Tsirtaya Coastal People Bonus: +1 to Strength, Endurance, Agility and Will, additional skill slot. Female Level: 12 | Characteristics Strength: 2 Endurance: 7 Agility: 6 Will: 3 Intellect: 6 Spirit: 7 Parameters Health: 120 Damage: 20 Energy: 95 Evasion Chance: 30 (45)% Hit Chance: 9 (19)% Negative Effect Resistance Chance: 23 (48)% Initiative: 10 (20) Speed: 3 Action Points: 9 Skill Slots: 5 Beauty: 9 Elemental Damage Reduction: 20% Skills Literacy III Allows reading and writing. Reading books grants experience depending on the rarity of the book. 33% chance to determine the primary characteristics of any target. Diplomacy III The character becomes authoritative in the eyes of many NPCs. Allows attempting, as a result of a complex check (characteristic depends on the situation), to convince an NPC in a situation where success is usually impossible. Leadership III Allows granting an ally, in exchange for the character's turn: a) an additional attack in the round b) immunity to Provocation, Binding and Stun until the end of the round c) doubled speed for 2 turns. Resistance III +10% to negative effect resistance chance. +20% elemental damage reduction. Once per round, if a negative effect reflection fails, a new roll will be performed. School of Air III Elusive Wind For 2 turns, grants an ally a 33% evasion chance. Range: 5. Energy: 30. Lightning Speed For 2 turns, increases the initiative of all allies in a 3x3 area by 10. Range: 5. Energy: 35. Chain Lightning Deals 200% damage to the target, then selects a random target within a radius of three cells from the first and deals 150% damage, repeats twice more with 100% and 50% damage. Range: 6. Energy: 45. | Equipment Weapon 1: - Weapon 2: - Head: Tsirtaya Horns (+10 to Initiative, +10% to hit chance) Body: Tsirtaya Dress (+15% to evasion and negative effect resistance chance) Hands: - Feet: - Accessory 1: Tsirtaya Necklace (20% chance to completely avoid an enemy attack) Accessory 2: - Inventory Supplies x1 Improved Healing Potion x5 (restores 75 health, ends turn if used in battle) Coastal Herb x3 (restores 100 health, ends turn if used in battle) Energy Crystal x3 (restores 50 energy, ends turn if used in battle) Subjugator x2 (applies Subjugation status to one target, range: 1, ends turn if used in battle) Green Dart x20 (can be thrown at a target with base accuracy of 80% and damage of 35%, range: 6, up to three can be thrown at once, ends turn if used in battle) "Notes on the Winding Mind" x1 Reward Experience x60 |