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Posts from AllCampaignsRemastered - Updated mod for all Campaigns Auto-translated

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#91
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Mооnst@r
He already had six, luck showed three with a horseshoe, and you could right-click on the creature in battle. To unlink the upgrade from the previous map, copy Cyrus to the c3m4 folder, do what you intended, change the path in the map, and set the experience there: level 25 - 200933 or level 30 - 785826.

It worked, thanks.

Added after 16 hours 21 minutes
Re-uploaded the archive, minor fixes.
Rommy
C2M4 Alaron has been given racial skills
C3M2 Mages on ships have been given chains so they don't run away
Cyrus's abilities have been fully fixed + added the school of destruction
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#92
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Rommy, I took everything from you, but I didn't mess around with Cyrus and left his skills as they were, only adding stats, abilities, and spells from Heroes of Might and Magic III. He remains a cheater with six skills. You did a great job, and thanks again for allowing me to use your work.
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#93
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Mооnst@r
Rommy, I grabbed a bit of everything from you, and with Cyrus I didn't overthink it and left the skills as they were, only added stats, abilities, and spells from c3m4. He remained a cheater with six skills. You did a huge amount of work, and thanks again for letting me use your creations.
All good, thanks to you too for the mods and for testing AllCampaignsRemastered 👍
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He remained a cheater with six skills.
In your version or mine?
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#94
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Rommy
In your version or mine?
Mine. I was thinking about leaving him with the stats from S3M3, but it would be too overpowered. They'll get +11 stats from education at level 35, plus Chaos with a lucky wizard. You can't beat that.
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#95
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Good afternoon. Thank you for the tremendous work! You have already stated that you do not plan to prohibit Alt Upgrade. However, I would still like to fully immerse myself in the times of the Vanilla version, authentically. I would be very happy to see an additional version without Alternative Upgrade in the future, if possible.
In reply to BigOverlord
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#96
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BigOverlord
Good day. Thank you for the colossal work! You already wrote that you don't plan to disable Alt Upgrade. But still, I'd like to fully immerse myself in the times of the Vanilla version, authentically. I would be very glad to see an additional version without the Alternative Upgrade in the future, if that's possible.
Greetings, thanks) Actually, I haven't even looked for where to disable Alt. Upgrade yet — probably it's not hard?.. I didn't really plan on it, and I think someone will do it anyway, possibly even on my version — I won't mind. For now, I'll take a short break; maybe there are still bugs left, or if someone finds any. If there really are a lot of requests for such a version, why not? (probably 😀)
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#97
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I understand, it’s the holiday season!
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#98
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I'm playing through the campaign and noticed two tasks in the third scenario: 1000 skeletons and 20 bone dragons. We should add an alternate upgrade.
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#99
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Mооnst@r
I'm playing through the campaign and noticed two quests in week 3: one for 1000 skeletons and another for 20 bone dragons. Maybe we should add an alternate upgrade.
Does the quest not end with the third upgrade?
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#100
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Rommy
Does the quest end after the third upgrade?
False alarm, lol. I didn't check right away. I'll borrow it.
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#101
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In scenario 5, in addition to Biara getting stuck, the hero pool also freezes, just like in scenario 1: Tamika, Straker, Pelt, Nemor, and Effig. They are supposed to attack the garrisons that Faidaen, according to the scenario, should be taking back.
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#102
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Mооnst@r
In scenario 5, in addition to the stuck Biara, the hero pool also freezes, just like in scenario 25: Tamika, Straker, Pelt, Nemor, and Effig. Ideally, they should attack the garrisons that Faidaen is supposed to retake according to the scenario.
Here, I'm not sure how it's supposed to work; should all the Necromancers attack all the garrisons? I'll check it out now.
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#103
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Rommy
Here, I'm not sure how it's supposed to work. Should all Necromancers attack all Castles? I'll check it out.
Each one goes to their own Castle and into the Elven lands. After the attack, their army will be significantly weakened, allowing Faidaen to destroy them on his territory. Maybe they should retreat to the Castle through their own Castles, or maybe they should just take the Castles and leave.
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#104
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Striker has the same issue in the console.
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#105
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I'm not sure, but after testing, attacking heroes always run to give their entire army to Orson. It looks like a placeholder – an addition of undead units, since they don't have a castle. And even if it worked correctly, on the second day, a hero arrives with an invincible army, and at the outpost, he loses at most a couple of skeletons. I think it's better not to change it.