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Posts from Knights of Tezoth

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deals 250 pure damage to supernatural creatures
Do the Revans count?

Whatever
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Are beliefs publicly available, or are there restrictions? I don't remember if anyone has asked this..

Be strong. Believe
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- A Wizard must love the world, all creatures that inhabit it, and every object that exists within it.
- Magic must not be used for harm or personal enrichment. 
What happens if these "prescriptions" are violated? Will your head explode like an overripe watermelon?smile04
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
In reply to Злобный Ящур
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Evil Lizardman
What happens if these "regulations" are violated? Will my head explode like an overripe watermelon?smile04
If you violate them systematically, you will lose the ability to cast these spells.
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Arandor
Are beliefs publicly available or are there restrictions? I don't remember if anyone asked..
Chinese ones are only for Chinese, the listed ones are unavailable to Siths, others have no restrictions.
In reply to Heroist
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Heroist
Do Revans count?
Revans and Siths do, but they don't go around catching everyone, just so you know)
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Are the Chinese here?
And who is this, by the way..

Be strong. Believe
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Gildaria
Modern Gildaria fully lives up to its origins in the city-state of Grimm, representing the most militarized region of Tezoth. The military craft in all its multifaceted forms is taught here from youth, weapons production is set up on a mass scale, and institutions for studying tactics, strategy, and political processes are actively operating. In the past, the most widespread dream of the local youth was the hope of beating up the monsters of the north and becoming famous, but nowadays many have also begun to dream of defeating their neighbors — this is connected to the aggressive policy of the current Gildarian lord, who dared to bite off a piece of Silverdan's lands. Lord Adalard Grimm was the best general of Deus Koimaji the Majestic and is recognized in the modern world as a genius of military affairs, politics, and behind-the-scenes intrigue. Currently, there are rumors that he intends to organize a military expedition into the underground world of Ikazkan, rich in various resources, not least because at the moment it is a kind of "no man's land." 

Number of Knights: 10

During the course of compulsory education, Gildarian youth become acquainted with useful knowledge and skills from other cities of the region.
Regional origin: the ability to choose two city origins instead of one from the list below.

Grimm
One of the most influential cities on the continent, once a step away from crossing paths with Eidos the Iron and embarking on the path of conquering the mainland under its own banner. Here is located the most prestigious university of war in the entire kingdom. 

Access to the Generalissimo skill.


Generalissimo
In exchange for 1 AP, changes individual turn order to team turns, with the character's team receiving the right to act first. Also, in exchange for 1 AP, can grant an ally an additional turn. 

Mair
It was in Grimm that such professional spectator arts as chariot racing, gladiatorial combat, wild beast baiting, and much more originated. Over the years, they began to lose popularity and fall under royal bans, but in this city they found an alternative development in the form of circus performances. 

Access to the Jester skill. 


Jester
The character applies a taunt effect to all enemies within 10 cells of themselves. Cost: 1 AP.

Skaurr
The traditions of this city have long been dominated by the ideal of the perfect warrior. The pursuit of the heights of the military craft, the elimination of inequality, luxury, and softness is held in honor, while the opposite is condemned. 

Access to the Overcome skill. 


Overcome
Each fallen ally grants the character an additional turn. An additional turn can also be obtained in exchange for AP, but no more than once per cycle. 

Grit
Grit was built by Eidos the Iron to attack Grimm and has remained the region's main production center ever since. 

Access to the Metalworker skill.


Metalworker
Requires the Blacksmith or Armorer skill. Adds 2 enhancement levels.

Weapons:
11th level: +115 to damage, +25% to accuracy, +12% to crit chance. Break chance: 35%
12th level: +130 to damage, +30% to accuracy, +15% to crit chance. Break chance: 40%

Armor:
11th level: +60 to defense, +12% to evasion. Break chance: 35%
12th level: +75 to defense, +15% to evasion. Break chance: 40%

Legne
If in Mair cruel spectacles were replaced with circus performances, then in Legne they were replaced with combat acrobatics, which found niche application in the military craft. 

Access to Combat Acrobatics. 


Combat Acrobatics
The character can move through cells occupied by enemies. In exchange for 1 AP, can swap places with one of them. 

Nevikata
"Kill the enemy before he kills you" — the famous motto of the inhabitants of this unremarkable steppe city. 

Access to the Preemptive Strike skill. 


In exchange for 1 AP, the character gains the "preemptive strike" status and performs their own attack before the enemy's attack directed at them reaches them (attack range or movement must be sufficient). Lasts until the end of battle. 

Pitalact
In Pitalact, a modest lifestyle is widespread. Homes here are simple and devoid of decorations, the diet is very nutritious but tasteless, clothing is functional but coarse and unpresentable. Wearing jewelry is discouraged. 

Access to the Absolute Defense skill. 


Absolute Defense 
In exchange for 1 AP, the character gains the "absolute defense" status and loses health only from direct damage. Lasts until the end of battle. 

Makiat
Makiat is the birthplace of Tezothian coffee and the only place on the entire continent where it is currently grown. Coffee is the heart of local culture; there is a great multitude of various recipes, customs, and competitions associated with it. Relaxing with a cup of coffee in hand at noon is a popular tradition. 

Access to the Cup of Coffee skill. 


Cup of Coffee
In exchange for 1 AP, restores 100 points of spirit to a target on an adjacent cell, removes paralysis and sleep. 

Tempesta
During the time Tempesta belonged to Silverdan, it housed an institute for studying poisons with the aim of developing antidotes, but Gildaria found a different use for it... 

Access to the Vial of Poison skill. 


Vial of Poison
In exchange for 1 AP, coats a weapon with poison, granting it the corresponding effect until the end of battle, or throws the vial at enemies. It deals 50 damage (bypassing evasion) to targets within a radius of 1+1 and causes poison. Range: 5

Novelette
Novelette is a center for collecting and processing data, analyzing patterns, and forecasting future events. In other words, it is the heart of studying various kinds of statistics — demographics, weather phenomena, economics, and the like. By order of Adalard Grimm, combat statistics have also begun to be studied here. In addition, Novelette is home to Gildaria's only port, making it an important strategic point and the region's main hub of international trade. 

Access to the Battle Chronicles skill. 


Battle Chronicles
Describing events that took place during a battle in which the character participated grants them specific bonuses. 
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Will there be more magic besides what is already there? Some kind of attacking spells, with curses and such.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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