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In general, the Kirin is not very successful; the Polish one on the green dragon had a better vibe due to its constant flight and different body proportions.

Perhaps it will need to be either completely reworked or replaced sometime later.
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fktifzobr@mail.ru

I made a frog.

Everyone on VK wants it for Tier 7...


This is not what we expected, but it's definitely what we needed...
And it's beautiful, it even croaks when you hover the cursor over it. If you want to make it even better, it's more like Tier 5-6, and it's quite large.

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IchGViji

This is something we didn't expect, but definitely needed...
And it looks great, even making a "croaking" sound when you hover the cursor over it. And if you want to make it even stronger, it's more like a T5-T6 unit, and it's quite large.
The problem with the large frog is that it will lose its jump ability - it's designed for smaller units.

But yes, T5 is the right tier.

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The development of the next unit is gradually coming to an end; it will be a Tier 5 Naga. Tier 6 will feature Witches.

I'm having problems with the Ashan Nagas – I don't like them. The Kensai are too scrawny and long, and Kensai are supposed to be rare mutants according to the lore, so the Nagas are being made with snake heads so that it's immediately clear that they are either a special subspecies, or a beastman, or a cursed/enchanted clan – guys who might consistently have 4 arms.

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Everything is ready, but as always, I'm not entirely satisfied. The stats seem a bit too simple, the design could be tweaked to make the first two more contrasting, the names are not great, and because of the reduced size, it now moves slowly... terrible.

Version with descriptions by Valera 111 https://ruproxy.forum.heroesworld.net/showpost.php?p=1330710&postcount=5340

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Everything is ready, but as always, I'm not satisfied. The stats seem a bit simplistic, the design could be tweaked to make the first two more contrasting, the names are bad, and because of the reduced size, it now runs slowly... terrible.
In my opinion, samurai should have some defensive abilities. After all, they are elite bodyguards with a strict code of honor. But Kabukimono are rebels; it suits them to rush into the thick of battle.

Also, it's not very clear why a creature with fixed damage, Endless Might (immunity to Weakness), needs it if it's not affected by Weakness anyway
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Andrail
In my opinion, samurai should have some defensive abilities. After all, they are elite bodyguards with a strict code of honor. But Kabukimono are rebels; it suits them to rush into the thick of battle.

Also, it's not very clear why a creature with fixed damage should have Endless Might (immunity to Weakness), if it doesn't affect it anyway.
Regarding Endless Might, I didn't think that Weakness wouldn't work. I'll remove it later.

The names were taken randomly and need to be changed. By the way, I never considered samurai to be bodyguards; in my opinion, they are just vassals. There won't be any defensive abilities; the Shark Guardians will be responsible for defense

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Regarding the inexhaustible power – I didn't think that weakening wouldn't work. I'll fix it later.

The names are random, they also need to be changed. By the way, I never considered samurai to be bodyguards; in my opinion, they are just vassals. There won't be any defensive abilities; the shark guardians will be responsible for defense.

I'll even say more, ordinary samurai were never bodyguards. Bodyguards were elite samurai, specially trained for this job and part of special units, for example, "Hatamoto." And there were only a few of these elite samurai for every thousand; they weren't even perceived as "samurai" in the usual sense of the word, but rather treated as the "shogun's personal guard," for example. And ordinary samurai, as you said, were just ordinary vassals, and not even all of them were nobles; some were just ordinary warriors with many merits who became vassals. And, frankly, the samurai's ability to fight in melee combat was... well... not very good :D In modern anime or other Japanese shows, the skills of samurai are extremely exaggerated. For example, their physical fitness and swordsmanship were hardly better than that of a drunken soldier in rags. But they were trained in cavalry warfare and archery – the most expensive and difficult military disciplines of that time (yes, a good archer had to be trained for at least 10 years. And everything is clear about horses). So... as a warrior, a samurai was at most a Tier 3 unit :D And I would even say Tier 2, because the "swordsmen" of the "Haven" faction (Tier 3 units), if you take their original historical analogue, were much better trained and stronger in melee combat. But if you consider samurai as archers, then this is a well-deserved Tier 3 unit. But not higher, after all, it's just an ordinary archer, not some kind of mage.

P.S. Don't even ask me why I'm writing all this; I just felt like it :D Let's pretend I'm a little crazy :D And yes, the absurdity of my words is even greater because you don't have people, but lizards, so the gradations of human samurai's strength are not applicable to them :D

"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
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My Nagas are built around a single lore-based concept: for the four-armed Nagas, there is a separate combat technique called "four waves"; in the game, this was an ability that granted additional attacks.

Kensei is a rare mutant, so I had to choose another Naga who would have 4 arms by default. In the sixth installment, it turned out strangely; everyone calls Sanctuary the city of Nagas, and the only Naga (not counting the Medusa) is a warrior with a rare genetic mutation; it's some kind of nonsense. A Naga should be an average specimen.

The idea arose about a mad Daimyo rebel who made a deal with a Crimson Mage to turn two-armed Nagas into four-armed ones (I eventually discarded this idea; it's too specific a situation and too impossible). Then I leaned towards the idea of cursed Nagas, but that's also strange: the curse gave all Nagas, in addition to the snake head, a boost in the form of extra arms, and then I just gave up on the lore of Heroes of Might and Magic).

