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Knights of Tezoth

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#1119
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>This refers to what is included in the character after defenses and everything else.

Does this not protect against various assassinations?


>The character moves unnoticed by others. Can be activated during combat.

For Revansky stealth (and the upgrade of the same for Silverdan) - do you still need to press it during combat? Or does the regular one also work if you started combat while in it, but you just can't recast it later? Or does the regular one drop at the start of combat, while this one doesn't? Need an explanation.


>The number of attacks and opportunities to use active skills increases accordingly.

Attacks are clear, but what is meant by skills?

>Skills such as defensive stance, caution, and counterattack do not require skipping turns.
Different active skills can be combined

What about unique skills? Can they be combined? And only the specified three abilities can be used without skipping, or all those that require preparation in general? (Obviously others probably cannot be obtained, but still.)

>Generalissimo

And if they are on each side, who moves first?

>Each fallen ally gives the character an additional turn. An additional turn can also be obtained in exchange for AP, but no more than once per cycle.

Additional turn in combat or forever? What is a cycle? Is it applied in combat?

>Cleave

Does it ignore only defense or defensive effects as well?

>Perfect Attack

Does it only win on accuracy, or does it pierce all defensive effects?

>10 armor-piercing defenses in combat

What is this (haven't looked at the mechanics yet)? Is it from item breaking or some separate mechanic?

>at the start of the game, a friend-rival Knight character is created for this player

Created by the GM or by the player?

>Accuracy, evasion, and crit chance against Albus' enemies +20%

Commonly known enemies, or can you put some random fool in there and get a bonus against them?

>artifact weapon
how does it compare to the hammer/devourer in power?)

>The character can learn what was known by targets they have killed (skills, beliefs)

Unique ones too? Does the limit on beliefs remain? Do you choose anything or receive something random?

>guaranteed to force the opponent to skip their next turn

Completely without checks? Even if it's a raid boss, will they still be in stun-lock?

>Performs 5 attacks against an opponent and destroys 5 units of their equipment. Only in melee combat, consumes all AP.

Is damage also dealt or only items broken? Can the enemy's weapon be broken? If 1 AP remains, will the full effect of the ability still trigger?

>Acting alone, the character can also spend 1 AP to non-lethally defeat one target

Are there any checks here or does it just work?

>If it kills - it can be immediately applied again to another target.

With repeated AP costs?

>Reflects damage and effects directed at the caster back
If there is some guaranteed/all-ignoring effect, who wins?

>Forces opponents to ignore the character as long as they have other targets.

Are there any checks or does it work guaranteed?

>For 5 turns, makes all actions on the map outside 1 cell from the target ineffective

Do you choose the target yourself? What does "ineffective" mean? They don't work? Are there checks?

>In case of success, the target's actions are unsuccessful until the end of the day.

Success of some check?

>Asuras always hit the chosen target.

Same question as above - is the hit based only on accuracy or does it mean it ignores all preventive and defensive things?

>When the character's health drops to zero, they restore all their health and remove negative effects from themselves.

Does it work against Asuras/assassinations?

>In exchange for 1 unit of body, the character survives a fatal attack with 1 hp.

Same question


Whatever