Skip to content

Posts from Knights of Tezoth

No ratings yet — be the first to rate!
In reply to Нэйко
User Avatar
#887
Auto-translated
Neiko
(the curtain only comes down after the wedding!)
Turns out lizardfolk are contagious...🤣
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
User Avatar
#888
Auto-translated
Albus

Nowadays, the main distinguishing feature of Albus from all other regions (and even countries) is the presence of a large number of orders, to which all or almost all subjects of Berseria Secretgarten, the local lord, belong. In some distant kingdom that has long since vanished into history, a similar system once existed, but almost no one among those currently living is aware of it...
Number of knights: 12


Order of Oneself
These people do not belong to any organization and pursue their own path.
Wearing armor: +20 defense.
Shield: +5% evasion.
Weapon: +5% crit chance.
Riding: +2 SP and +5 initiative if the character is mounted on a riding animal.
Stealth and Leave Battle do not require AP.
Intimidating Strike deals 100% health damage and 50% spirit damage.
Piercing Strike reduces defense by 75%.
Strong Attack deals 250% damage.


Order of the Dawn
This organization has dedicated the efforts of its members to the well-being of the peaceful people of Tezot.
Headquarters: Penitenz.
+100% damage against "evil" characters and creatures.


Order of the Lionheart
This organization is dedicated to protecting the weak as well as persons of special importance.
Headquarters: Albus.
The character can take attacks directed at allies on adjacent cells upon themselves.


Order of the Iron Fortress
This organization is famous for its strive to achieve a perfect, "iron" body.
Headquarters: Hataks.
10 armor penetration defenses in battle.


Order of Rivalry
"In comparison with others, our strengths and weaknesses are revealed" - the motto of this order, whose members compete with one another for self-improvement.
Headquarters: Imperius.
At the start of the game, a knight character who is a friend-rival from this order is created for this player. Throughout the game, they can exchange useful experience.


Order of the Invisible Dagger
Breaking through 100 units of defense, a thousand units of health, and various barriers - that's not for these guys.
Headquarters: Nebula.
During a dialogue, if there is a dagger in the character's equipment, they can instantly kill the interlocutor. The main thing is not to fail the accuracy roll.


Order of the Honest Word
Members of this order are masters of law and know better than anyone how to abuse it.
Headquarters: Passione.
If an agreement is reached with this character, the aristocracy will (most likely) have to recognize their claims to what was promised...


Order of the Taam Serpent
This order set a goal to train immunity to poisons in the bodies of its members, and they succeeded well.
Headquarters: Taam.
Immunity to poison; character attacks inflict poison.


Order of the Guardians of Albus
This organization rose from the abyss of nonexistence to protect the interests of the region and its lord.
Headquarters: Landart.
Accuracy, evasion, and crit chance against enemies of Albus +20%


Order of Legends
The heart of this organization is the thirst for searching for various artifacts.
Headquarters: Fairium
The character starts the game with artifact weapon in hand.


Order of Great Power
We are what we eat = we are those whom we kill. Such is the mindset of the members of this organization that loves battles and glory.
Headquarters: Gemstone.
The character can learn things that were known to the targets they killed (skills, beliefs) as well as forget already learned ones if desired. Forgotten skills cannot be restored.


