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#189
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BigOverlord
Fixes the description of the Haven faction's ability: "Skilled Counterattack".
Dude, don't bother, there are about fifty of these "textual micro-changes" in the game. No joke, I recently uploaded my "mod," and half of all the changes are of this kind. If you start uploading each mini-micro-milli-fix as a separate "mod," it will just be a pointless cluttering of the mods folder with hundreds of files. If you're going to do something similar, do as I did: make a bunch of different fixes at once and upload them all in one file; that would be a different story. It would be useful and convenient. No negativity, I'll even give your message a "+morale," the idea is good, but honestly, making a separate mod for each micro-fix is just a waste of space.
"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
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#190
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BigOverlord
Fixes the description of the Haven faction's ability: "Skilled Counterattack".

Are you sure about this information? I usually refer to the community manual. Although, I don't deny that it might have been changed in version 3.1. Is there anywhere to verify this change? DefaultStats or somewhere else?
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In reply to Waterfall_13
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#191
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Waterfall_13

Are you sure about this information? I usually rely on the community manual. Although, of course, I don't deny that it might have been changed in 3.1. Is there anywhere to verify this change? DefaultStats or somewhere else?
I have one community manual, but it's full of holes. It's possible that mine is a fake; please share yours, I'm now curious.
"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
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#192
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Waterfall_13

Are you sure about this information? I usually rely on the community manual. Though of course I don't deny that they could have changed it in 3.1. Is there anywhere to verify this change? DefaultStats or somewhere else?
everything seems correct there, the info matches the wiki + I checked the default stats
 
<BasicDamageBonus>0.05</BasicDamageBonus>
<AdvancedDamageBonus>0.1</AdvancedDamageBonus>
<ExpertDamageBonus>0.2</ExpertDamageBonus>
<ExtraExpertDamageBonus>0.25</ExtraExpertDamageBonus>
<TrainingPointsPerWeek>7</TrainingPointsPerWeek>
<TrainingPointsPerWeek_Upgraded>20</TrainingPointsPerWeek_Upgraded>
<BaseCostMultiplier>3</BaseCostMultiplier>
<SkillTraining_CostDiscountPerLevel>15</SkillTraining_CostDiscountPerLevel>
 
20% damage and level discounts of 30%
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#193
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Kayfenok1

Fix for the jerky movement animation of the human heroes Frieda and Ornela on the adventure map.
P.S. I wanted to do it for Elaia and Thralsai, the jerking disappears there, but during movement the staff flies away
P.S.S. At the very least, the orcs Gotai and Kujin have broken animations.  

Good day, returning to the topic of smooth hero movement on the map. I installed the GOG version of Heroes, started playing as the Horde, and to my surprise, everyone moves smoothly there. Then I started experimenting and noticed that as soon as I install the mod for unique heroes, they start jerking... It turns out that in the vanilla version, one hero model (male characters) moves smoothly. I think I found this file "OrcWarriorHero_Unmounted-arena-move" responsible for movement, but I'm not sure. Maybe you could fix it — the code in the file is:
<?xml version="1.0" encoding="UTF-8"?>
<BasicSkelAnim>
<SrcName href="/H5A2/Heroes/Orc_Warrior_Hero/OrcWarrior_unmounted.mb"/>
<uid>CACE5DCD-17FA-4CEE-A253-710DF1747466</uid>
<ExpSrcClip href="/H5A2/Heroes/Orc_Warrior_Hero/Animation/Unmounted/Clip/Got.move.ma"/>
<ExpRootTransform>Global</ExpRootTransform>
<ExpFrameFirst>0</ExpFrameFirst>
<ExpFrameLast>0</ExpFrameLast>
<ExpSettingsFile href=""/>
<MovementSpeed>1.80627</MovementSpeed>
<SpeedFactor>1</SpeedFactor>
<Sound href="/Sounds/_(Sound)/Heroes/DS/A2/Gotai_DS_U/move.(Sound).xdb#xpointer(/Sound)"/>
<Effect/>
<SpeedLineFallTime>250</SpeedLineFallTime>
<SpeedLineMaterial/>
</BasicSkelAnim>

  I wanted to know how to bind movement to a specific character for a unique model. Thanks in advance!
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#194
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sork96
I have one manual from the community, but it's full of holes. Maybe mine is a fake; please share yours, I'm even curious now.

