Knights of Tezoth
Interesting to see which regions the Ikazkan human players' roots grow from...
What advantages does it give?
Generally, all proper Knights are dressed in heavy armor and on horseback. If not, then that's a loser Knight 😎
Die of Fate
1-3 random skills (including regional) that do not count towards the learning limit, 0-3 injuries, 0-3 diseases.
If one takes a skill against diseases and injuries, will it protect from these?
e si ieu muoir, er mi grans deliuriers
e si ieu muoir, er mi grans deliuriers
When historians question the authenticity of events described in player character logs.
Any AI.
By the way, yes. Revan is a fierce hater of dwarves and never adds them to exp.
Recorded in the book of grudges.
Isn't Dorian the greatest? And anyway, the underground people were more powerful both in stats and abilities (including the ability to cast spells) than ordinary Teoztecatls...
They simply enjoyed dominating simple mortals with asthma, inceldom, cannibalism, overweight, melted f*ces, and frailty.
Standard Equipment
Hands
Sword, Damage: 75, accuracy +10%
Axe, Damage: 100
Hammer, Damage: 75, +30% to spirit for negative effect activation checks.
Bow, Damage: 65, range: 10.
Spear, Damage: 75, attack range +1
Dagger, Damage: 50, critical chance +10%
Pistol, Damage: 65, range: 10.
Shield, +10% to evasion.
Body
Light Armor, +10 to defense.
Comfortable Clothing, +5% to evasion.
Heavy Armor, +25 to defense. Requires armor wearing skill.
Head
Helmet, -5% chance of critical hit against self.
Steel Helmet with Visor, -5% chance of critical hit against self, +5 to defense. Requires armor wearing skill.
Hat, +2% to critical damage chance.
Legs
Boots, +1 to SP.
Plate Boots, +1 to SP, +5 to defense. Requires armor wearing skill.
Hands
Gloves, +3% to accuracy.
Steel Bracers, +10 to base weapon damage. Requires armor wearing skill.
Shoulders
Cloak, +3% to evasion.
Knight's Surcoat with Owner's Coat of Arms, +3% to evasion, +5 to defense. Requires armor wearing skill.
Other
Healing Potion, restores 100 health points.
Ammonia Water, removes paralysis effect from self or target on an adjacent tile.
Bandages, removes bleeding effect from self or target on an adjacent tile.
Materials, removes defense reduction effect from self or target on an adjacent tile.
Vessel of Water, removes burn effect from self or target on an adjacent tile.
Eye Drops, removes darkness effect from self or target on an adjacent tile.
Purifying Water, removes poison effect from self or target on an adjacent tile.
Alcohol, removes stun effect from self or target on an adjacent tile.
If I take some kind of skill against diseases and injuries, will it protect against these?
If it's protection from new injuries and diseases, then it won't help; if it's from any, then it will save you.
Have you already planned out your characters? Not everyone is ready yet...
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
⚔︎ Рыцари Тезота: Персонажи | События ⚔︎
По вопросам модерации: [email protected]
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
⚔︎ Рыцари Тезота: Персонажи | События ⚔︎
По вопросам модерации: [email protected]
Generally, creating a character is one of the most fun parts of an exp, so I hope you manage to have some real fun choosing abilities, lords, cities, and beliefs from such a vast abundance 8-)
1. "Had some real fun" creating a character from the "vast abundance".
2. Received an injury from the "vast abundance".
3. Killed the exp Deleted myself...
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Have you already planned out your characters? Not everyone is ready yet...
In Anuzish, at least you could run away into the desert, and it was even possible not to die in it...
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).


