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Posts from = Small fix mods =

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In reply to fktifzobr@mail.ru
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5 months ago
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either the movement speed in space is recorded incorrectly, and the model makes a sudden jump at some point, which can be fixed; or

let's assume we're lucky, how can we calculate the speed? Do we need some kind of software?
In reply to Kayfenok1
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5 months ago
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Kayfenok1
either the movement speed in space is recorded incorrectly, and the model makes a sudden jump at some point, which can be fixed. Let's assume we're lucky; how can we calculate the speed? Do we need some kind of software?
It can be fixed using the map editor, but with Kujin, we weren't so lucky – the animation itself is jerky.
In reply to fktifzobr@mail.ru
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5 months ago
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fktifzobr@mail.ru
Everything is fixed through the map editor, but we weren't lucky with the Kujin – the animation is broken.
Everything seems to be fine with the Kujin's movement animation (I had to manually check the movement distance in 3dsMax) – here is the post with the formula for calculation; I got MovementSpeed=7.6183.
In reply to fktifzobr@mail.ru
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5 months ago
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fktifzobr@mail.ru
Everything can be fixed through the map editor, but we weren't lucky with Kujin - the animation is choppy.

There are various mods for editing hero models, but is there no way to adapt, for example, the animation from a standard hero? Or will it turn out that the mount will move normally, but the hero model will twitch?

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5 months ago
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How critical is this issue with the hero movement animations? Do you want everyone to move like in Heroes VI or Heroes VII? Or maybe even like in Heroes of Might and Magic: Olden Era? Why?
In reply to Kayfenok1
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5 months ago
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Kayfenok1

 

There are mods for editing hero models, but is there any way to adapt, for example, the animation from a standard hero? Or will it turn out that the mount will move normally, but the hero model will twitch?

No, this is impossible. You need to extract both the broken and the complete animations, combine the parts, and then edit everything so that it converts correctly.

Added 1 minute ago
Narron
How critical is this problem with hero movement animations? Do you want everyone to move like in Heroes 6 or 7? Or maybe like in Olden Era? Why?
This is not critical at all, but the fact is that the Kujin and Gotai seem to be riding on gravel, while the standard hero rides smoothly.
In reply to Narron
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5 months ago
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Narron
How critical is this issue with hero movement animations? Do you want everyone to move like in Heroes 6 or 7? Or maybe right away like in Olden Era? Why?
It's not critical; we want them to move like in Heroes 5, with standard models having smooth animations. The heroes in the campaigns of the Stronghold, Dungeon, and Inferno factions, as well as all the dwarves, are affected.
In reply to Kayfenok1
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5 months ago
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Kayfenok1
It's not critical, we just want the standard models to move smoothly, like in Heroes 5. The heroes in the campaigns of the Stronghold, Dungeon, and Inferno factions, as well as all the Dwarves, are affected.

I noticed this with the Dungeon faction heroes. As for the others, I didn't pay attention. I didn't notice any difference.
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5 months ago
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Adjusted the text layout in the lobby for the single-player game mode.
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2 files attached • Total size: 806.2 KB
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5 months ago
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Sorry, but I don’t see any difference.
In reply to Narron
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5 months ago
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Narron
Sorry, but I don't see the difference.
I myself sat for about 5 minutes and couldn't understand what had changed :D, but I decided to play the game "find the differences" and looked for it. In general, look at the "Players" label on the left-top; he moved it up a couple of pixels so that it wouldn't overlap with the border of the frame :D.
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5 months ago
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Changes for the sake of changes. I understand. I sometimes fear the same thing when working on my own project.
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5 months ago
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IMHO, the initial positioning of the font is a noticeable flaw.
Thank you. In my opinion, it's a good mod. 😊👍
In reply to BigOverlord
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5 months ago
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BigOverlord
Adjusted the text layout in the lobby for the single-computer game mode.

Thank you!

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