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Posts from Pursuit of the Sun 1.2

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In reply to Граф Орлов
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#16
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Count Orlov
Reserve

Added 13 minutes ago
Maybe I'll adjust the balance, since we're already at it, but not for sure.

Added 1 minute ago
Don't you remember the stats of the gear?
The healer set seemed to give a bonus to Intuition when calculating the specializations of the healer and alchemist.

And the village set was like a copy of the commoner set. Only it also gave -1 to Charisma.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#17
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Zurich seems to be doing well, just needs a few more points in intelligence.
Author
Original quote
I didn't save mine 😔

Alex, could you spin the wheel and then decide whether to continue with the old character or create a new one? 👴
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария
In reply to Граф Орлов
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#18
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Count Orlov
Lost Tifa's spellbook, Cassius's portrait, and the latest changes to stats and inventory. Oh dear.
I'll connect later. Although, it's unlikely that it's in the cache. I mostly had the latest pages and the first one saved.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#19
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Voldemar Ognerukiy
A fanatical worshipper of Fire from Aldor-nera. A determined (5 HP) incinerator (5 ATK) of enemies, distinguished by his literacy (5 ATK) and exceptional agility (6 ATK). However, purifying flame (10 ATK) is also very useful for friends and himself.
He treats women normally, but nevertheless believes that he "didn't find his 'pod'" in the trash, and therefore he doesn't intend to "stick it anywhere."
In addition to his sword, helmet, and armor, he carries a boot knife (just in case), writing supplies, an amulet of "Nishamnet", and a fireproof, waterproof bag.


Even across the sea, among the descendants of those who were branded as cowards, the faith in the power that made man human still lives on. The name of this power is Fire! The great gift of the Emperor, the Messiah, sent to mankind by the Father-Sun.
The Emperor sacrificed himself for the people, and the true calling of a brave man is to carry His guiding flame into the future, dispelling darkness and defeating the spawn of true evil.

Voldemar was born into a family of Fire worshippers, whose ancestors once fled to an unknown island, now known as Aldor-nera. Not out of cowardice, not at all! But only to bring the light of their hearts to a new, cold, dark land.
Alas, over time, the Fire on the island remained the faith of only a few. The religion chosen by most of the refugees turned out to be more antagonistic to Fire than similar to it.
And Voldemar despised them... he despised the people of Aldor-nera, because they rejected the Emperor's flame in favor of sacrifices and the mercy of insignificant spirits. Spirits that should be destroyed! Burned! Cleansed the island of their harmful influence.

Once, Voldemar was left alone... the last of the lineage of fleeing fire worshippers. He still hoped to show an example to at least the inhabitants of his native village with his flame and good deeds, but... in the end, he failed.
As, however, with continuing the lineage, because the woman with whom Voldemar was in a relationship for some time turned out to be not only a loose woman, but also a follower of dark forces, who intended to defile the fiery gift of the then-naive young man,
and at the same time, drain it dry, prolonging her life at someone else's expense. With great difficulty, Voldemar deciphered the intentions of his beloved and defeated the priestess of darkness in a fierce battle. And after that, he finally became disillusioned with Aldor-nera...

Realizing that he alone could not ignite the true Fire on the island with his modest forces, Voldemar went to Arran. And for some time now, he has been living in a small, modest house near the walls of Dismal. His goals have not changed: to carry the Fire and defeat darkness.
This is the creed of a true descendant of the Emperor's blessed lineage.

For some damn reason, I saved a quote from Astral. As if my lizard intuition told me that it would be needed. I should have listened more carefully to my intuition and saved the whole topic...🤣
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Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
In reply to kcfgogbfalgfl
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#20
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Saraba
Zurikha seems to have everything right, just missing one point of intelligence. And I didn't save mine 😔

