let's assume we're lucky, how can we calculate the speed? Do we need some kind of software?
let's assume we're lucky, how can we calculate the speed? Do we need some kind of software?
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either the movement speed in space is recorded incorrectly, and the model makes a sudden jump at some point, which can be fixed. Let's assume we're lucky; how can we calculate the speed? Do we need some kind of software?
Everything is fixed through the map editor, but we weren't lucky with the Kujin – the animation is broken.
Everything can be fixed through the map editor, but we weren't lucky with Kujin - the animation is choppy.
There are various mods for editing hero models, but is there no way to adapt, for example, the animation from a standard hero? Or will it turn out that the mount will move normally, but the hero model will twitch?
There are mods for editing hero models, but is there any way to adapt, for example, the animation from a standard hero? Or will it turn out that the mount will move normally, but the hero model will twitch?
How critical is this problem with hero movement animations? Do you want everyone to move like in Heroes 6 or 7? Or maybe like in Olden Era? Why?
How critical is this issue with hero movement animations? Do you want everyone to move like in Heroes 6 or 7? Or maybe right away like in Olden Era? Why?
It's not critical, we just want the standard models to move smoothly, like in Heroes 5. The heroes in the campaigns of the Stronghold, Dungeon, and Inferno factions, as well as all the Dwarves, are affected.
Sorry, but I don't see the difference.
Adjusted the text layout in the lobby for the single-computer game mode.