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Posts from ? Ikazkan -> Tezot

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Saraba
You can abandon your own and take others.
Or you can "take a walk up the ladder" and then sell the results "at auction" for Battle Dungeons? smile04 If there are people willing to buy...
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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The chances of obtaining a certain quality of crafted equipment depend on the sum of the craftsman's Intelligence and Aesthetics (Dwarves receive +10 to the check due to their bonus to physical labor).

Good - 5% + 2.5% for each point above 20.
Excellent - 3% + 0.5% for each point above 20.
Epic - 1% + 0.2% for each point above 20.
Legendary - 0.5% + 0.1% for each point above 20.
Divine - 0.1% + 0.05% for each point above 30.

Otherwise, Poor or Common equipment is crafted. After the total parameter reaches 30 or higher, the character stops crafting Poor equipment. If the sum of the parameters is below 20, either Poor or Common equipment is crafted. The required materials depend on what the craftsman wants to craft.
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...they lost such a character.
But a Heroes enthusiast is here, with us...
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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Rurek the Earthshaker

Sword
[Character deals double damage in melee], [health is twice as high], [physical work efficiency is higher], +5 to endurance, +5 to body. 

Conviction
Misanthropy. +10% to accuracy and evasion against the people of Tezot, endurance checks against them are twice as strong. 

Bodily afflictions
[Ugliness] Charisma is always zero. 

Hot springs x2
+0.6 to body. 

Vatagash's barbell
+4 to body

Rizz's advice
+30% to evasion against a strong hook attack (Rurek)

Sorseria's charm, one-time automatic second wind after an unsuccessful battle ends. 
Attributes
Mind: 19
Body: 23.6
Insight: 12
Endurance: 17
Vigor: 12.6
Aesthetics: 11

Parameters
Learning: 5.7
Spirit: 140
Stamina: 23
Health: 460
Accuracy: 24%
Evasion: 24% (25%)
Defense: 17 (32)
Elemental defense: 17 (62).
AP: 3.6 (4)
MP: 3.6
Charisma: 11 (0)
Critical damage chance: 11%

Skills

Gathering
The character spends [activity] to gather a resource known in the location (ore, plants, etc.)


Artisan
If the necessary materials are available, the character can exchange [activity] to craft a certain item. 


Weapon Master+
The character can use melee weapons without penalties (no crit, -20% to accuracy). Regular attacks deal not 100% damage, but 120%.


Decapitation
If used on a character of human origin — kills the target without an endurance check (+prevents healing) and restores 1 MP; other people within 10 tiles of the target receive 50 points of spirit damage. 
Cost: 1 MP.


Counterattack
In exchange for 1 MP, the character gains the counterattack effect and delivers retaliating strikes (100% damage) whenever they successfully evade an attack against themselves. 
Equipment
Right hand:
Drakobog (2H). Damage: 175 (350), accuracy: 70%. Activity is not spent on destroying rubble. Ore gathering yields more resources.  +100% damage against "large targets". The character's attacks drain 50 points of spirit from enemies. 
Left hand:
Vatagash's barbell (2H)
Damage: 80
Accuracy: 35%
If in the weapon or misc slot, increases body by 0.2 each time the character spends activity.
Head: 
Body: Savage chieftain's armor,  elemental defense +40, paralysis on attackers when they attack the character.
Shoulders: Leather shoulder pads
+5 to defense. 
Hands: Leather bracers
+10 to defense. 
Footwear: Atsuha's boots
+1 to AP, +5 to defense, +5 to elemental defense, immunity to burn. 
Misc 1: Jewelry made from the fangs of underground beasts
The character's attacks drain 10 points of spirit from enemies. 
Misc 2: Necklace of Zmeich scales, immunity to poison, protection from new bodily afflictions, poison on attacks.
Misc 3: Explorer's bag
+5 to the provisions limit, but only if in the misc slot; does not stack.
Misc 4: Magma larvae x1 Removes burn. 
Misc 5: Antrum bracelet+, at the start of battle drains 120 health from all enemies without an endurance check. 

Inventory
Crafting tools. 
Stone x14

Leather boots
+1% to evasion. 

Beast hide x5, monster innards x5, and monster heart x5

Lightstone x9
Wood x2

Normal cart
Provisions can be transported in this item.
Normal capacity: 50
Requires 30 total body (the body of swords counts double) to move.

Pass from Antrum

Nail driver+ (1H)
Damage: 120 (240), Accuracy: 65%, paralysis effect on attacks. 

Diary of a seeker of knowledge ally
+1 to a random attribute for every 15 entries about characters (need to meet them), cities (need to visit them), convictions (need to meet someone who practices them), skills (need to know them yourself or see them being used), origins (need to meet their representatives), and significant events. 

Big Cannon. Deals 100 damage, ignores evasion, applies defense penetration, and hits an area of 1+1. Requires the cannons skill. 

