Posts from Knights of Tezoth
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Sounds like an exp for the Lizardman. If he chooses his suzerain correctly, then maybe no one will bully or deceive him throughout the entire exp.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Beliefs
| Eidoism An ethical-philosophical doctrine based on the worldview of Eidos the Iron, it lies at the foundation of Tezoth's national mentality and its legal system. Below are some of its main tenets: - A person must be judged not by their words, origins, or views, but solely by their deeds. - The moral calling of a person is to be better than they were yesterday. - Everyone ought to strive for the improvement of general well-being, but should not neglect their own well-being and that of their loved ones for this sake. - Mercy must be shown to the weak, and strictness to the strong. - Truth is the core of the soul; lies are its rust. - Wisdom should prevail over emotions, but should not kill them either. - In the event of major moral dilemmas, duty to family stands above duty to the kingdom. - Marriage is first and foremost a duty, and only secondarily feelings. Belief effect: +1 to learning ability. | |
| Sylian Principles By following these rules, one can achieve the mindset necessary for comprehending magic. The Sylian Principles are taught at the capital's Academy of Magic, from which nearly all wizards of the kingdom graduate. - A wizard must love the world, all beings that inhabit it, every object that exists within it. - Magic must not be used for harm or personal enrichment. Belief effect: access to one school of magic (occupies a learning slot) and three spells within it; casting spells costs 1 AP. School of Restoration - Restore Body: fully restores health to the caster or an adjacent target, removes wounds. - Restore Mind: fully restores spirit to the caster or an adjacent target, removes negative effects. - Restore Item: returns a broken item to its former state. - Restore Soul: brings back to life a character fallen in battle (during combat or immediately after its end) on an adjacent tile, leaves no wounds or injuries. - Restore Time: refreshes the turn of a chosen adjacent target. School of Alteration - Change Weather: temporarily changes the weather conditions of the current location as desired. - Switch: changes the status of a chosen castle or node to the opposite. - Bestow Indestructibility: for the duration of combat, a chosen item becomes indestructible. - Conversion: converts a chosen amount of spirit into health for any number of allies. - Refraction of Light, Suppression of Sound: grants stealth effect to self or an adjacent target. School of Conjuration - Familiar: the character may invent a helper spirit, which they can subsequently summon to perform various tasks. - Let There Be Light: removes the stealth effect from all characters within 20 tiles of oneself, including allies. - Conjure Item: the character gains possession of a known simple-quality item. - Persona Projection: briefly changes the appearance of a target to another known one. - Divination: the caster receives some information on a given topic — not necessarily useful, not necessarily clear. School of Movement - Pathfinding: shows the direction to a chosen character or item. - Magic Channel: establishes a connection with one's own home or another location to move items from there into one's inventory. - Haste: gives a chosen target +5 to SP until the end of combat. - Teleportation: the caster moves to another tile of the battlefield map. - Strategic Teleport: returns the caster to a city or another location where a beacon (magic pentagram) was previously established. Only one beacon may be active. | |
| Raven of Dawn Some souls that originated in this universe have unfinished business in the mortal world, and through this dark deity they have the opportunity to attain the fate that was taken from them. The Raven of Fate possesses five dimensions that serve as his personal collection. Palace of the Slain In this dimension of blood and iron are gathered the souls of warriors fallen in battle, doomed to eternal fighting Valley of Sleep Here lie those who ended their life cycle by their own hands — they can think, see, and hear, but cannot move Lair of Beetles Here, dwelling and food for insects are those who parted with life due to some folly or absurdity Endless Sky Those who lived a boring life devoid of anything worthy of attention are in a state of eternal falling Longing A black hole at the boundaries of the universe where souls assembled from millions of shards undergo indescribable torment. Each player may use the service of the cunning soul trader only once: to do so, one must express a desire to play this character and speak with his priestess from Duskwing. This character's memory will be fragmented — recollections of past life and time spent in one of the five dimensions lack clear sequence, are disjointed, blurred, imprecise, accompanied by an obsessive awareness that he does not belong to this world. | |
| Spirit of Ceres Although Ceres the Mysterious was not a responsible ruler, he nevertheless was and remains a hero of Tezoth's youth and beyond, representing an unyielding example to emulate in the face of fate's challenges. Belief effect: an additional action if the character acts alone, or the ability to put enemies to sleep by playing a musical instrument (range — 10 tiles, costs 1 AP). | |
| Morality of Satanid Despite the low popularity of the third Deus among the people (largely related to how aristocrats demonized him), his ideas resonate in the hearts of many people in the modern world. They believe that during his reign the grass was greener, women more modest, men braver, and generally the air was cleaner and the sky bluer. Belief effect: +3 to all characteristics. | |
| Radiance of Velkhmethra Many Tezoth women want to be like Velkhmethra the Radiant — beautiful and bright, able to bask in luxury and attention. Many Tezoth men want a wife like Velkhmethra the Radiant — someone who stirs the imagination and makes every moment feel like a sweet dream. Belief effect: the ability to take a second urban origin from one's region. | |
| Akonism Akonians worship the brightest celestial body: the sun — Akonia. According to their worldview, she gives life to all inhabitants of this world, protects them from threats, and inspires new achievements. Belief effect: once per game, the player may "roll back" an undesirable event for their character; this action affects only the fate of the character themselves. | |
