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Lord_Leet, may you have good health!

Added 7 hours 51 minutes ago
Nameless Hero
If anyone has had a chance to try the demo: how does the racial mechanics of the Dark Elves work? Is it the same as in the release version, or as originally planned, with two elements for upgrades and a combo counter?

I haven't been able to bypass Starforce yet, but I found some interesting information about cut buildings. Most of them were supposed to somehow enhance the special abilities of alternative classes. A lot of interesting things were cut from the League of Shadows, for example:

Altar of Elements: Supports Elemental Chains racial ability. Elemental chains in combat will deal additional damage even if not properly finished (though damage will be 4 times reduced).

and

Altar of Primal Chaos: Supports Elemental Chains racial ability. Elemental chains in combat will deal additional damage even if not properly finished (damage reduction is only half the normal).

This is the only information I found about the old elemental chains

Trade Guild: Sells Artifacts. At the beginning of each week gives some random resource. Buying artifacts from the guild increases city gold production and the amount/value of resources given at the beginning of the week (actual mechanics is not revealed to player). (may support second class "Trader"-related special ability).

In addition to everything else, the Trade Guild was also supposed to enhance a special ability for the second class - "Trader".

Treasure Dig Site: Gives randomly 5000-20000 flat GP and +2-5 of each resource except wood and ore (randomized at the map start). City gold production is halved. (may support second class "Digger" special ability).

A new building that randomly gave 5000 to 20000 GP (whatever that means) and 2 to 5 rare resources, but reduced gold income by half. And also enhanced some "Digger" ability.

Hall Of Intrigue: Harms other players wealth and randomly destroys 2 city buildings on enemy player capturing this city. Knowledge of all Warlocks is increased by 1 (cumulative with other castles). (may support second class "Spycraft" special ability).

In addition to increasing knowledge, the building was supposed to reduce income (I suppose that's how "wealth" can be translated) and destroy 2 random buildings in the hero's castle when capturing a city with the Hall of Intrigue. I can imagine how unpleasant it would be to capture a city of the League of Shadows

Other Factions also have something similar (like the Order of Fire in Inferno, for example), but the League has a lot of very interesting and unrealized ideas.

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