Lisnur Spawn of Blight Bonus: 20% chance to completely evade an enemy attack. Genderless Level: 9 | Stats Health: 120 Damage: 75 Evasion Chance: 30% Hit Chance: 20% Negative Effect Reflection Chance: 30% Initiative: 20 Speed: 5 Beauty: 4 Immunity to Bind Immunity to Provocation Skills Flight Ignores minor obstacles on the battlefield, passes through allies and enemies at the normal movement cost. Searing Blood When taking melee damage, applies Burn status to the attacker. Fox Bite Deals 50% damage to the target and applies Bleeding, Burn, and Berserk statuses. Range: 1. | Weapon: Lisnur Claws Accuracy: 80%. Damage: 100%. Range: 1. Reward Experience x45 Fox Blood x1 (10%) |
Posts from 🦊 Планета Флерантор, осколки человечества 🦊
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Green Blade Coast People Bonus: +1 to Strength, Endurance, Agility and Will, additional skill slot. Male Level: 8 | Characteristics Strength: 5 Endurance: 7 Agility: 3 Will: 4 Intellect: 2 Stats Health: 120 Damage: 35 Evasion Chance: 15 (25)% Hit Chance: 12 (22)% Negative Effect Resistance Chance: 11 (16)% Initiative: 15 (20) Speed: 4 Action Points: 7 Skill Slots: 4 Beauty: 3 Skills Melee II No penalty when using ordinary melee weapons. Allows the use of two ordinary one-handed melee weapons simultaneously, but with a 25% accuracy penalty for each. Armor Proficiency II Allows wearing light and medium armor. Combat Training II +1 to Speed, +5 to Initiative. Ranged Combat II No penalty when using ordinary ranged weapons. +25% accuracy for ordinary ranged weapons. | Equipment Weapon 1: Green Sword One-handed. Accuracy: 85%. Damage: 100%. Range: 1 Weapon 2: Green Bow Bow. Accuracy: 75 (100)%. Damage: 100%. Range: 6 Head: Green Helmet (medium, +1 to Initiative, +5% hit chance) Body: Green Armor (medium, +1 to Initiative, +5% evasion chance) Hands: Green Bracers (medium, +1 to Initiative, +5% hit chance) Feet: Green Boots (medium, +1 to Initiative, +5% evasion chance) Accessory 1: Green Amulet (+1 to Initiative, +5% negative effect resistance chance) Accessory 2: - Inventory Supplies x1 Arrows x25 Healing Brew x5 (restores 40 health units, ends turn if used in combat) Coast Herb x2 (restores 100 health units, ends turn if used in combat) Green Dart x10 (can be thrown at a target with base accuracy 80% and damage 35%, range: 6, up to three can be thrown at once, ends turn if used in combat) Reward Experience x40 |
Fox Priestess Spawn of Blight Bonus: 20% chance to completely evade an enemy attack. Female Level: 8 | Stats Health: 80 Damage: 45 Energy: 120 Evasion Chance: 25% Hit Chance: 20% Negative Effect Reflection Chance: 25% Initiative: 15 Speed: 3 Beauty: 8 Any Damage Reduction: 20% Immunity to Berserk Skills Fox Corruption Marks a selected target. If the unit that cast the corruption does not die within 2 rounds, the target becomes an Ailing Fox and changes sides permanently. Only works on humans of a lower level than the unit. Range: 6. Earth School II Stone Skin Grants an ally 33% physical damage reduction for 2 turns. Range: 5. Energy: 25. Earth Fangs Deals 100% damage to three or fewer targets. Range: 5. Energy: 30. | Weapon: Magic Volley Accuracy: 80%. Damage: 100%. Range: 6. Treated as a spell. Reward Experience x40 Fox Blood x1 (10%) |
True Mahra Spawn of the Forest Bonus: Reflects the first negative effect in battle. Does not work if the negative effect has a lethal result. Female Level: mini-boss | Stats Health: 350 Damage: 50 Evasion Chance: 30% Hit Chance: 20% Negative Effect Reflection Chance: 0% Initiative: 20 Speed: 4 Beauty: 10 Immunity to negative effects Additional turn in round Any damage reduction: 25% Seduction status chance: 33% Skills Perfect Torpor Adds Charm and Seduction statuses on any attacks. Regeneration II Restores health by 25% of maximum at the start of the round. At the end of battle, if the fighter is alive, restores health completely. Chthonic Seduction Applies Seduction status to all targets with a gender within a 5x5 area. Will of Hurata-Rekret* Allows once per round to grant three allies an additional attack in the round in exchange for the character's turn. Aura of Inviolability 20% chance to completely avoid an enemy's attack or ability on a cell adjacent to the character. | Weapon: Finger of Mahra Accuracy: 100%. Damage: 100%. Range: 6. Attacks in a 3x3 area. Reward Experience x300 |
