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Posts from AllCampaignsRemastered - Updated mod for all Campaigns

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Rommy
For the first two battles against Markel, it's worth using a well-developed hero from the campaign; for the third battle against Faydaen, there's a different preset, level 30, with its own skills. By the way, artifacts don't transfer to Markel; they've added a couple of artifacts there.
I'm playing, and Markel in S6M3 is with Zephyr and Godric. The artifacts disappeared immediately, and Zephyr and Godric were left with nothing, lol.

And this is on Faydaen
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Mооnst@r
Пробегаю и Маркел в с6м3 такой с Зехиром и Годриком. Арты слетели сразу Зехиро и Годрик остался ни с чем, лол.

И такой на Файдаэне
Это на твоей версии или на моей? Если на твоей скорее всего перенос артефактов ты добавил Маркелу в этой миссии. В моей вроде не было непомню уже.
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Rommy
Is this on your version or mine? If it's on yours, you probably added the artifact transfer to Marcel in this mission. I don't remember if it was in mine.
I've added at least two missions for all the heroes we play as.
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In the 6th scenario, when approaching the outpost with Godrick, a dialogue scene occurs. There is a bush present that obscures the view. This does not exist in the original version; I have verified this.
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Mооnst@r
In c6m3, when approaching the outpost with Godrick, there's a dialogue scene. A bush obscures the view. This doesn't happen in the original; I checked.
I know, it wasn't possible to zoom the camera in on him.
P.S.: By the way, do you know how to change Marcellus's neutral player color to turquoise during battle in c6m3? I did some searching and found that the battle takes place in a garrison; I don't know if it's possible to change it. The same thing happens when fighting Kha-beleth.
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Rommy
I know, I couldn't manage to zoom in on him.
P.S.: By the way, do you know how to change Marcella's neutral player color to teal during battle in c6m3? I did some searching and found that the battle takes place in a garrison; I don't know if it's possible to change it. The same thing happens when fighting Kha-belekh.
I'm not entirely sure, I haven't checked, but it might be necessary to change the PlayerID in markal.xdb or Spes.xdb. Each player has their own color; teal is 6, or you could try adding the line PCOLOR_TEAL.
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Mооnst@r
In the 6th map, when approaching the outpost with Godrick, there's a bush blocking the view in the dialogue scene. This doesn't exist in the original, I've checked.
I've found a way to fix this; I'll re-upload the archive if I find any more bugs.

Added 56 seconds later

Mооnst@r Did you manage to change Marcellus's color?
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Rommy
I found a way to fix it; I'll re-upload the archive if I find any more bugs.

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Mооnst@r, did you manage to change Marcellus's color?

I haven't tried. Do you have it working?
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Mооnst@r

Haven't tried it. Do you have it?
Nope.
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Who knows. I can’t figure it out. And I don’t even see a problem with it. Try specifying in the main script that Berein is PLAYER_2. It’s not specified anywhere what player he is; maybe that will work.
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Great initiative! I have been working on campaigns for some time; you can see the work here and the change list here. I am still working on Vanilla, though.

Added 2 hours 13 minutes ago
Can I use some of the Dialog Scenes fixes? It is something I am missing and didn't think to go over and check for problems.
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Hello. Could someone share the "All Campaigns" mod with voice acting and cutscenes, but optimized for lower resolutions? Because in my case, half of the phrases in the cutscenes don't fit on the screen, and if I increase the resolution above 1024x768, the game starts crashing.
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NikitaMalahov94
Hello. Could someone share the "All Campaigns" mod with voice acting and cutscenes, but optimized for lower resolutions? Because half of the phrases in the cutscenes don't fit on my screen, and if I increase the resolution above 1024x768, the game starts crashing.
Please provide screenshots of your settings and the problems you're experiencing. The text in the mod is designed to stretch, not increase in length. Therefore, there is no difference between 1024x768 and 1920x1080.
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NikitaMalahov94
Hello. Could someone share the "All Campaigns" mod with voice acting and videos, but optimized for lower resolutions? Because half of the phrases in the videos don't fit on my screen, and if I increase the resolution above 1024x768, the game starts crashing.
I understand which videos you're talking about. I've attached the mod. Now it will look like in the second and third screenshots. I think Rommy will update it. In the meantime, you can use this mod, or if you know how to replace files, just replace them.

P.S. I slightly adjusted the layout and spacing for the text; now the height is the same as in the original.
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Mооnst@r
I understand which videos you're talking about. I've attached the mod. Now it will look like in the second and third screenshots. I think Rommy will update it. In the meantime, you can use this mod or, if you know how to replace files, just replace them.
So, the text won't go beyond the edge now?

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