Posts from ? Ikazkan -> Tezot
You can abandon your own and take others.
If there are people willing to buy...
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Good - 5% + 2.5% for each point above 20.
Excellent - 3% + 0.5% for each point above 20.
Epic - 1% + 0.2% for each point above 20.
Legendary - 0.5% + 0.1% for each point above 20.
Divine - 0.1% + 0.05% for each point above 30.
Otherwise, Poor or Common equipment is crafted. After the total parameter reaches 30 or higher, the character stops crafting Poor equipment. If the sum of the parameters is below 20, either Poor or Common equipment is crafted. The required materials depend on what the craftsman wants to craft.
...they lost such a character.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Rurek the Earthshaker Sword [Character deals double damage in melee], [health is twice as high], [physical work efficiency is higher], +5 to endurance, +5 to body. Conviction Misanthropy. +10% to accuracy and evasion against the people of Tezot, endurance checks against them are twice as strong. Bodily afflictions [Ugliness] Charisma is always zero. Hot springs x2 +0.6 to body. Vatagash's barbell +4 to body Rizz's advice +30% to evasion against a strong hook attack (Rurek) Sorseria's charm, one-time automatic second wind after an unsuccessful battle ends. | Attributes Mind: 19 Body: 23.6 Insight: 12 Endurance: 17 Vigor: 12.6 Aesthetics: 11 Parameters Learning: 5.7 Spirit: 140 Stamina: 23 Health: 460 Accuracy: 24% Evasion: 24% (25%) Defense: 17 (32) Elemental defense: 17 (62). AP: 3.6 (4) MP: 3.6 Charisma: 11 (0) Critical damage chance: 11% Skills Gathering The character spends [activity] to gather a resource known in the location (ore, plants, etc.) Artisan If the necessary materials are available, the character can exchange [activity] to craft a certain item. Weapon Master+ The character can use melee weapons without penalties (no crit, -20% to accuracy). Regular attacks deal not 100% damage, but 120%. Decapitation If used on a character of human origin — kills the target without an endurance check (+prevents healing) and restores 1 MP; other people within 10 tiles of the target receive 50 points of spirit damage. Cost: 1 MP. Counterattack In exchange for 1 MP, the character gains the counterattack effect and delivers retaliating strikes (100% damage) whenever they successfully evade an attack against themselves. | Equipment Right hand: Drakobog (2H). Damage: 175 (350), accuracy: 70%. Activity is not spent on destroying rubble. Ore gathering yields more resources. +100% damage against "large targets". The character's attacks drain 50 points of spirit from enemies. Left hand: Vatagash's barbell (2H) Damage: 80 Accuracy: 35% If in the weapon or misc slot, increases body by 0.2 each time the character spends activity. Head: Body: Savage chieftain's armor, elemental defense +40, paralysis on attackers when they attack the character. Shoulders: Leather shoulder pads +5 to defense. Hands: Leather bracers +10 to defense. Footwear: Atsuha's boots +1 to AP, +5 to defense, +5 to elemental defense, immunity to burn. Misc 1: Jewelry made from the fangs of underground beasts The character's attacks drain 10 points of spirit from enemies. Misc 2: Necklace of Zmeich scales, immunity to poison, protection from new bodily afflictions, poison on attacks. Misc 3: Explorer's bag +5 to the provisions limit, but only if in the misc slot; does not stack. Misc 4: Magma larvae x1 Removes burn. Misc 5: Antrum bracelet+, at the start of battle drains 120 health from all enemies without an endurance check. Inventory Crafting tools. Stone x14 Leather boots +1% to evasion. Beast hide x5, monster innards x5, and monster heart x5 Lightstone x9 Wood x2 Normal cart Provisions can be transported in this item. Normal capacity: 50 Requires 30 total body (the body of swords counts double) to move. Pass from Antrum Nail driver+ (1H) Damage: 120 (240), Accuracy: 65%, paralysis effect on attacks. Diary of a seeker of knowledge ally +1 to a random attribute for every 15 entries about characters (need to meet them), cities (need to visit them), convictions (need to meet someone who practices them), skills (need to know them yourself or see them being used), origins (need to meet their representatives), and significant events. Big Cannon. Deals 100 damage, ignores evasion, applies defense penetration, and hits an area of 1+1. Requires the cannons skill. Garigurra's pincers, +10 to total artisan check points Gold x1 Leather cuirass +20 to defense. |
Could you "take a stroll up the ladder" and then sell the results "at auction" for Battle.net points?If there are people willing to buy...
