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Posts from Knights of Tezoth
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Are beliefs publicly available, or are there restrictions? I don't remember if anyone has asked this..
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Not gachimuchi enough dragonids.
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Overseas island of undead?
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- A Wizard must love the world, all creatures that inhabit it, and every object that exists within it.
- Magic must not be used for harm or personal enrichment.
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In theory, nothing; it's just philosophy. But your own won't appreciate it. It seems logical that if you take a conviction, the character follows it 
But nothing prevents them from becoming disillusioned with that conviction as the plot develops...

But nothing prevents them from becoming disillusioned with that conviction as the plot develops...
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Are beliefs publicly available or are there restrictions? I don't remember if anyone asked..
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Do Revans count?
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The whole world is Siths, Afezers, and Kisgilts, and you are the Lizardman in it.
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Are the Chinese here?
And who is this, by the way..
And who is this, by the way..
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Tisia
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| Gildaria Modern Gildaria more than lives up to its origins as the city-state of Grimm, representing the most militarized region of Tezot. The art of war in all its multifaceted manifestations is taught here from youth; arms production is mass-produced, and institutes for the study of tactics, strategy, and political processes are actively operating. In the past, the most common dream of local youth was the hope of beating the monsters of the north and gaining fame, but these days many have begun to dream of overcoming their neighbors—this is linked to the aggressive policy of the current Gildarian lord, who dared to bite off a piece of Silverdan's lands. Lord Adalard Grimm was the best general of Deus Koimaji the Magnificent and is recognized in the modern world as a genius of military affairs, politics, and behind-the-scenes intrigue. Currently, rumors are circulating that he intends to organize a military expedition into the resource-rich underground world of Ikazkan, not least because it is currently a kind of "no man's land." Number of Knights: 10 During their mandatory education, Gildarian youth become acquainted with useful knowledge and skills from other cities in the region. Regional Origin: ability to choose two city origins instead of one from the list below. Grimm One of the most influential cities on the continent, which was once a step away from crossing Eidos the Iron and setting out to conquer the mainland under its own flag. The kingdom's most prestigious university of war is located here. Access to the Generalissimo skill. Generalissimo In exchange for 1 AP, changes individual turn order to team turns, whereby the character's team receives the right of first move. Also, in exchange for 1 AP, can grant an ally an additional turn. Mair It was in Grimm that professional spectator arts such as chariot racing, gladiatorial combat, wild beast hunts, and much more originated. Over the years, they began to lose popularity and fall under royal bans, but in this city, they found an alternative development in the form of circus performances. Access to the Jester skill. Jester The character applies a taunt effect to all enemies within 10 cells. Cost: 1 AP. Skaurr In the traditions of this city, the ideal of the perfect warrior has long dominated. The pursuit of the peaks of military craft and the rejection of inequality, luxury, and effeminacy are held in high esteem, while the opposite is condemned. Access to the Overcoming skill. Overcoming Each fallen ally grants the character an additional turn. An additional turn can also be obtained in exchange for AP, but no more than once per cycle. Grit Grit was built by Eidos the Iron to attack Grimm and has since remained the main production center of the region. Access to the Metallurgist skill. Metallurgist Requires blacksmith or armorer skill. Adds 2 sharpening levels. Weapons: Level 11: +115 damage, +25% accuracy, +12% crit chance. Break chance: 35% Level 12: +130 damage, +30% accuracy, +15% crit chance. Break chance: 40% Armor: Level 11: +60 defense, +12% evasion. Break chance: 35% Level 12: +75 defense, +15% evasion. Break chance: 40% Legne If in Mair cruel spectacles were replaced by circus performances, then in Legne they were replaced by combat acrobatics, which found a niche application in military craft. Access to Combat Acrobatics. Combat Acrobatics The character can move through cells occupied by enemies. In exchange for 1 AP, they can swap places with one of them. Nevikata "Kill the enemy before he kills you" is the famous motto of the residents of this unremarkable steppe city. Access to the Preemptive Attack skill. In exchange for 1 AP, the character gains "preemptive attack" status and performs their own attack before an enemy's attack directed at them hits (attack range or movement must be sufficient). Lasts until the end of the battle. Pitalakt A modest lifestyle is common in Pitalakt. Houses here are simple and devoid of decoration, the diet is very nutritious but tasteless, clothing is functional but coarse and unpresentable. Wearing jewelry is discouraged. Access to the Absolute Defense skill. Absolute Defense In exchange for 1 AP, the character gains "absolute defense" status and loses health only from direct damage. Lasts until the end of the battle. Makiat Makiat is the homeland of Tezot coffee and is the only place on the entire continent where it is currently grown. Coffee is the heart of local culture; there are many various recipes, customs, and competitions associated with it. Resting with a cup of coffee in hand at noon is a popular tradition. Access to the Cup of Coffee skill. Cup of Coffee In exchange for 1 AP, restores 100 spirit units to a target on an adjacent cell, removes paralysis and sleep. Tempesta During the time Tempesta belonged to Silverdan, it housed an institute for the study of poisons for the purpose of developing antidotes, but Gildaria found another use for it... Access to the Poison Vial skill. Poison Vial In exchange for 1 AP, coats weapon with poison, granting it the corresponding effect until the end of the battle, or throws the vial at enemies. It deals 50 damage (bypassing evasion) to targets in a radius of 1+1 and causes poison. Range: 5 Novelette Novelette is a center for data collection and processing, pattern analysis, and forecasting future events. In other words, it is the heart of studying various types of statistics—demographics, weather phenomena, economics, and so on. By order of Adalard Grimm, combat statistics also began to be studied here. Additionally, Novelette houses Gildaria's only port, making it an important strategic point and the primary location for the region's international trade. Access to the Battle Chronicles skill. Battle Chronicles A description of events that took place during a battle in which the character participated grants them specific bonuses. |
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Will there be more magic besides what is already there? Some kind of attacking spells, with curses and such.
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