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Next Albus.
New here? I'm Roha — want a quick tour?
Sounds like an exp for the Lizardman. If he chooses his suzerain correctly, then maybe no one will bully or deceive him throughout the entire exp.
Convictions
| Eidoism An ethical-philosophical doctrine based on the worldview of Eidos the Iron, it underlies the national mentality of Tezoth, as well as its legal system. Below are some of its main tenets: - A person should be judged not by their words, origin, or views, but solely by their actions. - The moral calling of a person is to be better than their yesterday self. - Everyone should strive to improve the common good, but not neglect their own well-being and that of their loved ones for its sake. - One must show mercy to the weak, and severity to the strong. - Truth is the core of the soul, lies are its rust. - Wisdom should prevail over emotions, but not kill them either. - In the event of major moral dilemmas, duty to family stands above duty to the kingdom. - A marriage union is first and foremost a duty, and only secondarily a feeling. Conviction effect: +1 to Trainability. | |
| Silian Principles By following these rules, a person can attain the mindset necessary for understanding magic. The Silian Principles are taught at the Capital Academy of Magic, from which almost all wizards of the kingdom graduate. - A wizard must love the world, all the creatures that inhabit it, and every object that exists in it. - Magic must not be used for harm or for personal enrichment. Conviction effect: access to one school of magic (occupies a Trainability slot) and three spells within it; casting spells costs 1 AP. School of Restoration - Restore Body: the caster or a target on an adjacent cell is fully healed of all health and wounds are removed. - Restore Mind: the caster or a target on an adjacent cell is fully restored in Spirit, and negative effects are removed. - Restore Item: returns a broken item to its previous state. - Restore Soul: returns a character fallen in battle (during combat or immediately after its end) to life on an adjacent cell, leaving no wounds or injuries. - Restore Time: refreshes the turn of a chosen target on an adjacent cell. School of Alteration - Alter Weather: temporarily changes the weather conditions of the current location at will. - Toggle: changes the status of a chosen castle or node to the opposite. - Bestow Indestructibility: a chosen item becomes indestructible for the duration of battle. - Conversion: converts a chosen amount of Spirit into Health for any number of allies. - Refraction of Light, Suppression of Sound: grants oneself or a target on an adjacent cell the Stealth effect. School of Conjuration - Familiar: a character can invent a spirit assistant, which they can later summon to perform various tasks. - Let There Be Light: removes the Stealth effect from all characters within 20 cells of the caster, including allies. - Conjure Item: the character receives a known item of simple quality into their possession. - Conjure Persona: temporarily changes the target's appearance to another known one. - Prediction: the caster receives some information on a given topic — not necessarily useful, not necessarily clear. School of Movement - Find Path: shows the direction to a chosen character or item. - Magic Channel: establishes a connection with one's own home or another location to transfer items from there into one's inventory. - Haste: grants a chosen target +5 to SPD until the end of battle. - Teleportation: the caster moves to another cell on the battle map. - Strategic Teleport: returns the caster to a town or another location where a beacon (magic pentagram) was previously set. Only one beacon can be active. | |
| Raven of Dawn Some souls that originated in this universe have unfinished business in the mortal world, and through this dark deity, they have the opportunity to achieve the fate that was taken from them. The Raven of Fate rules over five dimensions, which serve as its personal collection. Palace of the Slain In this dimension of blood and iron, the souls of fallen warriors doomed to eternal battles are gathered. Valley of Sleep Here lie those who ended their own life cycle by their own hands — they can think, see, and hear, but cannot move. Bug's Lair Here, those who parted with life due to some foolishness or absurdity serve as dwelling and food for insects. Boundless Sky In a state of eternal falling are those who lived a boring life devoid of anything worth noting. Yearning A black hole at the borders of the universe where souls assembled from millions of fragments are subjected to indescribable torment. Each player may use the service of the treacherous soul trader only once: to do so, they must express a desire to play this character and speak with its priestess from Duskwing. The memory of this character will be fragmented — memories of past life and time spent in one of the five dimensions have no clear sequence, are fragmentary, blurred, inaccurate, and there is a persistent awareness that they do not belong to this world. | |
| Spirit of Ceres Though Ceres the Mysterious was not a responsible ruler, he nevertheless was and remains a hero of Tezoth's youth and beyond, representing an example to be emulated, unyielding before the challenges of fate. Conviction effect: an additional action if the character acts alone, or the ability to put enemies to sleep by playing a musical instrument (range - 10 cells, costs 1 AP). | |
| Morality of Satanid Despite the low popularity of the third Deus among the people (largely due to how the aristocrats demonized him), his ideas resonate in the hearts of many people in the modern world. They believe that during his reign, the grass was greener, women more modest, men braver, and generally the air was cleaner and the sky bluer. Conviction effect: +3 to all characteristics. | |
| Velmethra's Brilliance Many Tezoth women want to be like Velmethra the Brilliant — beautiful and striking, to bask in luxury and attention. Many Tezoth men want a wife like Velmethra the Brilliant — one who stirs the imagination and makes every moment seem like a sweet dream. Conviction effect: the ability to take a second urban origin from one's region. | |
| Aconism The Aconians worship the brightest celestial body: the sun — Aconia. According to their worldview, it gives life to all inhabitants of this world, protects them from threats, and inspires new achievements. Conviction effect: once per game, a player can "roll back" an undesirable event for their character; this action only affects the fate of the character themselves. | |