Garigurra's pincers, +10 to total artisan check points

Gold x1


 Leather cuirass
+20 to defense. 
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In reply to Злобный Ящур
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Evil Lizard
Could you "take a stroll up the ladder" and then sell the results "at auction" for Battle.net points?smile04 If there are people willing to buy...
Well, you can't force anyone to play anyway, so in theory, you can even go through it even if you don't plan to play.
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Osh Dale

Elm
[Once per battle, the character survives a fatal attack and remains with 1 HP], [spirit is twice as high], [the character can dodge spells], +5 to mind, +5 to fortitude. 

Conviction
Defenders of Izkazan

Hot springs x1
Body +0.2

Rizz's Tips
If the character is a member of a group, the chance of being attacked by monsters is 5% lower

Strong mind. +80% to spirit. 
Attributes
Mind: 21
Body: 10.2
Insight: 10
Fortitude: 15
Energy: 10
Aesthetics: 11 

Parameters
Learning ability: 6.3
Spirit: 420 (756)
Endurance: 10
Health: 100 (200)
Accuracy: 20% 
Evasion: 20% (25%)
Defense: 15 (45)
Elemental defense: 15 (40).
SP: 3
AP: 3
Charisma: 11 
Critical hit chance: 11% 

Skills

Spellcaster
The character can learn and read spells.


Cooling Drop
[Water] Removes negative mind effects, removes burn.
Cost: 10 spirit. 


Barrier
[Darkness] Incoming damage to the character is dispersed. 
Automatic activation costs 40 units of spirit.  


Healing Shard
[Earth] The spellcaster summons a magic shard (occupies a tile, has health equal to the spellcaster's spirit) which restores 30 health points per turn to allies within a distance of up to 10 tiles.
Cost: 30 spirit


Teleport
In exchange for activity, moves the spellcaster and other targets within 5 tiles of him to any known location on the adventure map.
In exchange for AP, moves the spellcaster to any point on the battle map.

Equipment
Right hand: Magic wand
Melee damage: 35, accuracy: 40%
Reduces spell costs by 20%.
Left hand: Shield of Celibacy, immunity to seduction.
Head: Sound-suppression helmet, immunity to silence. 
Body: Nameless armor, defense +25, elemental defense +25
Shoulders: Nameless cloak, +5% to evasion. 
Hands: Gloves of Playful Freedom, immunity to subjugation, can use daggers without penalty. 
Footwear: sturdy comfortable boots 
+5 to defense. 
Misc 1:
Soul Defiler
Damage: 50
Accuracy: 50%
Acquires certain properties of enemies slain by the character or team members.
Bagruk: unknown effect, 1/10
Bagr: unknown effect, 1/5
Ogonek: unknown effect, 3/10
Nameless: bleeding effect on attacks. 
Warrior cat: paralysis effect on attacks. 
Dono: strong attack instead of base attack.
Tono: additional attack.
Oval: +100 to health.
Misc 2: Explorer's bag
+5 to provisions limit, but only if in the misc slot; does not stack.
Misc 3: 
Misc 4: Magic staff (2H)
Damage: 80 (magic)
Attack cost: 3 spirit. 
Requires the spellcaster skill rather than melee. 
Misc 5: Healing pies x2

Inventory
Thick diary; writing supplies;
Dagger (damage: 50, accuracy: 50%);
Boot knife (damage: 35, accuracy: 50%); 
Restore 35 HP. 

Statuette of unknown origin in the shape of a black panther
+1 to aesthetics. 
Light comfortable black clothing 
Elemental defense +5, +2% to evasion. 

X5 Axe of Decornuation (1H), Damage: 70, accuracy: 50%, deals double damage to sords. 
X5 Elmslayer (dagger), Damage: 50, accuracy: 50%, ignores the elms' survival trait, ignores barrier.
X5 Helmet of Accuracy, +2% to accuracy. 
X5 Evasion Armor, +5% to evasion
X5 Evasion Cloak, +2% to evasion
X5 Gloves of Accuracy, +2% to accuracy
X5 Evasion Boots, +2% to evasion.
x5 Vile whistle (misc). In exchange for AP, applies a gloom effect to myrdars in a 10-tile area. 
Large knife. Damage: 100, accuracy: 80%, armor penetration effect. Only for characters with body above 25 and cheese disease. 
Large fork. Damage: 100, accuracy: 80%, stun effect. Only for characters with body above 25 and cheese disease. 
Dono's bow tie, +2 to aesthetics. 
X2 Sword, Damage: 70, accuracy 50%
Leather armor, +10 to defense.
Leather pauldrons, +5 to defense. 
Leather bracers, +5 to defense. 
Sturdy comfortable boots, +5 to defense. 