Alex, can I spin the wheel first and then decide whether to continue with the old character or create a new one? 👴
Nope... For Zurikha's sake, at least three NPCs have already been introduced. 
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#22
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My childhood was difficult, as it probably was for many, especially in the north. But while for most people these hardships were similar and people could understand each other, so to speak, walk a mile in someone else's shoes, since those shoes were akin to their own, in my case it was different. Due to my origins, people treated me with contempt, and my peers even worse — at times it escalated to all sorts of bullying and even beatings. Although outwardly I differed little from the majority, perhaps only being a bit paler and having a couple of hidden peculiarities. But that was enough. And all because I was raised by my mother, and I didn't really have a father. Well, he existed, probably — at least he must have, since I was born — but who he was... I personally never found out, and I don't think anyone else did either, including those who judged me based on that fact or even rumors about it. After all, people couldn't have drawn such conclusions merely from my appearance... or could they? Be that as it may, people love to gossip, and any interesting tidbit for the average person spreads quickly, regardless of its truthfulness.
 Little changed with age, so I decided to start searching for ways to change people's opinions. That's how I ended up at the doors of the church, seeking the warmth it promised. Where else can one be more equal than among like-minded believers united by one truth and striving toward the light? Yes, within that community it is so, but beyond its borders everything remains as before, and words cannot fix that. But since one cannot influence the surrounding reality, the only option is to try to shield oneself from it. Not physically, of course, but more cunningly.
 Learning magic was not easy, but in the end I achieved some results, which I almost immediately put into practice. My joy knew no bounds. At first I used my powers only out of necessity, but over time my caution dulled, which led to a turning point in my life. One evening, when the town was celebrating a local holiday, I decided to suggest to a girl I fancied that she found me attractive and that I wanted us to get to know each other better. But something went wrong — she didn't succumb to the influence and called her boyfriend, and he called his friends. And of course that whole crowd didn't gather for conversation. I don't know how that evening would have ended if help hadn't arrived in time. At first glance he looked like a vagrant, but only until he threw off his hooded cloak. Beneath it was a tall, stately, handsome, and above all strong man. He had no trouble scattering all those village fools who had decided to attack me. At that very moment I realized this was no ordinary man. He was chosen and sent by someone or something, and I had to learn the secret of this stranger's divinity, or perhaps even learn something from him, for it was obvious we hadn't met by chance.
 Several years have passed since our acquaintance; during that time I have somewhat improved my magical abilities while gaining wisdom from my mentor, who also introduced me to the void. He explained that all other beliefs and deities are incapable of encompassing the entire essence of the universe, and are therefore limited in their ability to influence it. It's like an egg in a glass of water, where the egg is our world and the glass is the Father-Sun, who influences us through the water. But what surrounds the glass itself, and who influences it? That is the void. Everything that exists is within it, meaning nothing exists outside it. Perhaps I muddled the metaphor about the egg a bit, but the gist was roughly that. I remember it precisely because after our conversation I sketched out that worldview. Yes, I unexpectedly discovered a talent for art in myself. Right after that fight and our meeting, by the way. That too is probably a gift from above. It's just a pity that we usually travel light and I have to part with my paintings. Though I did keep a couple with me. I can show you, if you like. Actually no, he'll be here soon, so it's time for us to say goodbye. It was a pleasure meeting you and sharing the story of how I met Sandar. And now you must be going. — The sorcerer patted the back of the shabby-looking man sitting with him on the bridge, after which the latter jumped into the raging stream flowing beneath them. Aidan watched the helplessly flailing body drift away into the distance, then stood up, brushed off his trousers, and went about his business.




Sandar

Gender — M
Origin — North (+3 to strength and endurance, +50% resistance to elemental damage and negative effects, peaceful activities are less effective. Free berserker specialization.)

Conviction — Void (The character takes no damage to health or sanity when idle. Any negative effect on him has a (will*3) chance of having no effect. Immunity to mind-affecting effects)

Wheel:
Handsome (the character is very attractive)
Scum (-4 to authority and charisma, no starting capital or equipment)
Great warrior (free combat specialization devised by the player, +8 OU for it)
Loyal companion (the player has the right to create a second character)
Mage (access to specialization)
Cursed (with a 10% chance, any action, including peaceful ones, is doomed to critical failure)
Prophet (the character can receive a hint from the GM on any question once per phase)

Attributes:
Strength 5 (+6 from north and berserker and bm)=11
Endurance 5 (+3 from north)=8
Reflexes 5
Intellect 5 (+1st)=6
Will 5 (+5 from start and bm)=11
SP 3 (+2 from mobility)=5

Skills:
Aggression
1. +10 to accuracy, +25% (multiplicative) to BB damage x3
2. Attacks take 1 point of sanity from the enemy x3
3. Additional attack x3

Mobility
1. +2 to SP x2
2. +10 to evasion and +5 to initiative x2

Berserker (+2 to strength, the character uses the strength parameter instead of etiquette and endurance checks.)
1. +100% (additive) to melee damage, -5 to evasion x3

