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#143
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Fixmod_3.1 has been updated. I saw in green belly's map that he fixed a couple of bugs (one significant, the other minor). The minor one – I corrected the description of the creature ability "Poison Aura" from
This creature reduces "Attack" and "Defense" by -2, and "Morale" by -1 for all its neighbors, regardless of their affiliation. Undead are immune to this effect.
to
This creature reduces "Attack" by -3, "Defense" by -2, and "Morale" by -1 for all its neighbors, regardless of their affiliation. Undead are immune to this effect.
. There was also an option to change the debuff itself from 3 to 2, but using a file that contains almost all creature, hero, and other abilities just for one minor fix is unacceptable. The significant one – resetting the Barbarian's Education along with the parameters. Now, when resetting the Education, the Barbarian loses stats, just like all heroes of other races.
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#144
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Fixs_AllCampaigns has been updated.
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The script for the "Liberation" mission in the Mage campaign has been fixed (the script comes with the GOG version of the game).
GOG also provides additional files for the lighting in the "High Vampire" mission in the Ranger campaign. I wanted to replace them, but there are two xdb files with the same content, so it didn't work out. I removed "Fixed animations for the buffs of Agralil and Railag" from the mod, as it is not directly related to the bugs in the mod for all campaigns.
Unfortunately, the fix turned out to be microscopic.
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#145
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Updated Fixs_3.1
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The Hellhound texture has been replaced. A full-size (512x512) texture was found in the beta version.
Thanks to Lord_Leet for that.

The Hellhound texture is 256x256, as it should be for LOD models.

Before

After
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In reply to Mооnst@r
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#146
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Mооnst@r
Fixmod_3.1 has been updated.

Significant change - resetting the Barbarian's Education along with its parameters. Now, when resetting the Education, the Barbarian loses stats, just like heroes of other races.

So, are you saying that the Vanilla Barbarian had a "bug"? And that by using a Mentor, it was possible to reset the Education while preserving the acquired bonus stats?
Or did you mean something else?
«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»
In reply to Azmadon
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#147
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Azmadon
So, are you saying that the vanilla Barbarian had a "bug"? And by using a Mentor, it was possible to reset the Education skill while retaining the bonus stats gained?
Yes. Yes.
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#148
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Fixs_3.1 has been updated.
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On the screen, the mission completion with the result covers the entire screen with a shaded area (it was on 1024x768).
Thank you, Rommy.