Manual 3.0



.
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#195
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Waterfall_13
Manual 3.0



.

Ah... thank you for the response. I have exactly the same one. So, it's flawed and inaccurate. And I strongly doubt that patch 3.1 is to blame, because some of the flaws are too crude and obvious. Recently, I uploaded my mod with improved descriptions of many things in the game, and about 5-10% of the information in the mod simply doesn't match either the official manual or the fan-made one. Another 15-25% of the information in the mod was incomplete, with many important details and conditions missing in both the official and fan-made manuals. And I won't even mention the poor descriptions that only someone with at least several hundred hours of gameplay would understand and who doesn't need this description, but definitely not a beginner. So... this manual is not very good. The people who created it are very, very good, and I respect them, without sarcasm. But at the moment, this manual is hardly practical to use.

P.S. I'm not trying to "advertise" my mod; I reread my messages, and I'm even embarrassed, as if I were some kind of market vendor shouting "my mod" "my mod" :D. It's just that the topic perfectly coincides with my mod - descriptions of various things in the game, and I remember a lot because I recently made the mod. That's why I'm giving it as an example. Otherwise, if it were a different topic, I wouldn't have said a word about it. I honestly don't try to "advertise," don't make me blush :D

"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
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#197
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sork96

is patch 3.1 to blame?


Actually, you shouldn't underestimate the difference between 3.0 and 3.1; they are very different versions. It's clear that based on feedback from 3.0, they refined 3.1 with meticulous detail.

Added 1 minute ago
Mооnst@r
In my opinion, the Russian manual for 3.1 only exists in the lightweight version.

Are there any examples of where I can see the discrepancies? Just for my own understanding. I've already read the 3.0 manual quite a bit over the past 6 years of modding.
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#198
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Waterfall_13
Are there any examples where I can look to see the discrepancies? Just for myself, you know. I've pretty much worn out the 3.0 manual with my eyes over 6 years of modding =)



There might be a lot of that there, various clarifications, or maybe something else — I didn't cross-check, just used it.
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#199
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Waterfall_13

Actually, you shouldn't underestimate the difference between 3.0 and 3.1; they are very different versions. It's clear that 3.1 was heavily refined based on feedback from 3.0.

Added 1 minute ago

Are there any examples where I can see the discrepancies? Just for my own understanding. I've read the 3.0 manual quite a bit over the 6 years I've been modding. =)
If you need it, I can send you the 3.1 patch notes in Russian; I don't know any other ways to see the differences :D, but I'm telling you, it's better not to rely too much on the manuals. It's easier to either look at the game files or just check it yourself in the game. For example, in my mod... (wait, no, I won't say anything about my mod :D, enough of that), I noticed that the Light Magic skill "Storm Wind" reduces the speed and initiative of flying enemy creatures by -2 and -20%, respectively. And there's no mention of this in either the 3.1 Russian manual or the 3.0 Russian community manual. And I found a lot of similar examples while working on my mod... uh, I mean, I saw it somewhere :D. And yes, I checked all of this, and Storm Wind really works exactly as I described, and not as it's written in the manuals
"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
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#200
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BigOverlord
Fixes the description of the Haven faction's ability: "Skilled Counterattack".
Ideally, the Necromancy description should also be fixed, as the mechanics are not obvious. It's hard to describe it briefly, but the number of creatures depends on the ratio of the health of the killed and resurrected units. For example, there's a Blade Dancer with 12 health points, and a skeleton with 4 health points is raised from it. If 10 Blade Dancers are used with a 20% Necromancy chance, not 2 skeletons will be raised, but 6, because the total health of the Blade Dancers is 120, and 20% of that is 24 points, and 24/4 = 6.

