Rurek the Earthshaker Sword [Character deals double damage in melee], [health is twice as high], [physical work efficiency is higher], +5 to endurance, +5 to body. Conviction Misanthropy. +10% to accuracy and evasion against the people of Tezot, endurance checks against them are twice as strong. Bodily afflictions [Ugliness] Charisma is always zero. Hot springs x2 +0.6 to body. Vatagash's barbell +4 to body Rizz's advice +30% to evasion against a strong hook attack (Rurek) Sorseria's charm, one-time automatic second wind after an unsuccessful battle ends. | Attributes Mind: 19 Body: 23.6 Insight: 12 Endurance: 17 Vigor: 12.6 Aesthetics: 11 Parameters Learning: 5.7 Spirit: 140 Stamina: 23 Health: 460 Accuracy: 24% Evasion: 24% (25%) Defense: 17 (32) Elemental defense: 17 (62). AP: 3.6 (4) MP: 3.6 Charisma: 11 (0) Critical damage chance: 11% Skills Gathering The character spends [activity] to gather a resource known in the location (ore, plants, etc.) Artisan If the necessary materials are available, the character can exchange [activity] to craft a certain item. Weapon Master+ The character can use melee weapons without penalties (no crit, -20% to accuracy). Regular attacks deal not 100% damage, but 120%. Decapitation If used on a character of human origin — kills the target without an endurance check (+prevents healing) and restores 1 MP; other people within 10 tiles of the target receive 50 points of spirit damage. Cost: 1 MP. Counterattack In exchange for 1 MP, the character gains the counterattack effect and delivers retaliating strikes (100% damage) whenever they successfully evade an attack against themselves. | Equipment Right hand: Drakobog (2H). Damage: 175 (350), accuracy: 70%. Activity is not spent on destroying rubble. Ore gathering yields more resources. +100% damage against "large targets". The character's attacks drain 50 points of spirit from enemies. Left hand: Vatagash's barbell (2H) Damage: 80 Accuracy: 35% If in the weapon or misc slot, increases body by 0.2 each time the character spends activity. Head: Body: Savage chieftain's armor, elemental defense +40, paralysis on attackers when they attack the character. Shoulders: Leather shoulder pads +5 to defense. Hands: Leather bracers +10 to defense. Footwear: Atsuha's boots +1 to AP, +5 to defense, +5 to elemental defense, immunity to burn. Misc 1: Jewelry made from the fangs of underground beasts The character's attacks drain 10 points of spirit from enemies. Misc 2: Necklace of Zmeich scales, immunity to poison, protection from new bodily afflictions, poison on attacks. Misc 3: Explorer's bag +5 to the provisions limit, but only if in the misc slot; does not stack. Misc 4: Magma larvae x1 Removes burn. Misc 5: Antrum bracelet+, at the start of battle drains 120 health from all enemies without an endurance check. Inventory Crafting tools. Stone x14 Leather boots +1% to evasion. Beast hide x5, monster innards x5, and monster heart x5 Lightstone x9 Wood x2 Normal cart Provisions can be transported in this item. Normal capacity: 50 Requires 30 total body (the body of swords counts double) to move. Pass from Antrum Nail driver+ (1H) Damage: 120 (240), Accuracy: 65%, paralysis effect on attacks. Diary of a seeker of knowledge ally +1 to a random attribute for every 15 entries about characters (need to meet them), cities (need to visit them), convictions (need to meet someone who practices them), skills (need to know them yourself or see them being used), origins (need to meet their representatives), and significant events. Big Cannon. Deals 100 damage, ignores evasion, applies defense penetration, and hits an area of 1+1. Requires the cannons skill. Garigurra's pincers, +10 to total artisan check points Gold x1 Leather cuirass +20 to defense. |