Screenshots showing the difference.
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#149
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Fixs_AllCampaigns has been updated. Almost all of the fixes in this update, except for one, are the result of significant work and are credited to Rommy. HUGE thanks!
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All dialogue scenes in the campaigns and single-player scenarios have been fixed: lighting, animations, models, and texts have been replaced/translated from English to Russian.
The SmallSpecialArena_Grass_Custom arena for dialogue scenes has been replaced with the original one.
Russian voiceovers for dialogue scenes have been added for the original Heroes V campaigns. From RU_Movies, place the replacement files in Heroes of Might and Magic V - Tribes of the East/music/CS.
An alternative creature upgrade has been added for completing the optional quest of transferring artifacts in the Heroes V and Hammers of Fate campaigns (the same list of set artifacts as in Tribes of the East).
Fixed crashes involving Agrath and demon heroes attacking a castle in the fifth mission, "The Fall of the King," of the Queen campaign.
An alternative creature upgrade has been added for creatures fleeing from Agrath's army in the fourth mission, "The Ship," of the Devout campaign.
An alternative creature upgrade has been added for completing the optional dragon quest in the fourth mission, "The Ship," of the Devout campaign.
In the first three missions, "The Bait," "The Attack," and "The Invasion," of the Necromancer campaign, artifacts from the "Deadly Shadow" set have been prohibited on the maps and in the shops.
An alternative creature upgrade has been added for completing the optional quest "Raise 1000 Bone Warriors" and the main quest "Raise 20 Bone Dragons" in the third mission, "The Invasion," of the Necromancer campaign.
In the fourth mission, "The Ruler's Assassination," of the Necromancer campaign, Cyrus has been given the "Ring of the Sinner." Markel collects the entire "Deadly Shadow" set throughout the campaign.
Fixed Cyrus's parameters and spells, which were indicated but not added in the "The Ruler's Assassination" mission of the Necromancer campaign.
Fixed the optional quest with crashing Demon heroes in the third mission, "The Cult Servant," of the Warlock campaign.
Fixed a crash involving Biara in the first mission, "The Refugee," of the Ranger campaign.
Fixed the repeated attack on the elf castle in the third mission, "The Defense," of the Ranger campaign.
Fixed the optional quest "Elven Druids" in the first mission, "The Rebels," of the Frida's Dilemma campaign.
Fixed a crash involving Andreas in the second mission, "The Trap," of the Wolfenstein's Challenge campaign.
An alternative creature upgrade has been added to 14 main creatures (regular and upgraded) in the fourth mission, "The Brothers," of the Wolfenstein's Challenge campaign.
Fixed the optional quest in the first mission, "The Spy," of the Elia's Quest campaign.
Fixed the model of Railag to the original Heroes V model.
Fixed the model of Laslo to the original Hammers of Fate model.
Fixed the translation of the optional quest in the third mission, "The Meeting," of the Elia's Quest campaign.
Fixed the model of Alaric in the fifth mission, "The Climax," of the Elia's Quest campaign.
Added a cutscene at the end of the "In Search of Power" scenario.
Added a translation of the quests in the "Race Against Time" scenario.
Fixed the completion of the "Temptation" scenario.
Fixed the description of the quest "Raven Must Survive" in the "Island for One" scenario.
Added a translation of the quests in the "A Tear for Ossir" scenario.
All descriptions in the scenarios have had links removed. All maps, scripts, and other files for dialogue scenes and campaigns and single-player scenarios were taken from the latest patches (1.6 and 2.1) and added to the mod. Some mods for all campaigns use outdated files. Regarding the Railag model. In Heroes V, he has a red flag, and on the loading screen (pwl), he has a red flag. The model with the purple flag was added in Hammers of Fate, and we only play with it in one mission. Also, in Hammers of Fate, there is a main hero, Elia. Her flag was changed from red to purple (it remained red in battle), but on the loading screens, she has a red flag. Since I put the Railag model from Heroes V, I decided not to remove the flag fix for Elia from the mod. I can modify it so that when playing in the Heroes V campaigns, Railag has a red flag, and in Hammers of Fate (in one mission), he has a purple flag, but I don't see the point. I don't want to touch the hero or map file and get an inconsistency with the pwl for both Railag and Elia. The fixes for the magic wall (final battles of the fifth mission of the Mage campaign) and the texture of Shadia (dialogue scene of the ritual in the fourth mission of the Mage campaign) have been reworked. The "patched" version was done correctly. Separate mods for these fixes have also been reworked and re-uploaded. The mod with the h5u extension, so that it is in the same UserMODs folder as the mod for all campaigns. If instead of scenarios you see what is in the screenshot, it means that you have the mod for all campaigns and scenarios as separate files. Just place the Heroes V and Hammers of Fate scenarios in the Maps folder. P.S. I updated the mod.
Author
An alternative creature upgrade has been added for completing the optional dragon quest in the fourth mission, "The Ship," of the Devout campaign.
An alternative creature upgrade has been added for completing the optional quest "Raise 1000 Bone Warriors" and the main quest "Raise 20 Bone Dragons" in the third mission, "The Invasion," of the Necromancer campaign.
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#151
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Fixs_AllCampaigns has been updated.
Author
Added an alternate upgrade for creatures to complete the quest "Recruit 100 Archers" in the second mission of the Queen campaign, "Rebellion."
Borrowed it again from Rommy; thank you.
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#152
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Fixs_AllCampaigns has been updated.
Author
The SmallSpecialArena_Grass dialogue scene arena has been replaced with the original one. Also, the path to SmallSpecialArena_Grass has been restored in the first dialogue scene of the fifth mission, "The King's Sunset," in the Queen campaign.
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#153
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It was a bad idea to bring back SmallSpecialArena_Grass in the dialogue. The scenes with the Lords were broken because this arena was used there. For now, I've removed the mod, and I'll re-upload it later. P.S. I'm tired of this endless cycle of fixing the mod. All the fixes are still in effect. I've attached the mod. The dialogue scenes with the Lords are no longer affected.
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#154
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Fixs_AllCampaigns has been updated.
Author
For all dialogue scenes in the Campaigns and Scenarios of Heroes V, the original arenas have been added. Now, in dialogue scenes, there will be no half-naked landscapes, missing elements, or incorrect camera angles.
A tutorial (Show Tutorial) has been added for Heroes V.
Fixed the endless stomping of fleeing creatures (unicorns, elves, and pixies) in the "Ship" mission of the Devoted campaign.
Fixed the endless stomping of the Death Dancer in the "Liberation" mission of the Magician campaign.
Fixed the animations of Agrael and Railag's buffs. Due to several dialogue scenes, these fixes had to be reverted (the buff animation was interrupted).
Fixed the sound of Godric's capture animation.
Fixed the lighting in the final cutscene with Gilraen in the third mission, "Conquest," of the Devoted campaign.
Also, the endless stomping of horses (timings for decreasing have been added for all horses) in the fifth mission, "The King's Sunset," of the Queen campaign, the endless stomping of a unicorn (the timing has been increased by 1 second) in the "Triumvirate" mission of the Magician campaign, the delay for the sound of the meteor shower has been restored from 2 to 3, and the second sound with a delay of 7 has been restored in the "Archipelago" mission of the Ranger campaign.
Original files for the cutscene "Death of Markel" have been added. With one of the mods for all campaigns, there are distorted animations and a red aura on Markel. All of this has been fixed, and there are no errors in the console.