The name Kabukimono is a remnant of the original concept: I was simply creating Kensei mercenaries in bright clothing, and the second one was supposed to be a bloodthirsty Kensei outcast who had no place in the peaceful Lotus Empire, but he still retained some loyalty. He was an exiled legion; the flags on his back were supposed to be the legion's banner, but now these are snake-headed Nagas who are not found in the Lotus Empire, and the story is no longer relevant.

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And what about the color scheme? For these Nagas, the dark ones are the upgrade, and the light ones are the alt-upgrade; for the Kirin and the Toads, it's the opposite. It always seemed to me that the dark Nagas should be the alt-upgrade, i.e., the destructive aspect of Shalassa, as with all the other units.

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IchGViji
What about the color scheme? For these Nagas, dark is the upgrade, and light is the alt-upgrade, but for the Kirin and Toads, it's the opposite. It always seemed to me that the dark Nagas should be the alt-upgrade, i.e., the destructive aspect of Shalassa, as with all the other units.

This can be fixed later; the colors changed due to a change in concept.

The logic is as follows: the Faction has a ruler/founder – the upgrade originates from him, and the alt-upgrade is created after the Faction is formed.

Another important point: I don't like the Lotus Empire, so the Faction is independent.

Initially, there were wealthy mercenaries and Kabukimono pirates – guys who created a base for themselves on random islands where they hang out and enjoy absolute power and freedom, and the alt-upgrade was ascetic but crazy and bloodthirsty Kensei, who don't want to build a Faction because they are patriots of the Lotus Empire. They live in pirate fortresses simply because they have no choice – the path home is closed to them, but as a sign of loyalty, they carry their banners and fight as Kensei.

___________________________

And now, POOF – a change in concept, it's no longer the deep Nagas, or deep Nagas from a special Clan with snake faces – a specific CLAN has appeared, which means this is not a gathering of bandits, but a normal army with a daimyo.

This is where the change in upgrades occurs – now the Nagas with banners and in traditional Kensei armor have become the basis, this is the army of the Clan from the time of their loyalty to the Empire, and the richly dressed mercenaries, who rely on magical equipment, have become some kind of second force – maybe some samurai cosplayed Burgundy and did very well, becoming richer than the lord, or maybe this is the army of some cult corrupted by gold (the cult cannot be ideal, because otherwise it would not be in the Outcasts campaign), or maybe this is a trading company's army??? There are many options, but I haven't chosen anything yet.

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Hello, I can finally access the forum again. I have questions about the Nagas. I'm not a lore expert, but there's a lore-based Naga clan in Ashan: "https://mightandmagic.fandom.com/ru/wiki/%D0%9E%D1%81%D0%B8%D1%80%D0%BE". They have a very strong Ashan presence (this could explain their numbers), and they worship the dark aspect of Shalassi, the "Goddess of the Dark Depths."
+ They are allied with the Dark Elves in some way.
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Valera 111
Hello, I can finally access the forum again. I have questions about the Nagas. I'm not a lore expert, but on AsKhan, there's a lore clan of Naga renegades: "https://mightandmagic.fandom.com/ru/wiki/%D0%9E%D1%81%D0%B8%D1%80%D0%BE". They have a very strong AsKhan presence (this could explain their numbers), and they worship the dark aspect of Shalassi, the "Goddess of the Dark Depths."
+ They are something like allies with the Dark Elves.

No, this is a clan from the Raillag campaign. Daime was killed. I think all his samurai either scattered and became ronin mercenaries, or died in battle/deserted. + This is a completely dependent clan; it was conquered by the elves, which is bad. I'm trying to move away from that.

Here are the Chaos Dwarfs – they seem to be completely dependent on Inferno, BUT there are no demons in their army – these are constructs, titans, ifrits, and elementals. They are not summoned from Sheo; they are produced at their bases using magic. + There's an idea that the Dwarfs are delving into Void magic to sever the connection of their souls with Sheo. Ash Kabr is an experiment – a creature distorted by chaos and then severed from it. Now, its magic is not tied to a specific element, and it casts a simple arrow. I would process other units as well, but I don't know how. The Flame Devourer is already close to the concept of a unit severed from an element/chaos. The others are just problematic, but overall, this is simply an independent faction with good relations with Inferno.

On AsKhan, there are more interesting guys, like the Nagas who drown people in the name of Shalassi. In the Krega-Hak campaign, they are poorly represented – these are just Nagas with unique heroes – a brainwashed ronin and a crazy priestess. In Heroes of Might and Magic, they are a little more interesting. They don't have Shark Guardians, only Nagas, and unexpectedly, a self-proclaimed mermaid queen was hanging out at their base, but they are small terrorists. And when they raise their heads, bounty hunters from the White Lotus come after them.

As long as the Nagas have snake heads, they can't be a collection of random ronin – this is a clan, and it's an unknown one, so the lore is still vague.

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Understood. And which concept do you rely on the most? I would try to come up with a description, or even several options, for the snake-like creatures, at your discretion

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