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Posts from AllCampaignsRemastered - Updated mod for all Campaigns

4.5 (2 ratings)
In reply to Rommy
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Rommy
Will the text no longer go beyond the edge now?
Yes, and it will be centered, like subtitles in movies.
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By the way, the tutorial in the first mission for the Haven faction doesn't work. I checked the files, and it seems to be the same as in the original game. Does anyone know why it's not working?

Vanilla tutorial feature was removed from the game in ToE. So the Tutorial commands do not work. I have a version that is working but is based on the 5.5 file so is of little use. Compare data/uiconsts.(UIGameConstsH5).xdb of Vanilla and ToE and you will get what I mean.

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dredknight
The vanilla tutorial feature was removed from the game in ToE. So the Tutorial commands do not work. I have a version that is working but is based on the 5.5 file, so it is of little use. Compare data/uiconsts.(UIGameConstsH5).xdb of Vanilla and ToE, and you will get what I mean.
I managed to add it, thank you. Although, I'm not sure if it's necessary in the mod.
I agree. It is a problematic change because it affects a global game file used for many things and not just campaigns.
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dredknight

The vanilla tutorial feature was removed from the game in ToE. So the Tutorial commands do not work. I have a version that is working but is based on the 5.5 file so is of little use. Compare data/uiconsts.(UIGameConstsH5).xdb of Vanilla and ToE and you will get what I mean.

Thx mate!

Re-uploaded the archive with minor updates. Took the font fix, thanks to Monstr.
Rommy
Fixed the camera in the 3rd C6M3 video.
Added the tutorial (displaying the tutorial in the settings) from the original.
Fixed the font in the cutscenes.
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Hello everyone, and Happy New Year! Thank you for the mod; it's clear that the author put a lot of work into it! I especially appreciate that the idea of HD videos (I was once an initiator of such mods, along with respected members of the forum) is used here and even implemented in the best way possible (UBI should hire them and release a remaster ☺️).
I have a question about the mod: I would like to increase the font size in the campaign intro videos. Does anyone know where I can change the font size and color (for the hero and the text itself)?
  • UserMODs\MMH55-Cam-Maps\Dialogs\Cameras\C3M1R1RpF1.xdb - Markal head is barely entering camera view. I suggest these settings for anchor
C3M1R1RpF1.xdb
9.25922
0.233008
4.67991
0
35
1
500
0
0
4.38021
false
4.39105

 

  • UserMODs\MMH55-Cam-Maps\Dialogs\Cameras\C6M4D2*.xdb files - the changes make the 3 heroes go in camera view  (was just plain sky before). But still the camera is positioned too much on the right so Zehir is out of picture. I am not familiar with the complex setup so cannot propose a change to files.
In reply to MaksSP
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MaksSP
Hello everyone, Happy New Year! Thank you for the mod, you can see the author put a lot of work into it! It's especially great that the idea of HD videos (I was once an initiator of such mods, along with respected forum members) is used here and even implemented in the best way (it's time for UBI to hire them and release a remaster ☺️).
A question about the mod: I would like to increase the font size in the intro cutscenes (videos). Can anyone tell me where to change the font size and color settings (for the Hero and the text itself)?

Hello, thank you! I haven't found where you can increase it yet; it might not be possible at all, or only by replacing the font itself.
dredknight
  • UserMODs\MMH55-Cam-Maps\Dialogs\Cameras\C3M1R1RpF1.xdb - Markal's head is barely entering the camera view. I suggest these settings for the anchor.
Thx.
dredknight
  • UserMODs\MMH55-Cam-Maps\Dialogs\Cameras\C6M4D2*.xdb files - the changes make the 3 heroes go into the camera view (it was just a plain sky before). But the camera is still positioned too much to the right, so Zehir is out of the picture. I am not familiar with the complex setup, so I cannot propose a change to the files.
My cameras are fine.
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Initially, the focus was on each individual hero when they spoke, but now it's static for everyone. I'm not sure if this is an improvement. There's nothing to fix there.

Added 1 minute ago
Rommy, were there many dialogue scenes where the camera angles were adjusted?

Added 2 minutes ago
And is there a way to quickly launch dialogue scenes without playing through the map?
In reply to Mооnst@r
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Mооnst@r
Initially, the focus was on each hero when they spoke, but now it's static for everyone. I'm not sure if this is an improvement. There's nothing to fix there.

Added 1 minute ago
Rommy, were there many dialogue scenes where the cameras were fixed?

Added 2 minutes ago
And is there a way to quickly launch dialogue scenes without playing through the map?

In C6M4, in the second video, all the cameras are off, and the characters couldn't be seen. I set it to static, and it seems to be working fine.
Not a huge amount, but there are a decent number of messed-up cameras; you can see them in the list of changes where the cameras were fixed.
I don't think you can launch dialogues directly; as an alternative, you could add the start of the video to the beginning of the desired map for testing.
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Rommy
In C6M4, in the second video, all the cameras were messed up, and it was impossible to see the characters. I set it to static, and it seems to be working fine.
It's not a huge amount, but there are quite a few messed up cameras; you can see them in the list of changes where the messed up cameras were.
It doesn't seem to trigger dialogues; as an alternative, you could insert the start of the video at the beginning of the relevant map for testing.
These aren't messed up cameras; they're arenas. The developers used arena dialogue scenes from the original, making slight changes and saving them under the same names. The first screenshot shows the original arena and the original dialogue scene, and the second screenshot shows the original dialogue scene, but now with the developers' arena. Both screenshots are from Tribes of the East.

What's the command to launch dialogue scenes from the console?
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In reply to Mооnst@r
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Mооnst@r
These aren't crooked cameras; they're arenas. The developers used arenas for dialogue scenes, slightly modifying the original scenes and saving them under the same names. The first screenshot shows the original arena and the original dialogue scene, and the second shows the original dialogue scene, but now with the Lords' arena. Both screenshots are from Tribes of the East.

What command is used to launch dialogue scenes from the console?

In the Lua file, add the following at the beginning: StartDialogScene("/DialogScenes/C1/M1/D2/DialogScene.xdb#xpointer(/DialogScene)"); to skip the required video.

at the end of data.pak/scripts/advmap-startup.lua add this

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function movie(scene)

    watch = "/DialogScenes/"..scene.."/DialogScene.xdb#xpointer(/DialogScene)";
     StartDialogScene(watch);
end

then open any map, call in console

@movie("C6/M2/R1");

or any other cutscene by its abbreviation

 

 

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dredknight
at the end of data.pak/scripts/advmap-startup.lua add this

 

then open any map, call in console

@movie("C6/M2/R1");

or any other cutscene by its abbreviation

Thanks, I'll try it later.

By any chance, do you know why animations in dialogue scenes work in the original game, but in the mod for all campaigns, some of them don't? For example, the archmage in c6m3, in the first dialogue scene in "T", strikes a pose.

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