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Vova2112 created a nice-looking autobattle button (screenshot below) using the red SelectionCreature and wants to share it, in case anyone is interested. Pushed2 couldn't be colored to match the active state of your button. The archive contains two textures: active and pushed2, both with highlights, but the latter doesn't have swords. Also, you have Highlight2 (blue), so pushed2 might not even be needed.
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I made some minor adjustments to improve usability. On a wide screen, the interface became cluttered. I detached and redrew the bar, reduced the space below the large icon, and centered the prediction and battle log. I also reduced the size of the three combat buttons so that everything fits within a 1024x768 resolution. Perhaps some of these ideas will be useful if you're still working on it.
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In reply to Mооnst@r
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Mооnst@r
I focused a bit on convenience. On a wide screen, the interface became cluttered. I detached and redrew the scale, reduced the space under the large icon, and placed the prediction and battle log in the center, along with the three combat buttons, reducing them so that everything fits on a 1024x768 resolution. Maybe some of these ideas will appeal to you if you're still working on it.
What I liked:
1) The indicator of belonging to a player is displayed not as a background behind the creature, but as a lower bar, and the digital sign indicating the number of creatures has also been moved there. At the time, I abandoned the mod that added backgrounds to creatures precisely because it made it unclear which player's turn it was.
2) Large creature portraits; this will allow you to use 128x128 images. Yes, it increases the RAM load during combat, but they are beautiful (the portraits).

I can't say that I like your final version, but some things appeal to me.
I'm currently using this:


P.S. Hmm, the screenshot didn't turn out as I intended.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
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Waterfall_13

What I liked:
1) The indicator of belonging to a player is displayed not as a background behind the creature, but as a lower bar, and the digital sign indicating the number of creatures has also been moved there.

This is not my solution, but vova2112's.
I'm using something like this right now.

No. Very inconvenient and ugly interface. The scale seems to be a compensator, a monstrous mess. It needs to be even longer, lol. Battle buttons are at the bottom and top of the screen. Everything is scattered in different corners; you can strain your neck and dislocate your wrist if you don't use hotkeys.
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Mооnst@r

This wasn't my decision, it was vova2112's.

No. The interface is very clunky and unattractive. The bar seems to be a compensator, a monstrous intestine. It needs to be even longer, lol. The combat buttons are at the bottom and top of the screen. Everything is scattered in different corners; you could twist your neck and dislocate your wrist if you don't use the hotkeys.

Well, you see, it's a matter of personal preference. I'm not bothered by it at all, and in fact, I'm happy to use "W, C, Space," and I don't need any more buttons on a regular basis.
I like that the buttons on the side take up little screen space.
And I also find the long bar convenient, on my monitor.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
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Hello everyone!
Guys, I have a question that's not entirely on topic. I wanted to know if it's possible to somehow integrate the display of unit effects (activated with the right mouse button) as a pop-up window somewhere on the side, so that it always shows the status of buffs. I think this would be a great feature that would be useful in battle. Maybe such a window could be placed near the hero's turn order bar.
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vova2112
I've made some changes and improvements to the battle interface - Combat.h5u

____

Version with a mod for saving during battles - Combat_SaveButton.h5u

I added buttons to the battle interface for raising undead Attachment 68261 and blood rage Attachment 68260. Download - Combat_Necro&Rage_Tab.h5u (Attention!!! this mod is installed in addition to the main mod for the battle interface)



Understood, thank you. Last question:

/topic/at/1206295/

1. Is it possible to make the battle log higher up on the screen and add table buttons in battle mode, but for the classic battle interface? The solution with the log is excellent, but I'm using the classic interface. As for the tables, I only found old versions that display the buttons, even elements for Warlocks (both in and out of battle), but they have very low resolution if you set them below full HD.

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I found a couple of minor issues with your work (the number is cut off in the large portrait, and in the video recordings, you could probably increase the priority of the chamomile icon), but this gives me an opportunity to ask: Do you know how to make the number of creatures displayed on the scale the same as on the battle screen (1k, 10k, 100k, etc.)? This would prevent the elements from overlapping, such as the creature's element and the blood vials (in the standard interface), and allow for displaying large numbers. I tried to replicate the trick with StackInfo, but I couldn't do it. Or, perhaps you could add a command to Count.txt to display the number in a shortened format, but I don't know if such a command exists.
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Mооnst@r
I found a couple of minor issues with you (the number is cut off in the large portrait and probably in the video recordings, maybe you can increase the priority of the entire chamomile), but this is a reason to ask: Do you know how to make the number of creatures displayed on the scale as it is on the battle screen (1k, 10k, 100k, etc.)? This will prevent it from overlapping the elements of creatures, blood vials (on the regular interface), and accommodate large numbers. I tried to repeat the trick with StackInfo, but I couldn't do it. Or add a command to Count.txt to display a shortened number, although I don't know if there is one.
Only if you change (adjust) the font size and style, this is not a problem for me personally - because I have never used battle analytics, etc. (in almost all of my non-professional battles, I could defeat everyone with "Gothar," "Helmar," and "Tolgar," but some elf with maximum luck always defeats me easily 😂 😭 )
Added 9 minutes later
Although, if you think about it, 1000 is written as 1k (or am I forgetting something?)
Грешить, злодействовать, а равно и делать добро или совершать подвиги надо без натуги. А если с натугой — то лучше не надо.
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
© Козьма Прутков
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vova2112
Only if you change (adjust) the font size and style
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Although, if you think about it, 1000 is written as 1k, right? (or am I forgetting something?)
Probably, there's no way. I just made some minor adjustments and it worked fine.
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I slightly modified the combat interface of this brilliant mod, restoring the colored background indicating creature allegiance, and merged 2 mod files into one. I hope the author doesn't mind this small modification to his interface.
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In reply to krizops
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It's good, but the buttons on the right are inconvenient; "settings" is placed between the game buttons that you click constantly during battle. In most similar mods, the three combat buttons—wait, defense, and magic—are separated. Which is correct and convenient, imho.

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