In AllDialogScenes.(DialogScenesList), in addition to all campaigns, all scenarios have been added. I don't know why, but videos from scenarios are not saved in the playlist, only videos from campaigns.

I will not write everything in the readme file regarding the dialogue scenes. There is "All dialogue scenes of campaigns and single scenarios have been fixed: lighting, animations, models, and texts have been replaced/translated from English to Russian."

P.S. Thank you, Rommy, for the next set of fixes.

P.S. Everything is fine with the removed dialogue scene "In Search of Power"; I was just tired and got confused, but I needed to add three files to bin/sounds.
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#155
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Fixs_AllCampaigns has been updated. The added scenarios in AllDialogScenes.(DialogScenesList) save the dialog scenes in the "Cutscenes" playlist. To do this, you need to complete one game day and, using the console @Win() or by completing the scenario in the usual way, finish the scenario. In some scenarios, "In Search of Power" and "Iron Throne," the dialog scenes are arranged differently; they do not end up in "Cutscenes." I fixed the errors in the addresses to these dialog scenes for the Warlord scenarios. The cut final dialog scene from "In Search of Power" is still flawed. It lacks several dialogs (jumps are visible in the scene itself), but they are present in the scenario's text files, and the Warlord should not be in the dialog scene. The scenario description is "The Demon Lord is dead! Who will rule Shio?...". The meeting between Wayer and the Warlord is pointless. It's clear why it was removed. Although in the first dialog scene, he is mentioned in a way that suggests he is not dead. It's some kind of nonsense. It makes sense to replace Kha-Belekh with Biara or to fix the cut dialog scene and change the scenario description. I removed it from the mod.
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#157
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Fixs_3.1 has been updated.
Author
Fixed the Dungeon effect glitch.
P.S. Thank you, fktifzobr@mail.ru

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