| Renavan's Melancholy When the glass is half empty and you can't find anything to fill it with... Conviction effect: protection against mind-affecting effects; can continue fighting even with negative Spirit. | |
| Kojmagism The short but bright life of Kojmaga the Majestic left a strong impression in the memories of many people of the kingdom and gave rise to a special national worldview, according to which Tezoth is the best country in the history of the world and its interests must be defended by all means. Conviction effect: access to the skills Weapon Mastery, One After Another, In the Heart of the Battlefield. Weapon Mastery The character can use any type of weapon without penalties. One After Another When an enemy is felled by the character, their turn is refreshed. In the Heart of the Battlefield When an enemy is felled by the character, their health is restored and negative effects are removed. | |
| Followers of Kanamia The central figure of this organized conviction is Kanamia, a foreigner who once guided Eidos the Iron on the path of unifying Tezoth. It is after her that the kingdom's capital received its name. Her followers (who, however, never personally met her) have set themselves the goal of protecting Tezoth from supernatural threats and echoes of the past. Among these are the outrages of Iphylla, the technologies of the floating city, the overseas isle of the undead, and much more. Many members of this organization travel across the continent, providing assistance to those in need and in trouble, distributing free medicine and supplies, and engaging in teaching activities. Conviction effect: access to the skills listed below. Return to Naturalness Removes all negative and positive effects from the target, deals 250 units of pure damage to supernatural creatures; range: 10, costs 1 AP, does not require a Spirit check. Harmony of the Present Moment Applies a Silence effect to the target; range: 10, costs 1 AP. Protection of Integrity In exchange for 1 AP, applies protection from injuries and diseases to the target; lasts until healing after battle. Range: 10. Reapplication grants enhanced (x2) resistance to negative effects. Mission Continuation After three turns have passed since falling, the character returns to battle with 1 HP, provided there are allies on the map adhering to a different conviction. Resistance to the Supernatural 50% chance to resist a negative spell or curse. Mentor This skill allows having up to three students. If the character is a student, they gain +1 to Trainability. | |
| Children of Elvielfiria [Sithia] The standard worldview of all Sithians. It is based on contempt for humans and a thirst for the love and recognition of their creator. Conviction effect: each target of human origin actually killed by the character increases their Health by +10 or Spirit by +1. | |
| Adept of Regret For one reason or another, a character with this conviction harbors a great grudge against the whole world and dreams of its destruction. Conviction effect: if the character acts alone or together with their brethren, and does not show aggression, Iphylla's monsters ignore them. | |
| Gafuchi [Tisia] The first of the ancient Tisian worldviews, the essence of which is to free oneself from suffering by achieving a state called "gafuchi". Followers of this conviction hold the opinion that life, in its essence, is a sea of suffering, and to get rid of it, one must rid oneself of desires and attachments. Conviction effect: the character is immutable — cannot receive negative or positive effects, characteristics neither increase nor decrease. | |
| Yuzulori [Tisia] The second of the ancient Tisian worldviews, it is a system of rules for creating and maintaining a harmonious and prosperous society. The name itself consists of two words from the Tisian language, "yuzu" meaning society, and "lori" meaning person; translated into Tezothan it means "person and society" or "person in society." The main principles of this worldview can be stated as follows: - All people must be treated with respect and be merciful where appropriate. - People must observe the rules of conduct established by their ancestors and strictly adhere to traditions. - A person should restrain themselves from selfish impulses and in all their actions adhere to the moral obligation to do what is right. - A worthy person must honor their ancestors and teachers; they must be able to distinguish evil from good and resist the former in every way, while helping the latter in every way. Conviction effect: +2 to Trainability, -8 to chosen characteristics. | |
| Alumiora [Tisia] This worldview originated shortly after the emergence of the Crater of Regret, thanks to the speeches and treatises of Queen Ren, which came at a very opportune time in that dark period for the Tisians. Alumiora is the essence of each individual person, their core that allows them to remain themselves and live in harmony with the universe. To maintain a healthy Alumiora, living beings need to maintain a balance between the dark and light energies that underlie it. For example, to renounce selfish striving (the pursuit of wealth, pleasures, recognition, etc.), but not to turn a blind eye to injustice (oppression of the weak, lies, etc.); similarly, a person should be gentle and yield where stubbornness and resistance are unnecessary, but uphold justice in moments when the situation demands it. Another important way to maintain a healthy Alumiora is the rejection of artificiality and unity with nature — followers of this teaching deny the need for strict rituals and rules, believing that there is no point in things like hierarchy and that all people are brothers. Conviction effect: an additional turn in combat if the character is acting not for selfish interests. | |
| Estellian Aesthetics [Estellia] According to Estellians, beauty should be not only external but also internal, and love is its purest and strongest manifestation. Therefore, completely devoting oneself to one's chosen soulmate is equated with the highest good. Conviction effect: you can create a second character (husband/wife) with this conviction; in this case, both receive +10 to characteristics for free distribution and +1 to Trainability. | |
| TBA |
The second Lord isn't being discussed as actively as the first one... That's proof of who the players prefer.