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#977
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kcfgogbfalgfl
Oh, by the way. There will be a mechanic in the game called PRESTIGE. It doesn't provide stats, abilities, money... nothing at all from a mechanical standpoint. But it is a kind of "The Legend" for the knight, where their adventures will be recorded (for example, signed up for a tournament and took such-and-such place = received an entry about this + a corresponding amount of prestige; there can also be negatives if the reputation is hit). The first such entry will be the quenta, and accordingly, the more complete it is, the more prestigious it becomes, as everything goes into the legend. For example: this would be for 1, this for 5, this for 10.
Sayuri is my favorite (not because of the chest).
kcfgogbfalgfl
I wonder where the HeroesWorld players themselves would and would not want to live.
Far away from the crater and the Sith.
Злобный Ящур
There's not much info on the information queen. It's not even clear if she's completely "off her rocker" or not...
There are no women who aren't off their rockers.
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If Nebok were roleplaying the queen, he would have had enough time for a hundred of them 😏
smile08
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And there's still the question of who is going to write the quenta for three characters...
Just use ChatGPT. I don't really have much time for my own.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#978
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It's turning into some cringe family drama instead of a quenta; I must be so old 😩
I couldn't fall asleep yesterday until I wrote down some of the scenes. It's becoming so much that I'll have to move it outside the quenta and use it during the game as character memories.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#979
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If I detect any AI in the text, I'll kill Keru with a lightning strike, no offense... 👻
Author
Why not 19?🤔
You're right, it should be 19.
Author
There isn't much info on the queen. It's not even clear if she's completely nuts or not...
Because there were no scandals or other significant events involving her, and she hasn't introduced any notable new rules to the daily life of the Tezotians. Since televisions haven't been invented yet, many subjects still perceive her as the eight-year-old daughter of the previous Deus, while others actually run the kingdom in her stead.
Author
Does having a capital origin not give anything at all?🤔
It gives exactly what any other origin does.
Author
How often do those from the capital even contact the queen? She probably doesn't have time for all 18 of her slackers.
Depending on how much you don't want to contact her... If there is no active quest (escorting her somewhere or whatever), then not often, but once a month all Knight and she gather to exchange information and new orders.
Author
Are various destructions based on Spirit or without a check?
To avoid confusion, I'll probably add a note to each skill.
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Does this essentially give a second turn or what?🤔
Kind of, yes, only the caster spends their own.
Author
I don't get how you can come up with something if you don't know what the lord might assign...
You come up with it - ask me - I tell you if it's okay or not.
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I don't understand, does she have her own body slot that you can equip something on and gives 5 additional inventory spaces, or does she occupy the rider's body slot and take away 5 spaces from their inventory?
The former. Why would she occupy a body slot, are you planning to wear a wyvern as clothes? %)
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Sayuri is my favorite (not because of her breasts).
Yes, she was a great character... (not because of her breasts).
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#982
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In general, destroying without checking.
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#983
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Rezara Sanjore

– Regret has spread across our borders. Ugliness and destruction bare their fangs, hoping to take everything from us. Our cities, our achievements, our families, and our lives. But fear not, Lady Adata — I have fought monsters more than once or twice. As long as I can hold a blade in my hand, no creature will be able to harm either you or our glorious city! I swear it by the name of House Sanjore!

Rezara Sanjore, Knight of the Crimson Blade, daughter of Sir Remar Sanjore, was born into a lineage of warriors and defenders of Sordgard. Her father devoted himself to fighting the monsters of regret and met his death in the crater wastes, though he still managed to raise his daughter. His grandfatherly methods of training did their work: at her young age, Rezara wielded with great skill a sword painted in the characteristic crimson hue of fresh blood. She struck down many monsters with the ruthlessness of a fury and has even managed to keep her dear head intact and unharmed to this day. Talent and unwavering devotion to Sordgard allowed Rezara to replace her fallen father at the throne of Lord Afortek Transend. The death of the valiant Sir Remar was a loss for the northern province, but alas, an inevitable one. Sordgard stood on the front line, right before the very face of the fierce hatred of the monsters of regret. Here, dying in battle was not a matter of probability for a warrior, but of time. A pale aristocratic girl might have seemed somewhat out of place among the stern ranks of Sordgard's warriors — but only until she drew her blade from its scabbard. A blade always stained with blood. 

However, Rezara had no intention of throwing her life and soul entirely into the bloody cauldron. She loved dressing stylishly, took care of her appearance, maintained the image of a refined aristocrat with a blade in hand, and even fought in a distinctive manner. Her way with the sword incorporated several dance-like movements, but at its core remained the traditional technique of Sellaur — Rezara's hometown. Carving up an opponent with five elegant yet deadly strikes is the favored tactic of the Knight of the Crimson Blade. 

Lord Afortek Transend commanded immense respect from Rezara. Even her valiant father paled beside his liege. Decades later, old and gray-haired, the guardian of Sordgard could still give any young yet already heroic warrior of Tezoth a run for their money. Rezara did not get to serve him long, for the lord gave serious thought to the question of succession and decided to earnestly undertake the upbringing of his three daughters. They bore little resemblance to their father — certainly less than Rezara resembled Remar — but each possessed their own merits. One upheld the cultural spirit of the province, another fostered trade, and the third... the third was a furry. Rezara was slightly afraid of her, though there was no obvious reason for it. Lady Nosi was precisely that warrior-daughter Afortek had been lacking. 