Overgrown Knight Spawn of the Forest Bonus: Reflects the first negative effect in battle. Does not work if the negative effect has a lethal result. Genderless Level: 8 | Stats Health: 100 Damage: 50 Evasion Chance: 10% Hit Chance: 25% Negative Effect Reflection Chance: 20% Initiative: 10 Speed: 3 Beauty: 1 Immunity to Bind Immunity to Stun Physical Damage Reduction: 20% Ranged Damage Reduction: 30% Skills Cleaving Strikes Adds Bleeding status during melee attacks. Challenge Applies Provocation status. Range: 4. Does not end turn. | Weapon: Wooden Blade Accuracy: 75%. Damage: 100%. Range: 1. Attacks all enemies in two cells on one side. Reward Experience x40 Average Forge Material x2 (25%) |
Nymph Spawn of the Forest Bonus: Reflects the first negative effect in battle. Does not work if the negative effect has a lethal result. Female Level: 8 | Stats Health: 90 Damage: 25 Evasion Chance: 35% Hit Chance: 15% Negative Effect Reflection Chance: 25% Initiative: 15 Speed: 4 Beauty: 8 Any Damage Reduction: 25% Seduction Status Application Chance: 20% Skills Enchanting Torpor Adds Seduction status during melee attacks. Seduction II Applies Seduction status to two targets that have a gender. Range: 4. Renewal Allows removing up to two random negative effects from an ally in exchange for the character's turn. Range: 5. | Weapon: Nymph's Embrace Accuracy: 90%. Damage: 100%. Range: 1. Reward Experience x40 Common Alchemical Ingredient x2 (25%) |
Herald of Horror Spawn of the Forest Bonus: Reflects the first negative effect in battle. Does not work if the negative effect has a lethal effect. Genderless Level: 14 | Stats Health: 150 Damage: 40 Evasion Chance: 25% Hit Chance: 20% Negative Effect Reflection Chance: 0% Initiative: 20 Speed: 2 Beauty: 1 Immunity to negative effects Any damage reduction: 25% Skills Touch of Horror Adds Fear status during melee attacks. Predatory Roots Deals 200% damage and applies Charm status to all enemies in a 3x3 area. Range: 6. Regeneration II At the start of the round, restores health by 25% of maximum. At the end of battle, if the fighter is alive, fully restores health. Absorption III Allows once per round upon a successful attack or ability use to restore health by 50% of the damage dealt. Chthonic Call Up to two times per battle, randomly summons a Flower-Cursed, Entwined Knight, or Nymph to an empty cell. Range: 3. | Weapon: Herald's Staff Accuracy: 100%. Damage: 100%. Range: 1. Reward Experience x70 Greater Alchemical Ingredient x1 (25%) |
Guardian Coast People Bonus: +1 to Strength, Endurance, Agility and Will, additional skill slot. Male Level: 3 | Characteristics Strength: 4 Endurance: 3 Agility: 4 Will: 3 Intelligence: 2 Stats Health: 80 Damage: 30 Evasion Chance: 20 (26)% Hit Chance: 9 (15)% Negative Effect Resistance: 11% Initiative: 10 Speed: 3 Action Points: 6 Skill Slots: 3 Beauty: 1 Skills Melee I No penalty when using ordinary melee weapons. Armor Proficiency I Allows wearing light armor. Carnage I Once per round, allows attacking again after a kill. | Equipment Weapon 1: Spear Two-handed. Accuracy: 55%. Damage: 90%. Range: 1. Can attack one cell away in a straight line if there are no obstacles or other fighters before the target. Weapon 2: - Head: Light Helmet (light, +3% to hit chance) Body: Leather Armor (light, +3% to evasion chance) Hands: Leather Bracers (light, +3% to hit chance) Feet: Leather Boots (light, +3% to evasion chance) Accessory 1: - Accessory 2: - Inventory Supplies x1 Healing Brew x3 (restores 40 health, ends turn if used in combat) Coast Herb x1 (restores 100 health, ends turn if used in combat) Reward Experience x15 |
Vice Bearer Failed Experiment Bonus: - Male Level: 8 | Stats Health: 100 Damage: 40 Evasion Chance: 25% Hit Chance: 25% Negative Effect Reflection Chance: 25% Initiative: 10 Speed: 4 Beauty: 3 Skills Entangling Strikes Adds Entangled status to melee attacks. Acidic Retribution Once per round, performs a own same-turn melee counterattack against all surrounding enemies. Does not miss, deals elemental damage. | Weapon: Tentacles Accuracy: 80%. Damage: 100%. Range: 1. Attacks all enemies in three selected cells. Reward Experience x40 Common Alchemical Ingredient x2 (25%) |
