Posts from Knights of Tezoth
Interesting to see which regions the Ikazkan human players' roots grow from...
What advantages does it give?
Generally, all proper Knights are dressed in heavy armor and on horseback. If not, then that's a loser Knight 😎
Die of Fate
1-3 random skills (including regional) that do not count towards the learning limit, 0-3 injuries, 0-3 diseases.
If one takes a skill against diseases and injuries, will it protect from these?
e si ieu muoir, er mi grans deliuriers
e si ieu muoir, er mi grans deliuriers
When historians question the authenticity of events described in player character logs.
Any AI.
By the way, yes. Revan is a fierce hater of dwarves and never adds them to exp.
Recorded in the book of grudges.
Isn't Dorian the greatest? And anyway, the underground people were more powerful both in stats and abilities (including the ability to cast spells) than ordinary Teoztecatls...
They simply enjoyed dominating simple mortals with asthma, inceldom, cannibalism, overweight, melted f*ces, and frailty.
Standard Equipment
Sword, Damage: 75, accuracy +10%
Axe, Damage: 100
Hammer, Damage: 75, +30% to spirit for checks to activate negative effects.
Bow, Damage: 65, range: 10.
Spear, Damage: 75, attack range +1
Dagger, Damage: 50, crit. chance +10%
Pistol, Damage: 65, range: 10.
Shield, +10% to evasion.
Light Armor, +10 to defense.
Heavy Armor, +25 to defense. Requires the armor-wearing skill.
Helmet, -5% chance of being critically hit.
Steel Helmet with Visor, -5% chance of being critically hit, +5 to defense. Requires the armor-wearing skill.
Cloak, +3% to evasion.
Knight's Surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor-wearing skill.
Gloves, +3% to accuracy.
Steel Bracers, +10 to base weapon damage. Requires the armor-wearing skill.
Boots, +1 to SP.
Plate Boots, +1 to SP, +5 to defense. Requires the armor-wearing skill.
Hat, +2% to critical damage chance.
Healer's Robes, the doctor skill also restores 30 health.
Surgical Instruments, the doctor skill also restores 20 health.
Healing Potion, restores 100 health.
If I take some kind of skill against diseases and injuries, will it protect against these?
If it's protection from new injuries and diseases, then it won't help; if it's from any, then it will save you.
Have you already planned out your characters? Not everyone is ready yet...
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Generally, creating a character is one of the most fun parts of an exp, so I hope you manage to have some real fun choosing abilities, lords, cities, and beliefs from such a vast abundance 8-)
1. "Had some real fun" creating a character from the "vast abundance".
2. Received an injury from the "vast abundance".
3. Killed the exp Deleted myself...
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Have you already planned out your characters? Not everyone is ready yet...
In Anuzish, at least you could run away into the desert, and it was even possible not to die in it...
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).