Where else could Rezara go but to her native Sellaur to aid Lady Adata? Especially since she had known Adata even before her appointment. And who wouldn't know such a striking personality... the two girls likely had much in common. In another life, Rezara would have preferred swinging a sword to boost her self-esteem while spending years studying the arts and collecting beautiful things — but fate decreed she be born with a searing hatred for the monsters of regret. As long as the crater stains the face of Tezoth with its ugliness, none of them shall know a single moment of peace! 

– What a beautiful blade... almost like mine. We are all people, and as people we ought to shine. Perhaps I'll take this blade for myself.

Rezara had changed swords several times already. No matter how deadly and beautiful they were, the fangs of monsters snapped them like twigs. But each new blade received the name of the previous one and the same coloring. Such phantom immortality. A sword is an extension of the warrior. Without a sword or other weapon, you are nobody. Not a match for a cruel monster. Trust your blade as you trust yourself. If it breaks — so do you!

Despite all her love for Tezoth, Rezara primarily defended Sordgard. Her brothers and sisters of the province. What lay further south concerned her little. She understood neighboring Silverdan well enough — a fellow sufferer of monstrous misfortune — smiled at the cultural achievements of Estellia, admired the great culture of Tisia, despised the barbarians of the Zari tribes, and was mortally afraid of the inhabitants of Sithia. Why? She had never even encountered them... Caution, most likely. Dull-witted monsters are one thing; Sithia is quite another. Nothing good lay north of Sordgard. This selective patriotism prevented Rezara from truly embracing the philosophy of Kojmagism and tipped the scales toward the simple and clear radiance of Velkhetra. The desire to be beautiful and bright burned in the blood of the Knight of the Crimson Blade. 

– I could have been born in Estellia, but I was born here and immediately got a sword in my hands. That works too. If Sordgard falls, Estellia falls too. Everyone falls.
– Daughter, I think you underestimate the resilience of Tezoth...
– Maybe. But how can those behind compare to those ahead?

In her free time away from carving up monsters and carrying out Lady Adata's tasks, Rezara practices playing the lute. Her lute was carved and gifted to his daughter by Sir Remar Sanjore himself. The noble knight in his lifetime also did not disdain the arts and crafts. Especially after losing his wife early... creation is the best cure for boundless bitterness. For regret.

The year was 297... Rezara Sanjore, Knight of the Crimson Blade, served Lady Adata Transend faithfully in Sellaur...

Glorious skills


Sword
The character may use a sword without penalty.


Crushing Strike
Deals 5 attacks to the enemy and destroys 5 units of their equipment. Melee only, consumes all AP. 


Inspiration
Allies under the character's command have a 10% chance to perform an additional turn.


Musician
The character can play musical instruments. 
Lute: restores (Aesthetics)% health to allies within 10 tiles in exchange for AP. 
Violin: in exchange for AP, allies within ten tiles of the character gain the ability to continue moving after performing an action (melee combat, shooting, spells) until the end of the team's turn. 
Flute: in exchange for AP, the character's allies receive +2 to SP and +10% to accuracy until the end of the team's turn. 


Cautious Attack
100% damage. An attack that avoids the target's reactions (e.g., parrying, reflection).
Cost: 1 AP.


Precise Attack
100% damage. +50% to accuracy for this attack. 
Cost: 1 AP. 

Magnificent equipment

Right hand: Crimson Blade (sword)
Left hand: -
Head: Crimson Blade Tricorne
Body: Elegant Crimson Blade Suit
Shoulders: Crimson Blade Cloak
Arms: Crimson Blade Gloves
Footwear: Crimson Blade Shoes
Misc 1: Survival items and materials, if needed per mechanics or warranted by RP and skills
Misc 2: Lute
Misc 3: Signet ring of House Sanjore
Misc 4: -
Misc 5: -
Inventory: 50 gold, writing implements, Crimson Blade (spare, if possible)

Stunning characteristics:

Mind: 15
Body: 17
Insight: 18
Energy: 15
Aesthetics: 20
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Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#985
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I also considered Sir Krissian's idea: a stone-breaker Knight. Obviously, he would start on the island of Faregia and could potentially be very meme-worthy. However, the randomness put me off.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#986
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There was also a concept for a Tisian combat sage-grandfather. A stereotypical elderly Chinese man with a spear. Also, surprisingly, a dragonman. And I won't tell you the most surprising one; it might come in handy in the future smile04

And, of course, there was a gachi-knight, but I couldn't find a way to fit him aesthetically with any region.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#988
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The player character hails from an ancient, influential lineage and gains useful connections.
what bonuses will come from this?

Be strong. Believe
In reply to Arandor
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#990
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Arandor
what bonuses will come from this?
Useful acquaintances in locations, similar to Inara in Visteria.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария
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#991
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I wish I could remember who Inar was...

Be strong. Believe