| Melancholy of Renavan When the glass is half empty and nothing can be found to fill it... Belief effect: protection against mind-affecting influences; can continue fighting even with negative spirit. | |
| Koymadzhism The short but vibrant life of Koymadzha the Majestic left a strong impression in the memories of many people of the kingdom and gave rise to a special national worldview according to which Tezoth is the best country in the history of the world and its interests must be defended by all means. Belief effect: access to the skills Weapon Mastery, One After Another, Center of the Battlefield. Weapon Mastery The character can use any type of weapon without penalties. One After Another When an enemy is felled by the character, their turn is refreshed. Center of the Battlefield When an enemy is felled by the character, their health is restored and negative effects are removed. | |
| Followers of Kanamia The central figure of this organized belief is Kanamia, a foreigner who once directed Eidos the Iron onto the path of unifying Tezoth. It is in her name that the kingdom's capital received its title. Her followers (who, however, never personally met her) have set as their goal the protection of Tezoth from supernatural threats and echoes of the past. Among such are the atrocities of Ifilla, the technologies of the floating city, the overseas island of undeath, and much else. Many members of this organization travel across the continent, providing aid to those in need and trouble, distributing free medicine and provisions, and engaging in teaching activities. Belief effect: access to the skills listed below. Return to Naturalness Removes all negative and positive effects from the target, deals 250 units of pure damage to supernatural creatures; range: 10, costs 1 AP, does not require a spirit strength check. Harmony of the Present Moment Applies a silence effect to the target; range: 10, costs 1 AP. Protection of Integrity In exchange for 1 AP, applies protection against injuries and diseases to the target; lasts until healing after combat. Range: 10. Reapplication grants enhanced (x2) resistance to negative effects. Continuation of the Mission After three turns following a fall, the character returns to combat with 1 unit of health provided that allies adhering to a different belief remain on the map. Resistance to the Supernatural 50% chance to resist a negative spell or curse. Mentor This skill allows having up to three students. If the character is a student, they gain +1 to learning ability. | |
| Children of Elvielfiria [Sithia] The standard worldview of all Sithians. Its basis is contempt for humans and a thirst for the love and recognition of their creator. Belief effect: each target of human origin actually killed by the character increases their health by +10 or spirit strength by +1. | |
| Adept of Regret For one reason or another, a character with this belief harbors great resentment toward the whole world and dreams of its destruction. Belief effect: if the character acts alone or together with their brethren and does not show aggression, Ifilla's monsters ignore them. | |
| Gafuchi [Tisia] The first of the ancient Tisian worldviews, the essence of which is ridding oneself of suffering by achieving a state called "gafuchi". Followers of this belief hold the opinion that life, by its very nature, represents a sea of suffering, and to get rid of it one must rid oneself of desires and attachments. Belief effect: the character is unchanging — neither negative nor positive effects can be gained, characteristics neither increase nor decrease. | |
| Yuzulori [Tisia] The second of the ancient Tisian worldviews, it represents a system of rules for creating and maintaining a harmonious and prosperous society. The name itself consists of two words of the Tisian language: "yuzu" means society, and "lori" means person; translated into Tezoth it reads as "person and society" or "person in society". The main principles of this worldview can be described as follows: - Respect must be shown to all people, and mercy exercised where permissible. - People must observe the rules of conduct established by ancestors and strictly adhere to traditions. - A person ought to restrain themselves from selfish impulses and, in all their actions, adhere to the moral obligation to act rightly. - A worthy person must honor their ancestors and teachers; they must be able to distinguish evil from good, opposing the former by all means while aiding the latter. Belief effect: +2 to learning ability, -8 to characteristics of choice. | |
| Alumiora [Tisia] This worldview originated shortly after the emergence of the Crater of Regret thanks to the speeches and treatises of Queen Zhen, which came very timely in that dark period for the Tisians. Alumiora is the essence of each individual person, their core allowing them to remain themselves and live in harmony with the universe. To maintain a healthy Alumiora, living beings must sustain a balance between the dark and light energies underlying it. For example, renounce selfish struggle (the pursuit of wealth, pleasures, recognition, etc.), but not close one's eyes to injustice (oppression of the weak, lies, etc.); similarly, a person should be gentle and yield where stubbornness and resistance are unnecessary, yet defend justice when the situation demands it. Another important way of preserving a healthy Alumiora is rejecting artificiality and unity with nature — followers of this teaching deny the necessity of strict rituals and rules, believing that things like hierarchy are meaningless and that all people are brothers. Belief effect: an extra turn in combat if the character acts not out of selfish interest. | |
| Estellian Aesthetics [Estellia] According to Estellians, beauty should be not only external but also internal, and love is its purest and strongest manifestation. Therefore, devoting oneself entirely to one's chosen other half is equated with the highest good. Belief effect: one may create a second character (husband/wife) with this belief; in that case both receive +10 to characteristics for free distribution and +1 to learning ability. | |
| TBA |
The second Lord isn't being discussed as actively as the first one... That's proof of who the players prefer.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