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#201
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sork96
">I saw somewhere that the Light Magic skill "Storm Wind" reduces speed by 2 and initiative by -20% for enemy flying creatures. And there isn't a word about this in either the 3.1 ru manual or the 3.0 ru community manual )

Well, I fixed tricks like that in my mod back in 2020 =)
+ I checked many things from the manual in one form or another in the defaultstats lines and other files.

Over these years, I've had the chance to reverse-engineer and study a lot =)
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#205
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BigOverlord
I personally don't understand your toxic behavior. Someone spent days and hours studying the game's code in order to create something new or fix its flaws. And you just come along and carelessly undo everything. Maybe you don't like my work, and that's your subjective opinion. But I, for my part, no longer have any motivation to post my work here because of commentators like you.

1) Where did you see toxic behavior? If you are not capable of criticism, then it is better not to post anything at all. All the comments I made were completely justified and reasonable.
2) Don't try to play the victim by talking about spending "days and hours" studying. What you did in the latest fix mod can be learned in 15-20 minutes. I'm telling you this as someone who, until recently, had never modded before and figured it out using guides and similar resources from experienced modders here, in those same 15-20 minutes. And there's simply nothing else to spend time on (and I'm talking about your latest post. I'm not denying that days and hours were spent on all the fixes you posted. Overall, it's clear that a lot of work was done studying the game files. You did a good job there. Again, I know from my own experience that it's easy to figure out something simple in 15-20 minutes, but figuring out an entire group of files takes several days. I'm going through that now, but I've already learned a few things).
3) I'm not the only one who has criticized/corrected your work in recent days, from what I've seen. So don't try to blame all your problems on me. I'm old enough for that and won't fall for something so stupid.
4) I'm not your old friend, so don't openly express any grievances about my personality. I only discussed your mods, and I never resorted to personal attacks or said anything about you as a person. So stop acting like a child, insulting other people, twisting the meaning of other people's words, and trying to elicit pity. Act like an adult, or don't write to me at all.
5) And about the fact that I praised your early work for your efforts and ideas, and gave advice on how to make it even better (again, "advice" and "possibly" – it wasn't even criticism. Maybe the advice was stupid, and I was wrong. That's what "advice" is for), I won't even mention it. I thought I could find common ground with you, as I'm also quite inexperienced in creating mods and have only been doing it for a year or so. Apparently, my expectations were too high... but this brings us back to point 4, about twisting other people's words and immature behavior.

P.S. And most importantly, write such messages in PM (private messages). This section is for mini-mods and their discussion, not for settling scores. I will, of course, break my own advice and reply to you here (for which the admin might delete both of our messages and issue a warning and he would be completely right), but in the future, if you have any complaints, write in PM. Because right now, we look extremely foolish in the eyes of other people, having our inappropriate "squabble" here.

UPD: God, why am I even trying to explain anything after such behavior towards me. I won't delete the message now that I've written it. But I will simply ignore any further communication. I'm not particularly interested. Communication between people should be based on mutual respect and adequate behavior, not on all this that I read. I'm actually surprised that I saw something like this (and unfortunately participated in it) on this forum. Even though I've only been here for 4.5 years (which is very little), there has always been a pleasant atmosphere, no matter what I read or who I talked to – kind and responsive people who helped with advice and even took the initiative to help fix other people's mods if they saw that it was a beginner and they were having a hard time getting started. Maybe I'm starting to act like a child myself, but honestly, my mood has been completely ruined this morning after such an attitude. I didn't expect to see such people here.

"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
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#206
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BigOverlord
Increases the amount of starting resources on the "Hero" difficulty level.

Before: Basic resources at 15 each, rare ones at 5, 10000 gold.
After: Basic resources at 15 each, rare ones at 8, 15000 gold.

your mod is very nichebiggrin not for war-engoyers, but as a fix it works fine

you only made one mistake - you took the file from data.pak, but you should have taken it from a2p1-data.pak, new coefficients for abilities were added there

if you like tinkering with balance, use search to find the <AI> line in the file, there's a lot of interesting stuff there, but I still can't get around to balancing it

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