Thin black gloves 
Elemental defense +5

Black cloak
+2% to evasion. 

Nameless bow x8, damage: 45 (against non-humans: 80), accuracy: 50% (against non-humans: 60%), range: 10
Nameless helmet x4, +3 to endurance.  
Nameless armor x5, defense +25, elemental defense +25
Nameless cloak x4, +5% to evasion. 
Nameless bracers x6, +5% to accuracy. 
Nameless boots x9, +5% to critical hit chance. 
Sharp arrows x80, cause bleeding. 


Traveler's Diary, +1 to a chosen attribute for every 25 entries about characters (must meet them), cities (must visit them), convictions (must meet someone who practices them), skills (must know them yourself or see them being used), origins (must meet their representatives), significant events. 
Records of the first owner.


A book with drawings and text in an unfamiliar language. Indestructible. 

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Стартовый пост - Квенты - Разное
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during gameplay – by finding sources of these skills.
So, can they exceed the limit?

Added 5 minutes later
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you can ask a simple question about the world and get an answer.
In a private message? Is that what you mean? Do all "attacks" work in both melee and ranged combat? Even cleave?
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
Deep Dark Fantasies:
Зуриха  -- Оттар -- Кассий -- Вольдемар -- Харген -- Тифа -- Сандар-Эйдан -- 
Квенты -- Локации -- НПС -- Статус --
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So, can they already exceed the limit?
Well, the number of skills can be equal to the amount of available learning points. When generating, you simply don't need to look for places where they can learn.
Author
In a private message?
No, here.
Author
Do all kinds of "attacks" work in both melee and ranged combat? Even cleave?
Schism, superiority, and cleave are only for melee combat.
Volley and bombardment are only for ranged combat.
I need to make a note of that.
Author
Start on the GM's command or can we already begin?
On command.
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Recipes
The chance of obtaining a certain quality of crafted equipment depends on the sum of the craftsman's Intelligence and Aesthetics (Sorcerers receive +10 to the check due to the bonus to physical work).

Good - 5% +2.5% for each point above 20.
Excellent - 3% +0.5% for each point above 20.
Epic - 1% +0.2% for each point above 20. 
Legendary - 0.5% +0.1% for each point above 20.
Divine - 0.1% +0.05% for each point above 30

Otherwise, Poor or Common equipment is crafted. After the total parameter reaches 30 or higher, the character stops crafting Poor equipment. If the sum of the parameters is below 20, either Poor or Common equipment is crafted. The required materials depend on what the craftsman wants to craft.

Equipment
[Crafting Tools] Leather Armor: beast hide x1
[Crafting Tools] Leather Pauldrons: beast hide x0.2
[Crafting Tools] Leather Bracers: beast hide x0.2
[Crafting Tools] Leather Boots: beast hide x0.5
[Crafting Tools] Underground Beast Fang Jewelry: beast fangs x3
[Crafting Tools] Cart: wood x3, steel x1
[Forge] One-Handed Hammer: beast hide x0.2, steel x1
[Forge] Steel: iron x2.
Poison Resistance Armor: beast hide x1, snake blood x1, gold x1 - doubles Endurance checks against poison. 
Bleeding Resistance Armor: beast hide x1, monster blood x1, gold x1 - doubles Endurance checks against bleeding.

Dishes
Nourishing Pies (glowcap x1, toadstool x1, friendly lizard egg x0.5, filling of your choice) - restores 35 health points. 
Gas Giant (monster entrails x0.5, monster blood sauce x0.5, star x1) - restores 1 action point.
Oink (abyssal beetles x5, monster blood sauce x0.5, bagruk eggs x20) - removes one negative body effect.
Desire Inhibitor (glowcap, star, friendly lizard egg, monster heart, saliva of a character with Aesthetics 20 or higher) - temporarily stops the effect of mind diseases.
Magma Larvae (magma larvae x2, monster blood sauce x0.2) - removes the burning effect.
Cleansing Soup (clean water x1, monster flesh x1, glowcap x1) - removes the poison effect. 
Healing Syrup (clean water x1, star x1) - removes the bleeding effect.
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If anyone wants to take my disabled, incel, schizo, I'll give him away.
I'll think about it.
My sword, my trusted ally, unphased by my aspect.
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There are no memories of life on the surface, the ability to use the ladder of fate, the choice of one of the communities, 21 stat points for free distribution, but no more than 7 in one.
Does this mean that only the people of Tezot can pass the ladder? Can other races not? "7 in 1" - does this mean that you can put a maximum of 7 into one stat?

Added 1 minute ago
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[The character can fly], [immunity to mental and physical diseases], [immunity to temptation], [the flame of Ikazkan], aesthetics +10.
What do the square brackets mean?
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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Let’s try a smaller difficulty level, and then we’ll see.
My sword, my trusted ally, unphased by my aspect.

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