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Posts from = Small fix mods =

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#253
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vova2112
You need to run a search through all the files to find the required image and its links. For these purposes, I use the ancient AVSearch; I haven't found anything better (it searches for text in files including archives, and in binary files).
Something didn't work out with my search, but oh well. Maybe I'll figure it out later. Thanks anyway.

Probably, those small caravan portraits were made for nothing, while two were added to the file - x128 and x64. Now it only shows x128, like for creatures, heroes, and war machines.

Added after 1 minute
Narron

You see, I have his mod embedded with a fix for the icon display in the Dungeon altar. And so I'm wondering if it makes sense for me to dig around and somehow remove it from my large collection and install yours instead?
That's for you to decide. I'm not an advisor here.
In reply to Mооnst@r
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#254
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Mооnst@r
I couldn't find anything with the search, oh well. Maybe I'll figure it out later. Anyway, thanks.
If it turns out to be needed/interesting, I also searched in WinRAR that same day (it also has a search function within archives, and it searches for strings in text files within the archive), and I didn't find anything other than the x64 and x128 dependencies. But I didn't write because I misunderstood the file locations I mentioned, and I thought something was wrong there too, so I decided not to write to avoid bothering you unnecessarily :D
"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
In reply to Narron
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#255
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Narron

Is it worth the effort to remove it from my large collection and replace it with yours?
It doesn't seem to make much sense; the mods do roughly the same thing, but with different methods.

But the mod is really good; if I apply UVH on top of mine, mine will stop working, but this one will work

Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr
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#256
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fktifzobr@mail.ru

It doesn't seem to make much sense, as mods do roughly the same thing, but using different methods.

However, this is a really good mod. If I install UVH on top of mine, mine will stop working, but this one will work.


I'll keep yours then
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
In reply to sork96
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#257
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sork96
What I'm actually writing about is this: can you tell me if there are any other mods like this? Mods that change other in-game images to be less blurry without adding anything extra, just like your mod – by simply modifying the .hdb files of the icons and nothing else. No edits, no fixes, no "it looks better this way so I decided to add it," absolutely no improvisation. Just modify the .hdb files as you did.
Mod for resources. For its creation, I used large resource portraits that I found in the game archive. Theoretically, it can be called a fix for blurry resource textures.

Added 1 hour ago
Oh god, I incorrectly assembled the files in the H5A1 folder. The Fixs_3.1 and Creatures&Heroes_portraits_x128 mods have been fixed and reuploaded.
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#258
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Mооnst@r
Mod for resources. I used large resource portraits that I found in the game archive to create it. Theoretically, it can be called a fix for blurry resource textures.

Added after 1 hour 0 minutes
Oh god, I incorrectly assembled the files in the H5A1 folder. The mods Fixs_3.1 and Creatures&Heroes_portraits_x128 have been fixed and re-uploaded.
Oops, more content! Extremely grateful; this is what we need, and we'll take it
"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
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#259
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FixsToE_3.1 has been updated.
Author
The descriptions of the hero specializations have been corrected: Siege Engineer, Banshee, and Rune Lord.
Missing music has been added for the Northern Clans when a hero flees from battle.
I also changed the name from Fixs_3.1 to FixsToE_3.1.

Thank you, BigOverlord and Rommy.

P.S. BigOverlord told me about these specializations a long time ago, but I dismissed it, and then I completely forgot about it. Of course, that's not how it should be done; we're fixing it. Thanks again to everyone.
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#260
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Mооnst@r
FixsToE_3.1 has been updated.
And I changed the name from Fixs_3.1 to FixsToE_3.1

Thanks to BigOverlord and Rommy.

P.S. BigOverlord has been telling me about these specializations for a long time, but I dismissed it, and then I completely forgot about it, which is not the right way to do things, we are correcting this. Thanks again to everyone.

Please tell me how to disable the victory music when leaving the battlefield for the Northern Clans. I will add it to my NVS.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
In reply to Narron
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#261
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Narron

Please tell me how to add the disabled retreat-from-battle music for Fortress. I'll add it to my NVS.
a2p1-data.pak\Sounds\_(Music) file TableRaceMusic.xdb Look in <race>TOWN_FORTRESS</race> for the line <RetreatCombatMusic/> and put the path from <LooseCombatMusic into it
In reply to Mооnst@r
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#262
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Mооnst@r
FixsToE_3.1 has been updated.
And I changed the name from Fixs_3.1 to FixsToE_3.1

Thanks to BigOverlord and Rommy.

P.S. BigOverlord has been telling me about these specializations for a long time, but I dismissed it, and then I completely forgot about it, which is not the right way to do things, so I'm correcting it. Thanks again to everyone.

bruh, you've made some interesting text edits this time, sir. I'll write it down just in case, and you can do whatever you want with my words.)

1 - Your text - "Ballistae receive +1 to 'Attack' for each hero level" = you corrected "ballista" and "for," but forgot about "receive"))
2 - The Banshee edit could have been good, you fixed a nice detail, but... it's a useless edit because the Banshee's scream does NOT increase with the hero's level but if you want, you can leave it as is, it's still the original text of the game. I'm just warning you, just in case. ))
3 - And the Rune Lord is indeed a good edit, but again, there's a nuance. It's not complete. This is not an orthographic correction, like in the first two, but an edit aimed at explaining the game mechanics, and in that case, I think it would be fair to add that the hero can learn NOT ALL rune spells just by leveling up, but only levels 1 and 2. For runes of levels 3, 4, and 5, you must first develop advanced and expert knowledge of runes. In general, this is logical, because it is on these skills that the hero can use runes of levels 3, 4, and 5, but you still have to get to that point, because these are one set of skills, and this is a completely different hero specialization. ))

"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
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#263
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I rushed it. I fixed the errors and re-uploaded the mod. Thanks, sork96.

1 - I fixed a typo.
2 - I fixed the description.
3 - Obtaining runes of levels 3, 4, and 5 is self-explanatory as the "Rune Knowledge" skill increases. There's no point in writing the obvious.

I'm not a fan of detailed texts with formulas in the game itself, so I try to keep the texts as close to the original as possible. That's what the manual is for. Although, for Inga, I took the entire description from the manual.
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#264
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FixsToE_3.1 has been updated.
Author
The text in the "In Search of Beauty" mission tasks has been translated and corrected.
The menu position has been adjusted for widescreen aspect ratios in "Battle Recording" and in the "Video Editor."
I know that the quest description can still be improved in "Treasure Hunters" and "Dragon's Passage," but I won't do it. The correction itself is insignificant, but it needs to be made directly in the maps, and I don't want to touch the maps to maintain compatibility with the mod that unlocks all heroes for multiplayer maps. Of course, all heroes could be removed from the maps at the same time, but that would be a crude fix, which doesn't align with the purpose of the correction.
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#265
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Can anyone tell me where the text files (subtitles) for the cutscenes from the original game's campaigns are located? I'm talking about scenes like "The Trap," "Nikolai's Death," "Nikolai's Resurrection," "Markel's Death," and so on.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
In reply to Narron
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#267
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Narron
Can anyone tell me where the text (subtitles) for the cutscenes from the original game's campaigns are located? I mean scenes like: "The Trap," "Nikolai's Death," "Nikolai's Resurrection," "Markel's Death," etc.
UI/CutsceneScreen/SubtitlesArea.(WindowStaticText).xdb
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#268
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Thank you 🙏

Added 3 hours and 32 minutes ago
Rommy
UI/CutsceneScreen/SubtitlesArea.(WindowStaticText).xdb

There is no text there. I need files like txt. I didn't see a link to a txt file in this file.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com