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AllCampaignsRemastered - Updated mod for all Campaigns

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#135
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dredknight
at the end of data.pak/scripts/advmap-startup.lua add this

 

then open any map, call in console

@movie("C6/M2/R1");

or any other cutscene by its abbreviation

Thanks, I'll try it later.

By any chance, do you know why animations in dialogue scenes work in the original game, but in the mod for all campaigns, some of them don't? For example, the archmage in c6m3, in the first dialogue scene in "T", strikes a pose.