But this doesn't save you from all kinds of assassinations, does it?
For Revansky stealth (and the upgrade to regular Silverdan stealth) - do you still need to be adjacent during combat?
The attacks are clear, but what is meant by skills?
What about unique skills? Can they be combined? And without skipping, can only the specified three abilities be used, or all those that require preparation in general? (Obviously others probably can't be obtained, but still.)
And if they are on opposite sides, who moves first?
An extra turn in combat or forever? What's the cycle? Is it applied in combat?
Does it ignore only defense or defensive effects too?
Does it only win on accuracy, or does it pierce all defensive effects?
What is this (haven't looked at the mechanics yet)? From item breakage or is it some separate mechanic?
Created by GM or player?
Well-known enemies, or can you put some fool in there and get a bonus against them?
How is it in terms of power compared to hammer/devourer?
Uniques too? Does the conviction limit remain? Do you choose whatever or get something random?
Completely without checks? Even if it's a raid boss, will they still be in stunlock?
Is damage also dealt or only items break? Can you break the enemy's weapon? If 1 AP is left, does the full effect of the ability still trigger?
Are there any checks here or does it just trigger?
With AP costs for repeat use?
If there's some guaranteed/all-ignoring effect, who wins?
Are there any checks or does it trigger guaranteed?
Do you choose the target yourself? What do you mean by "ineffective"? They don't work? Are there checks?
Success of some check?
Same question as above — hit based only on accuracy, or does it mean it ignores all preventive and defensive things?
Does it work against asuras/assassinations?
Same question
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