Osh Dale Elm [Once per battle, the character survives a fatal attack and remains with 1 HP], [spirit is twice as high], [the character can dodge spells], +5 to mind, +5 to fortitude. Conviction Defenders of Izkazan Hot springs x1 Body +0.2 Rizz's Tips If the character is a member of a group, the chance of being attacked by monsters is 5% lower Strong mind. +80% to spirit. | Attributes Mind: 21 Body: 10.2 Insight: 10 Fortitude: 15 Energy: 10 Aesthetics: 11 Parameters Learning ability: 6.3 Spirit: 420 (756) Endurance: 10 Health: 100 (200) Accuracy: 20% Evasion: 20% (25%) Defense: 15 (45) Elemental defense: 15 (40). SP: 3 AP: 3 Charisma: 11 Critical hit chance: 11% Skills Spellcaster The character can learn and read spells. Cooling Drop [Water] Removes negative mind effects, removes burn. Cost: 10 spirit. Barrier [Darkness] Incoming damage to the character is dispersed. Automatic activation costs 40 units of spirit. Healing Shard [Earth] The spellcaster summons a magic shard (occupies a tile, has health equal to the spellcaster's spirit) which restores 30 health points per turn to allies within a distance of up to 10 tiles. Cost: 30 spirit Teleport In exchange for activity, moves the spellcaster and other targets within 5 tiles of him to any known location on the adventure map. In exchange for AP, moves the spellcaster to any point on the battle map. | Equipment |
during gameplay – by finding sources of these skills.
Added 5 minutes later
you can ask a simple question about the world and get an answer.
So, can they already exceed the limit?
In a private message?
Do all kinds of "attacks" work in both melee and ranged combat? Even cleave?
Volley and bombardment are only for ranged combat.
I need to make a note of that.
Start on the GM's command or can we already begin?
The chance of obtaining a certain quality of crafted equipment depends on the sum of the craftsman's Intelligence and Aesthetics (Sorcerers receive +10 to the check due to the bonus to physical work).
Good - 5% +2.5% for each point above 20.
Excellent - 3% +0.5% for each point above 20.
Epic - 1% +0.2% for each point above 20.
Legendary - 0.5% +0.1% for each point above 20.
Divine - 0.1% +0.05% for each point above 30
Otherwise, Poor or Common equipment is crafted. After the total parameter reaches 30 or higher, the character stops crafting Poor equipment. If the sum of the parameters is below 20, either Poor or Common equipment is crafted. The required materials depend on what the craftsman wants to craft.
Equipment
[Crafting Tools] Leather Armor: beast hide x1
[Crafting Tools] Leather Pauldrons: beast hide x0.2
[Crafting Tools] Leather Bracers: beast hide x0.2
[Crafting Tools] Leather Boots: beast hide x0.5
[Crafting Tools] Underground Beast Fang Jewelry: beast fangs x3
[Crafting Tools] Cart: wood x3, steel x1
[Forge] One-Handed Hammer: beast hide x0.2, steel x1
[Forge] Steel: iron x2.
Poison Resistance Armor: beast hide x1, snake blood x1, gold x1 - doubles Endurance checks against poison.
Bleeding Resistance Armor: beast hide x1, monster blood x1, gold x1 - doubles Endurance checks against bleeding.
Dishes
Nourishing Pies (glowcap x1, toadstool x1, friendly lizard egg x0.5, filling of your choice) - restores 35 health points.
Gas Giant (monster entrails x0.5, monster blood sauce x0.5, star x1) - restores 1 action point.
Oink (abyssal beetles x5, monster blood sauce x0.5, bagruk eggs x20) - removes one negative body effect.
Desire Inhibitor (glowcap, star, friendly lizard egg, monster heart, saliva of a character with Aesthetics 20 or higher) - temporarily stops the effect of mind diseases.
Magma Larvae (magma larvae x2, monster blood sauce x0.2) - removes the burning effect.
Cleansing Soup (clean water x1, monster flesh x1, glowcap x1) - removes the poison effect.
Healing Syrup (clean water x1, star x1) - removes the bleeding effect.
If anyone wants to take my disabled, incel, schizo, I'll give him away.
There are no memories of life on the surface, the ability to use the ladder of fate, the choice of one of the communities, 21 stat points for free distribution, but no more than 7 in one.
Added 1 minute ago
[The character can fly], [immunity to mental and physical diseases], [immunity to temptation], [the flame of Ikazkan], aesthetics +10.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Does this mean that only people of the Tezo race can complete the ladder? Can other races not? And "7 in 1" - does that mean you can put a maximum of 7 points into one characteristic?
And what do the square brackets mean?