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2 months ago
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Mооnst@r
I don't sit and actively search for them. I occasionally launch the game, poke around here and there..., if I notice something, I fix it and re-upload it + people from the forum help. I hope this will end someday. But I have no intention of deliberately going through all the texts, instead of just checking two or three folders when a reason arises. The very thought makes me shudder. I also can't check mods, but I don't need a patch that would take hours to create either. That's why it's like this.

Every time I think that this is probably the last correction, I hold onto it for a week or two (or more) in the hope that someone else will post something in the thread or I myself will find something else, so that it won't be such a microscopic update; my patience runs out. In the end, I'm not getting paid for this, then it would be a different story, lol.

In principle, I understand you. In the days leading up to the release of NVS 3.0, I was also looking for errors and bugs. Then I passed it on to the testers, but didn't wait for the results and released it. It was a mistake. The effect was blurred. And all these corrections were morally difficult for me; I got angry and annoyed.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
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2 months ago
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Damn, I thought something was wrong with me. Looking here, no one seems thrilled about editing tons of text in text mods :D Well, it's kind of a mediocre task, but at least it's… calm and peaceful :D You just sit there and click, the main thing is not to think about how bored you are and that you want to do something else :D
"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
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2 months ago
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Fixes jerky movement animations for Cyclops and Free Cyclops creatures.
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2 months ago
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FixsToE_3.1 has been updated.
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Fixed jerky movement animation for Cyclops and Free Cyclops.
Slightly reduced the space allocated for text in the main and secondary task descriptions within Mission Tasks.
Thank you, Rommy.

280 turned out to be too much for the text. I also organized the description of the fixes in a text-based README file.
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In reply to fktifzobr@mail.ru
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2 months ago
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fktifzobr@mail.ru
...until full release
There will be no release. I can't fix Duncan's dancing horse (it bends at the front knees), and I can't put swords back into their sheaths for Godric and the renegade knight, although all the files seem to be there. Nothing else stands out or is even noticeable. You can't catch all the text errors, and sometimes I might mess something up myself, but that doesn't matter because the main mistakes have already been fixed. Something is in the .exe file, and there's no way to change it. The release is here, lol
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2 months ago
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Mооnst@r
I can't fix Duncan's dancing horse (it bends at the front knees).
I wouldn't say there's a big problem; the animation is a bit abrupt, but generally it doesn't have any major distortions. However, the neck is definitely an issue – on one side, it sways, and on the other, it's crooked. Plus, for Duncan himself, the hair texture has overlapped onto his forehead.

Ah, if only there was a proper skeleton instead of one with "|" symbols that need fixing, I could do it without question.

Мои мини-моды

Мод RTF

Мои NCF существа
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2 months ago
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FixsToE_3.1 has been updated.
Author
The paths for the animation effects of buff and cast have been corrected for Kha-Belehu (they were swapped).
The path to the sound for the cast animation has been corrected for Ilai. A sound has been added to the cast and move animations for Alaric.
A sound has been added to the cast and rangeattack animations for Hangwul.
Sounds and an effect have been added to the buff, cast, and rangeattack animations for Tralsay, as well as sounds for happy, idle00, idle01, spneutral, and sporator.
Hangwul might seem controversial with the sound from Rune Priests, but animations without sound are incomplete (he doesn't have his own). Alaric is luckier; he also doesn't have his own sound for casting, but the Inquisitors turned out to be silent.

There’s something wrong with Tralsay. His buff, cast, and ranged attack animations are out of sync. The spell animations occur simultaneously with the buff and cast animations, when they should happen after them. And the ranged attack happens before the animation is finished. Everything works fine for other Warlocks. I tried assigning different animations, but his model shrinks by half during the above actions and returns to its normal state afterward. You can play with him like any other campaign hero, only with a mod that includes all heroes, so I left everything as it was for him. If anyone knows how to fix the shrinking model, I will assign him other animations, and then it will be great.

Added 1 hour 9 minutes ago
I gave Tralsay Raillag's animations, and now everything is okay. I updated the mod and reuploaded it.

P.S. No, not everything is okay. I returned Tralsay's original animations. I updated the mod and reuploaded it.
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2 months ago
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Mооnst@r
FixsToE_3.1 has been updated.

Hangwulu might find the sound of the Rune Priests controversial, but animations without sound (as it doesn't have its own) feel incomplete. Alaric is luckier in this regard; he also lacks his own casting sound, but the Inquisitors turned out to be silent.

There’s something wrong with Tralsai. His buff, cast, and ranged attack are out of sync. The spell animations happen simultaneously with the buff and cast animations, when they should occur after them. And the ranged attack happens before the animation is complete. This isn't happening with other Warlocks. I tried assigning different animations, but his model shrinks by half during the aforementioned actions and returns to normal afterward. You can play as him, just like any other campaign hero, only with a mod that includes all heroes, so I left everything as it was for him. If anyone knows how to fix the shrinking model, I will assign him different animations, and then it will be perfect.