Order of Liberta
This organization was born during the reign of Satanid the Evil when the thirst for romantic adventures was at its peak.
Headquarters: Liberta.
The character can find "like-minded people" in almost any city.
Attachments 1
1 file attached • Total size: 402.2 KB
User Avatar
#889
Auto-translated
I don't remember if I mentioned it or not; only a year has passed since the last exp.
User Avatar
#890
Auto-translated
Where can I read about Ifilla?
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
User Avatar
#891
Auto-translated
And where is the General region bonus?
Author
Order of Oneself
Powerful. But feels boring.
Author
Order of the Invisible Dagger
Interesting. But feels impractical.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
User Avatar
#892
Auto-translated
There was nothing more.
Author
Although her native world had been withered by the evil will of a sea goddess who arrived from without, she—colored in the hue of the sun—was granted a chance at a second life in a new home, but it turned into a tragedy. Having been kidnapped by some pirate, she became a victim of the magical experiments of the Calcite Wizard Marduk. He planned to use the life force of all people within the empire's territory to "fill" an otherworldly goddess with it and use this massive energy first to destroy Asuguh's army, and then to conquer the entire world; however, his plan was doomed to fail, as among those in the city was a warrior named Lampre. When his soul left his body, he exploded and destroyed the city, and Marduk along with it. But the goddess still became a vessel for the souls of all who were unjustly killed, first in Calcite, and then across the entire world when it initiated the process of self-destruction. Thus, this collective creation consisting of millions of souls was given the name "Regret" and became a vessel for the element of darkness. Hiding her true nature behind a lovely appearance, Regret enacts revenge on the inhabitants of the new world for the grievances of the inhabitants of the old. She is also the mother of all monsters terrorizing the dwellers of the surface.
User Avatar
#893
Auto-translated
Author
But where is the general region bonus?
The ability to choose one of them is exactly what it is... Just like with Estellia, there is no tie to cities here.
User Avatar
#895
Auto-translated
Ah, so the learnability isn't consumed?
Are Albus's 12 Knights distributed among the orders in some way? Like, one from each. Do all these order members actually do something on a Tezot scale, or are they just parasitizing Albus?
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
User Avatar
#896
Auto-translated
Author
Ah, so the learnability isn't spent?
Yes.
Author
Are Albus's 12 knights distributed among orders in some way?
No, they can belong to one or none at all.
Author
Do any of these order members actually do anything on the scale of Tezot, or are they just parasitizing Albus?
Mostly they hang out in their own areas if you don't count sorties to the north, but that's not a rule, just reality.
In reply to AstralLein
User Avatar
#897
Auto-translated
AstralLein
Sweaty men in armor everywhere!
My life from 15 to 19 years old.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
User Avatar
#898
Auto-translated
Swordgard

Silja the Kindhearted laid the foundation of Snegralits largely to serve as a shield for the entire kingdom, and it is precisely this function that it has fulfilled since its founding, becoming a key stronghold against the monsters of the north. For this reason, martial prowess can rightfully be called the heart of the local culture. Here, people take pride in dressing and behaving with dignity, and do not neglect good cuisine and interior decor, but otherwise live without pretensions to luxury. Knowing how to wield a sword well is the easiest path to gaining respect and prestige.

Number of knights: 4, but there is a catch: Afortek Transend, the lord of Swordgard, due to his age, has tasked three of his four knights with assisting his daughters in every way possible, so that at least one of them might produce a worthy heir, so you will have to serve one of them (1 knight per 1 daughter).

Origin: +5 to body, +5 to insight.

Snegralits
Snegralits is home to the fencing school famous in military circles, the "Sword of Snegralits," whose speed few manage to surpass.


Sword of Snegralits
Deals 100% damage and guarantees the enemy skips their next turn. Cost: 1 AP, melee only.

Sellaur

Sellaur is ruled by Adata Transend, a fashionista far removed from the martial craft and a connoisseur of all things rare and expensive. Nevertheless, this fact does not change the reality that Sellaur itself is a city of warriors. 


Shatter
Deals 5 attacks to the enemy and destroys 5 units of their equipment. Melee only, consumes all AP, and AP cannot be restored during this battle. 

Taleya

Taleya is led by Emsia Transend, a successful businesswoman who has managed to turn her domain's military port into a very active hub of maritime trade. 


Absolute Defense
In exchange for 1 AP, the character reduces incoming damage by 75% and increases evasion by 30% until they do anything other than move, or until three turns pass. 

Asterya

Asterya fell into the hands of Lord Nosi's adopted daughter, who surfaced only six months ago. She is far more familiar with the martial craft than her two sisters, but few in Tezoth would want to see her as the next lord of Swordgard. 


Inspiration
Allies under the character's command have a 10% chance to take an additional turn.
User Avatar
#899
Auto-translated
Author
Number of Knights: 4, but there is a nuance: Afortek Transend, Lord of Swordgard, due to his age, has instructed three of his four knights to assist his daughters in every way possible, so that at least one of them might produce a worthy heir; therefore, you will have to serve one of them (1 knight per daughter).
And no chance of being the "fourth wheel"?
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
User Avatar
#900
Auto-translated
Author
+100% damage against "evil" characters and creatures.
while the Lizardman (

Whatever
User Avatar
#901
Auto-translated
Dori... No way.