 Osh Dale
Elm [Once per battle, the character survives a fatal attack and remains with 1 HP], [spirit is twice as high], [the character can dodge spells], +5 to mind, +5 to fortitude.
Conviction Defenders of Izkazan
Hot springs x1 Body +0.2
Rizz's Tips If the character is a member of a group, the chance of being attacked by monsters is 5% lower
Strong mind. +80% to spirit. | Attributes Mind: 21 Body: 10.2 Insight: 10 Fortitude: 15 Energy: 10 Aesthetics: 11
Parameters Learning ability: 6.3 Spirit: 420 (756) Endurance: 10 Health: 100 (200) Accuracy: 20% Evasion: 20% (25%) Defense: 15 (45) Elemental defense: 15 (40). SP: 3 AP: 3 Charisma: 11 Critical hit chance: 11%
Skills
 Spellcaster The character can learn and read spells.
 Cooling Drop [Water] Removes negative mind effects, removes burn. Cost: 10 spirit.
 Barrier [Darkness] Incoming damage to the character is dispersed. Automatic activation costs 40 units of spirit.
 Healing Shard [Earth] The spellcaster summons a magic shard (occupies a tile, has health equal to the spellcaster's spirit) which restores 30 health points per turn to allies within a distance of up to 10 tiles. Cost: 30 spirit
 Teleport In exchange for activity, moves the spellcaster and other targets within 5 tiles of him to any known location on the adventure map. In exchange for AP, moves the spellcaster to any point on the battle map.
| Equipment Right hand: Magic wand Melee damage: 35, accuracy: 40% Reduces spell costs by 20%. Left hand: Shield of Celibacy, immunity to seduction. Head: Sound-suppression helmet, immunity to silence. Body: Nameless armor, defense +25, elemental defense +25 Shoulders: Nameless cloak, +5% to evasion. Hands: Gloves of Playful Freedom, immunity to subjugation, can use daggers without penalty. Footwear: sturdy comfortable boots +5 to defense. Misc 1:  Soul Defiler Damage: 50 Accuracy: 50% Acquires certain properties of enemies slain by the character or team members. Bagruk: unknown effect, 1/10 Bagr: unknown effect, 1/5 Ogonek: unknown effect, 3/10 Nameless: bleeding effect on attacks. Warrior cat: paralysis effect on attacks. Dono: strong attack instead of base attack. Tono: additional attack. Oval: +100 to health. Misc 2: Explorer's bag +5 to provisions limit, but only if in the misc slot; does not stack. Misc 3: Misc 4: Magic staff (2H) Damage: 80 (magic) Attack cost: 3 spirit. Requires the spellcaster skill rather than melee. Misc 5: Healing pies x2
Inventory Thick diary; writing supplies; Dagger (damage: 50, accuracy: 50%); Boot knife (damage: 35, accuracy: 50%); Restore 35 HP.
Statuette of unknown origin in the shape of a black panther +1 to aesthetics. Light comfortable black clothing Elemental defense +5, +2% to evasion.
X5 Axe of Decornuation (1H), Damage: 70, accuracy: 50%, deals double damage to sords. X5 Elmslayer (dagger), Damage: 50, accuracy: 50%, ignores the elms' survival trait, ignores barrier. X5 Helmet of Accuracy, +2% to accuracy. X5 Evasion Armor, +5% to evasion X5 Evasion Cloak, +2% to evasion X5 Gloves of Accuracy, +2% to accuracy X5 Evasion Boots, +2% to evasion. x5 Vile whistle (misc). In exchange for AP, applies a gloom effect to myrdars in a 10-tile area. Large knife. Damage: 100, accuracy: 80%, armor penetration effect. Only for characters with body above 25 and cheese disease. Large fork. Damage: 100, accuracy: 80%, stun effect. Only for characters with body above 25 and cheese disease. Dono's bow tie, +2 to aesthetics. X2 Sword, Damage: 70, accuracy 50% Leather armor, +10 to defense. Leather pauldrons, +5 to defense. Leather bracers, +5 to defense. Sturdy comfortable boots, +5 to defense.
Thin black gloves Elemental defense +5
Black cloak +2% to evasion.
Nameless bow x8, damage: 45 (against non-humans: 80), accuracy: 50% (against non-humans: 60%), range: 10 Nameless helmet x4, +3 to endurance. Nameless armor x5, defense +25, elemental defense +25 Nameless cloak x4, +5% to evasion. Nameless bracers x6, +5% to accuracy. Nameless boots x9, +5% to critical hit chance. Sharp arrows x80, cause bleeding.
 Traveler's Diary, +1 to a chosen attribute for every 25 entries about characters (must meet them), cities (must visit them), convictions (must meet someone who practices them), skills (must know them yourself or see them being used), origins (must meet their representatives), significant events. Records of the first owner.
 A book with drawings and text in an unfamiliar language. Indestructible.
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