Added 1 hour 9 minutes ago
I gave Tralsai Railag's animations, and now everything is fine. I updated the mod and re-uploaded it.

P.S. No, not everything is fine. I returned Tralsai's original animations. I updated the mod and re-uploaded it.
Kha-Belekh’s in-game animations are broken; some extra effects appear.
In reply to Rommy
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2 months ago
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Rommy
The animations for Kha-Belekh are broken now; some extra effects appear in the videos.
I watched the first dialogue scene of "Agra'il's Trial," and yes, the effects are messed up. I removed them, updated the mod, and re-uploaded it. Maybe they weren't mixed up, but just incorrectly named.

Tralsay now has effects and sounds added to his animations in the dialogue scenes.

Added 10 hours 42 minutes ago
Kayfenok
I have an idea; if I have enough patience, I’ll do everything. I won’t upload things partially anymore; this is more like a test run.
How is it going? After some time, he changed his mind. He did some things himself and even added sound to the happy animation for everyone who needed it, and also added the idle00 effect to the Death Herald, using Banshee as an example.

Does anyone know what spneutral and sporator animations are responsible for? I also added sound there so that I don't have to delete it later if necessary.
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2 months ago
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fktifzobr@mail.ru
This is for dialogues; the conversation should be calm and involve hand gestures.
Does it make sense to add sounds from alternate upgrades – both regular and improved? Are the animations with such names identical for regular, improved, and alternate upgrade versions?

Added 1 hour 8 minutes ago
FixsToE_3.1 has been updated.
Author
Sound added for the "happy" animation: Gremlins, Elder Gremlins, Iron Golems, Steel Golems, Mages, Archmages, Djinns, Sultan of Djinns, Scouts, Assassins, Beasts, Furies, Lizard Riders, Swift Riders, Twilight Witches, Shadow Lords, Liches, Grand Liches, Undeads, Death Messengers, Blade Dancers, Death Dancers, Elven Archers, Master Archers, Ents, Ancient Ents.
Sound added for the "idle00" animation: Beasts.
Sounds from alternate improvements were distributed (they didn't have their own). The sound for the "idle00" animation of Beasts was taken from Fury. And an unnecessary file, HorrorDragon-arena-stir00, was removed (its stir.(Effect) with a fix for glowing eyes is in the effects).

Added 1 hour 42 minutes ago
There was a mistake with Fairies and Dryads. They have butterflies, while Nymphs have birds. It seems strange to make butterflies chirp. Like the Monk, Inquisitor, and Adept, they don't have anything in the "happy" animation. I fixed it and reuploaded the mod.
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2 months ago
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fktifzobr@mail.ru
identical
Okay, thank you.

There's quite a bit of it; I don't even know where to start checking. You could fast-forward through the original game and Lords of Chaos Campaigns and then watch the videos with and without the mod. But right now, I don’t feel like doing that. Most likely, this will only be needed for a mod that includes all campaigns, and even then, it's not certain.

I'll attach the mod; if anyone understands, has the time, and wants to check it out, they are welcome.
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In reply to Mооnst@r
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2 months ago
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Mооnst@r
Okay, thanks.

There's quite a bit of it; I don't even know where to start checking. You can fast-forward through the original game and Lords campaigns and then watch the videos with and without the mod. I just don't feel like it right now. It will probably only be needed for a mod that includes all the campaigns, and even then, it's not certain.

I'll attach the mod; if anyone understands, has the time, and wants to check it out, they are welcome.
Downloaded and checked – 0 changes.
Checked the mage in the 2nd mission of Arantir and the demon who speaks in "In Search of Power."
It seems there shouldn't be any sounds for spneutral either.
In reply to Rommy
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2 months ago
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Rommy
Downloaded and checked; 0 changes.
Checked the mage in mission 2 of Arantir, and the demon who speaks in Search for Power.
Most likely, spneutral shouldn't have any sounds.
Strange, but okay. I didn’t hear the sound assigned to the Archmage either. So they won’t add it to the mod.

P.S. The mod has been updated and re-uploaded.
Author
Added a sound to Hangwulu in happy state.


Added after 22 hours 6 minutes
FixsToE_3.1 updated.
Author
Fixed descriptions of creature abilities: Double Shot, Magic Strike, Maneuvering, Commander Presence, Random Attack, Grief Strike, and Betrayal.
Fixed descriptions of creatures: Angels, Mountain Guards, Javelin Throwers, Flame Priests, Goblins, Daughters of Heaven, Daughters of Earth, and Cyclops.

Extra spaces, unnecessary "s" character, missing "и" letter, and replacing "initial" with "skillful" level for applying Grief Strike. Probably this is a bug in the mechanics, but I changed the description instead of the value (if that's even possible).

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