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Did you simply remove resources from this map, or did you remove them entirely from the mod?
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Did you simply remove resources from this map, or did you remove them entirely from the mod?
Not exactly ideal. Removing part of the mod's concept just for one map seems excessive.
Oh, thank you, Moonst@r! You practically saved the entire universe. My deepest gratitude to you.
Okay, I'll take a look at this later tonight. Thanks.
false (like with regular resources) in , and now everything displays correctly. I applied the same settings to gems.This issue has now been resolved. The previous fix was a workaround for the problem, while this one solves it directly.
In the model files, I setto `false` (as with regular resources), and everything started displaying correctly. I applied the same settings to gems.
I noticed that you don't have any glow on most of the resources, except for a slight glow on crystals, gems, and what appears to be a campfire.
Do you think we should restore the glow effect to resources? I actually like it the way it is now.
FixsToE_3.1 has been updated.
Thanks to Rommy.
I'm too lazy to deal with the text anymore. I added almost everything except "Key not received" and "Key received". It's like (Unvisited) and (Already visited).
Everything is cool, great job. One thing: after installing the fix, the mod that changes enemy stack size labels, "10-100" etc., stopped working; now it says "10- 100 unit", which overlaps the icons. I have a mod installed that reduces the numbers so the icons are visible. Why add "units"? There are already numbers. With the fix, this label covers one third of the enemy stack icons.
Why add "units"? There are already numbers.
This is a fix mod.