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Hello everyone. Perhaps some of you have wanted to find the beta version to explore it and see how Heroes 5 evolved. So, I was able to find that very Heroes 5 Open Beta Version (v 0.8) for you. Unfortunately, you won't be able to play it (unless you know how to bypass the Starforce protection), but you can explore its contents.
The contents of the beta:
– Early icons of all Knight heroes and 1 icon of a Demon hero.
– Early soundtracks and creature sounds (early sounds of Haven creatures are present (except for griffins), but for some unclear reason, not all of them are implemented).
– Different balance; for example, the absence of abilities like "Frenzy," or the fact that Ghosts, Undead, and Phantom Dragons had the "Ethereal" ability.
– And the atmosphere of Aksys. (Biographies of heroes, towns, and creatures).
If you're interested, write to me in a private message.
Sir Syddan
8 months ago
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Unfortunately, I can't download it – either it gets stuck in an endless loading loop or stops at 91%. Is it possible to upload it to Yandex Drive or Google Drive?
Unfortunately, I can't download it – either it's stuck in an endless loading loop, or it stops at 91%. Is it possible to upload it to Yandex Drive or Google Drive?
Try downloading it now.
Nameless Hero
8 months ago
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If anyone has had a chance to try the demo: how does the racial mechanic of the Dark Elves work? Is it the same as in the final version, or as originally planned, with two elements for upgrades and a combo counter?
Sir Syddan
8 months ago
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Lord_Leet, may you have good health!
Added 7 hours 51 minutes ago Nameless Hero
If anyone has had a chance to try the demo: how does the racial mechanics of the Dark Elves work? Is it the same as in the release version, or as originally planned, with two elements for upgrades and a combo counter?
I haven't been able to bypass Starforce yet, but I found some interesting information about cut buildings. Most of them were supposed to somehow enhance the special abilities of alternative classes. A lot of interesting things were cut from the League of Shadows, for example:
Altar of Elements: Supports Elemental Chains racial ability. Elemental chains in combat will deal additional damage even if not properly finished (though damage will be 4 times reduced).
and
Altar of Primal Chaos: Supports Elemental Chains racial ability. Elemental chains in combat will deal additional damage even if not properly finished (damage reduction is only half the normal).
This is the only information I found about the old elemental chains
Trade Guild: Sells Artifacts. At the beginning of each week gives some random resource. Buying artifacts from the guild increases city gold production and the amount/value of resources given at the beginning of the week (actual mechanics is not revealed to player). (may support second class "Trader"-related special ability).
In addition to everything else, the Trade Guild was also supposed to enhance a special ability for the second class - "Trader".
Treasure Dig Site: Gives randomly 5000-20000 flat GP and +2-5 of each resource except wood and ore (randomized at the map start). City gold production is halved. (may support second class "Digger" special ability).
A new building that randomly gave 5000 to 20000 GP (whatever that means) and 2 to 5 rare resources, but reduced gold income by half. And also enhanced some "Digger" ability.
Hall Of Intrigue: Harms other players wealth and randomly destroys 2 city buildings on enemy player capturing this city. Knowledge of all Warlocks is increased by 1 (cumulative with other castles). (may support second class "Spycraft" special ability).
In addition to increasing knowledge, the building was supposed to reduce income (I suppose that's how "wealth" can be translated) and destroy 2 random buildings in the hero's castle when capturing a city with the Hall of Intrigue. I can imagine how unpleasant it would be to capture a city of the League of Shadows
Other Factions also have something similar (like the Order of Fire in Inferno, for example), but the League has a lot of very interesting and unrealized ideas.
}{0TT@6bI4
8 months ago
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We don't post download links in public to avoid any potential issues with Ubisoft regarding the forum. If you're interested, please send a private message to the author!
We don't post download links in public to avoid any potential issues with Ubisoft regarding the forum. If you're interested, please send a private message to the author!
I haven't managed to crack Starforce yet, but I found some rather interesting information about cut buildings. Most of them were supposed to somehow enhance the special abilities of alternative classes. A lot of interesting things were cut from the League of Shadows, for example:
Altar of Elements: Supports Elemental Chains racial ability. Elemental chains in combat will deal additional damage even if not properly finished (though damage will be 4 times reduced).
and
Altar of Primal Chaos: Supports Elemental Chains racial ability. Elemental chains in combat will deal additional damage even if not properly finished (damage reduction is only half the normal).
This is the only information I found about the old elemental chains
Trade Guild: Sells Artifacts. At the beginning of each week gives some random resource. Buying artifacts from the guild increases city gold production and the amount/value of resources given at the beginning of the week (actual mechanics is not revealed to player). (may support second class "Trader"-related special ability).
In addition to everything else, the Trade Guild was also supposed to enhance a special ability for the second class - "Trader".
Treasure Dig Site: Gives randomly 5000-20000 flat GP and +2-5 of each resource except wood and ore (randomized at the map start). City gold production is halved. (may support second class "Digger" special ability).
A new building that randomly gave 5000 to 20000 GP (whatever that means) and 2 to 5 rare resources, but reduced gold income by half. And also enhanced some "Digger" ability.
Hall Of Intrigue: Harms other players wealth and randomly destroys 2 city buildings on enemy player capturing this city. Knowledge of all Warlocks is increased by 1 (cumulative with other castles). (may support second class "Spycraft" special ability).
In addition to increasing knowledge, the building was supposed to reduce income (I suppose that's how "wealth" can be translated) and destroy 2 random buildings in the castle of the hero who captured the city with the Hall of Intrigue. I can imagine how unpleasant it would be to capture a League of Shadows city
Other factions also have something similar (like the Order of Fire in Inferno, for example), but the League has a lot of unrealized interesting ideas.
I hadn't heard about these cut (or rather, planned) buildings before. Thank you for the tip. But I read about the original racial mechanics of the League of Shadows back in 2011, while browsing old discussions from late 2005 and early 2006. In the released version, the mechanics were, let's just say, castrated. But on the other hand, the original one would probably have to be balanced for a long time. In the end, it would all come down to the fact that it would be useless. I hope that one day the modders will bring it back. P.S.: GP most likely means gold production or gold points. But definitely not greedy peasants;)
Kayfenok1
7 months ago
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Hello everyone. Perhaps some of you have wanted to find the beta version to explore it and see how Heroes 5 evolved. So, I was able to find the Heroes 5 Open Beta Version (v 0.8) for you. Unfortunately, you won't be able to play it (unless you know how to bypass the Starforce protection), but you can explore its contents.
Please share the beta.
Kayfenok1
7 months ago
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Maybe I'm blind, but I can't find the beta version of Isabella in the game files. Is there anyone with sharp eyes who can help?
AstralLein
7 months ago
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It's not there. The content in another thread was checked. There are various Railags and Agrailas, but no Isabel.