have needed to write a different quenta. Plus, all these perks are useless if there are no allies or if there are few of them and they aren't particularly strong.
Posts from Knights of Tezoth
(Just kidding... This should not be taken as a mirror of these characters' personalities).
and now the weekend is ruined, I'll have to find time for the quenta somewhere during the week :(
The damage received by a character cannot exceed 50% of their maximum health.
what is included in the character
>This refers to what is included in the character after defenses and everything else.
Does this not protect against various assassinations?
>The character moves unnoticed by others. Can be activated during combat.
For Revansky stealth (and the upgrade of the same for Silverdan) - do you still need to press it during combat? Or does the regular one also work if you started combat while in it, but you just can't recast it later? Or does the regular one drop at the start of combat, while this one doesn't? Need an explanation.
>The number of attacks and opportunities to use active skills increases accordingly.
Attacks are clear, but what is meant by skills?
>Skills such as defensive stance, caution, and counterattack do not require skipping turns.
Different active skills can be combined
What about unique skills? Can they be combined? And only the specified three abilities can be used without skipping, or all those that require preparation in general? (Obviously others probably cannot be obtained, but still.)
>Generalissimo
And if they are on each side, who moves first?
>Each fallen ally gives the character an additional turn. An additional turn can also be obtained in exchange for AP, but no more than once per cycle.
Additional turn in combat or forever? What is a cycle? Is it applied in combat?
>Cleave
Does it ignore only defense or defensive effects as well?
>Perfect Attack
Does it only win on accuracy, or does it pierce all defensive effects?
>10 armor-piercing defenses in combat
What is this (haven't looked at the mechanics yet)? Is it from item breaking or some separate mechanic?
>at the start of the game, a friend-rival Knight character is created for this player
Created by the GM or by the player?
>Accuracy, evasion, and crit chance against Albus' enemies +20%
Commonly known enemies, or can you put some random fool in there and get a bonus against them?
>artifact weapon
how does it compare to the hammer/devourer in power?)
>The character can learn what was known by targets they have killed (skills, beliefs)
Unique ones too? Does the limit on beliefs remain? Do you choose anything or receive something random?
>guaranteed to force the opponent to skip their next turn
Completely without checks? Even if it's a raid boss, will they still be in stun-lock?
>Performs 5 attacks against an opponent and destroys 5 units of their equipment. Only in melee combat, consumes all AP.
Is damage also dealt or only items broken? Can the enemy's weapon be broken? If 1 AP remains, will the full effect of the ability still trigger?
>Acting alone, the character can also spend 1 AP to non-lethally defeat one target
Are there any checks here or does it just work?
>If it kills - it can be immediately applied again to another target.
With repeated AP costs?
>Reflects damage and effects directed at the caster back
If there is some guaranteed/all-ignoring effect, who wins?
>Forces opponents to ignore the character as long as they have other targets.
Are there any checks or does it work guaranteed?
>For 5 turns, makes all actions on the map outside 1 cell from the target ineffective
Do you choose the target yourself? What does "ineffective" mean? They don't work? Are there checks?
>In case of success, the target's actions are unsuccessful until the end of the day.
Success of some check?
>Asuras always hit the chosen target.
Same question as above - is the hit based only on accuracy or does it mean it ignores all preventive and defensive things?
>When the character's health drops to zero, they restore all their health and remove negative effects from themselves.
Does it work against Asuras/assassinations?
>In exchange for 1 unit of body, the character survives a fatal attack with 1 hp.
Same question
But this doesn't save you from all kinds of assassinations, does it?
For Revansky stealth (and the upgrade to regular Silverdan stealth) - do you still need to be adjacent during combat?
The attacks are clear, but what is meant by skills?
What about unique skills? Can they be combined? And without skipping, can only the specified three abilities be used, or all those that require preparation in general? (Obviously others probably can't be obtained, but still.)
And if they are on opposite sides, who moves first?
An extra turn in combat or forever? What's the cycle? Is it applied in combat?
Does it ignore only defense or defensive effects too?
Does it only win on accuracy, or does it pierce all defensive effects?
What is this (haven't looked at the mechanics yet)? From item breakage or is it some separate mechanic?
Created by GM or player?
Well-known enemies, or can you put some fool in there and get a bonus against them?
How is it in terms of power compared to hammer/devourer?
Uniques too? Does the conviction limit remain? Do you choose whatever or get something random?
Completely without checks? Even if it's a raid boss, will they still be in stunlock?
Is damage also dealt or only items break? Can you break the enemy's weapon? If 1 AP is left, does the full effect of the ability still trigger?
Are there any checks here or does it just trigger?
With AP costs for repeat use?
If there's some guaranteed/all-ignoring effect, who wins?
Are there any checks or does it trigger guaranteed?
Do you choose the target yourself? What do you mean by "ineffective"? They don't work? Are there checks?
Success of some check?
Same question as above — hit based only on accuracy, or does it mean it ignores all preventive and defensive things?
Does it work against asuras/assassinations?
Same question
THX
Anything if the learning capacity is enough) The persuasion limit remains.
Only an evasion check.
It is dealt. Yes. Yes.
(In my opinion, for comparison, the first regions have only 30% damage and one item, while the second ones have 6 attacks with less damage and self-paralysis.)
Need an example...
Does the Soulslayer ignore all saving throws if Spirit wins in order to one-shot?
Does Bahgrand also heal from overkill damage?
Does the Berserker have a limit on how many times it can be used per battle?
Does Burn work on bosses?
Are there any rapiers?
Split Personality is a plus rather than a minus in mechanical terms, right?
Is Enslavement a reversible or irreversible effect?
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
How does Yashchur min-max.. and he could just play for fun 🤭
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
It looks like a magic pentagram.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).