Tsirtaya Coastal People Bonus: +1 to Strength, Endurance, Agility and Will, additional skill slot. Female Level: 12 | Characteristics Strength: 2 Endurance: 7 Agility: 6 Will: 3 Intellect: 6 Spirit: 7 Parameters Health: 120 Damage: 20 Energy: 95 Evasion Chance: 30 (45)% Hit Chance: 9 (19)% Negative Effect Resistance Chance: 23 (48)% Initiative: 10 (20) Speed: 3 Action Points: 9 Skill Slots: 5 Beauty: 9 Elemental Damage Reduction: 20% Skills Literacy III Allows reading and writing. Reading books grants experience depending on the rarity of the book. 33% chance to determine the primary characteristics of any target. Diplomacy III The character becomes authoritative in the eyes of many NPCs. Allows attempting, as a result of a complex check (characteristic depends on the situation), to convince an NPC in a situation where success is usually impossible. Leadership III Allows granting an ally, in exchange for the character's turn: a) an additional attack in the round b) immunity to Provocation, Binding and Stun until the end of the round c) doubled speed for 2 turns. Resistance III +10% to negative effect resistance chance. +20% elemental damage reduction. Once per round, if a negative effect reflection fails, a new roll will be performed. School of Air III Elusive Wind For 2 turns, grants an ally a 33% evasion chance. Range: 5. Energy: 30. Lightning Speed For 2 turns, increases the initiative of all allies in a 3x3 area by 10. Range: 5. Energy: 35. Chain Lightning Deals 200% damage to the target, then selects a random target within a radius of three cells from the first and deals 150% damage, repeats twice more with 100% and 50% damage. Range: 6. Energy: 45. | Equipment Weapon 1: - Weapon 2: - Head: Tsirtaya Horns (+10 to Initiative, +10% to hit chance) Body: Tsirtaya Dress (+15% to evasion and negative effect resistance chance) Hands: - Feet: - Accessory 1: Tsirtaya Necklace (20% chance to completely avoid an enemy attack) Accessory 2: - Inventory Supplies x1 Improved Healing Potion x5 (restores 75 health, ends turn if used in battle) Coastal Herb x3 (restores 100 health, ends turn if used in battle) Energy Crystal x3 (restores 50 energy, ends turn if used in battle) Subjugator x2 (applies Subjugation status to one target, range: 1, ends turn if used in battle) Green Dart x20 (can be thrown at a target with base accuracy of 80% and damage of 35%, range: 6, up to three can be thrown at once, ends turn if used in battle) "Notes on the Winding Mind" x1 Reward Experience x60 |
Rektur Mountain Monster Bonus: Immunity to Frost. Male Level: mini-boss | Stats Health: 650 Damage: 120 Evasion Chance: 20% Hit Chance: 15% Negative Effect Reflection Chance: 35% Initiative: 20 Speed: 5 Beauty: 2 Large creature Immunity to Frost Immunity to Fear Immunity to Burn Additional turn in round Physical damage reduction: 25% Elemental damage reduction: 40% Skills Terrifying Roar Inflicts Fear status on all targets around the fighter. Wave of Power Deals 50% damage to all targets in a 2x4 area on one side of the fighter. Beast Bite Deals 50% damage to target and inflicts Bleeding status. Range: 1. | Weapon: Rektur's Claws Accuracy: 90%. Damage: 100%. Range: 1. Reward Experience x350 Greater Alchemical Ingredient x1 (100%) Greater Blacksmith Material x1 (100%) |
Emperor Zhrud I Cave Monster Bonus: Adds Poison status to melee attacks. Male Level: mini-boss | Stats Health: 500 Damage: 80 Evasion Chance: 30% Hit Chance: 20% Negative Effect Reflection Chance: 35% Initiative: 30 Speed: 2 Beauty: 1 Large Creature Immunity to Bind Immunity to Fear Immunity to Bleeding Immunity to Charm Additional turn per round Physical Damage Reduction: 50% Elemental Damage Reduction: 20% Skills Underground Dash Moves to any 2x2 area, deals 100% damage to all targets within it and pushes them outside the area. Cannot be used if there are obstacles in the area. Tail Strike Deals 50% damage to all targets in four cells on one side of the fighter and applies Stun status. Feast Worthy of an Emperor Upon a successful attack with Massive Body, restores health equal to 50% of the damage dealt. | Weapon 1: Massive Body Accuracy: 75%. Damage: 100%. Range: 1. Deals damage to all enemies around. Weapon 2: Imperial Spit Accuracy: 80%. Damage: 100%. Range: 6. Reward Experience x350 Greater Alchemical Ingredient x1 (100%) Greater Blacksmithing Material x1 (100%) |