Mage
Negation — The caster avoids (will/2) physical attacks. x4

Battle Magic (+1 to strength and will)
Body and Spirit
+1 to evasion and accuracy, +5% to damage per unit of will x3
Soul Strike
Punches with fists, gloves, and brass knuckles deal an additional (will*5) magical damage and take 1 sanity x5
Premonition
The character gains an extra turn at the start of combat and immunity to stealth attacks x3
Leap
The character instantly moves up to 15 tiles, ignoring all forms of control x3

Inventory:




Aidan
Gender — M
Origin — Half-breed (+1 strength +1 endurance +0 reflexes -2 intellect +2 will)

Conviction — Void (The character takes no damage to health or sanity when idle. Any negative effect on him has a (will*3) chance of having no effect. Immunity to mind-affecting effects)

Attributes:
Strength 6
Endurance 6
Reflexes 5
Intellect 3 +2=5
Will 7 +3=10
SP 3

Skills:
Literate
The character can read and write x5

Artist
The character can paint pictures based on encountered characters or experienced events. Paintings are expensive and, once completed, grant bonuses to the artist as well as the owner. x6

Sorcerer
Mind Reading
The character obtains any information from the target's mind. Will vs sanity x4
Suggestion
Allows suggesting a thought or obsessive idea to the target. Will vs sanity x4
Soul Healing
Restores (will) sanity x3
Body Healing
Fully restores health outside of combat x3

Inventory: sorcerer-artist clothing (can be two different outfits), cloak, drawing supplies (and writing supplies, of course), several drawings (one depicts Sandar, another is a parody of a battle mage. If needed, I can insert pictures), sorcerer's book, money, healing potion (or something similar), void symbol on a chain, knife, bandages.


heh, I'm not the last one now 😎
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Be strong. Believe
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#23
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By the way, Alex, do you still have my magic build saved? Because I don't. Although I remember the second level of Spirit and Body, it gave +0.5 to spell power and +10 HP per 1 point of Will.
And what do you think, does 10 accuracy from Aggression make a difference, or is it fine without it? Because Ment suggested switching to Body and Spirit...

And if needed, I have the last (or maybe not) answer for Nebku.

Be strong. Believe
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#24
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Characters
Amadeo, the bard
Raimund Mark, the constable
???, the Academy clerk
Oswald, the sheriff
Arno, the Fire preacher
Gautier Lalen de Charny, the Crimson Knight
Gas, the healer in the baths
Regin Unni, the burgomaster
Key Camille, the seneschal
Jurgen Wolf, the head of the Academy
Adalhard du Charolais, the regent
Fredegonda du Charolais, the regent's wife
Geoffroy du Charolais, the Marshal of Arran
Melody, the flutist
Gunnlaug, the harpist
Sigurd Ozriksson, the Northern Jarl
Ida Gui, the daughter of Viscount Osbert
Sigeber, the veteran of fist fights
Thorstein Ragnarsson, the Northern merchant
Amalia, Cassius's slave
Gita, the witch
Rigobert, the sergeant
Valerich "the Young", the guard
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#25
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What I have:

A post with a list of Dismal locations
Cassia's Charmers
Legran Merchants
Silentia Merchants
A post with armor upgrades
Northern Merchants
A post with the market
A post with a list of NPCs

Pages 66 to 84



Added 5 minutes ago
But, the versions of the pages may be incomplete. Magic of Arca was added not so long ago, but I don't see it yet.

Added 2 minutes ago
Found the Alchemist
Doctor 3
Volkdemar's friends' Charmers
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
In reply to Граф Орлов
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#26
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Count Orlov
It hasn't been saved, but I think I can restore it from my profile.

Added 1 minute ago
I suggest changing it to Creation/Destruction... It's a shame that these skills didn't get to be used in any of the expansions.
I don't have enough points, because Aggression costs 3, and Creation/Destruction costs 4.

I remembered, there was also Fist of Death. I don't remember how much it cost and what debuffs it gave, except that it was used together with Destruction and Annihilation.
By the way, does Leap spend a spell point?

Be strong. Believe
In reply to Граф Орлов
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#27
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Cassius Aurelius

The cellar of the ancient estate of the House of Aurelius stretched beneath the earth like a separate world—gloomy, saturated with dampness and the brilliant echo of long-gone days of glory. Narrow vaults of darkened stone supported a heavy ceiling upon which the reflections of dim torches danced lazily. The flames trembled from the draft, and every gust of air made the shadows on the walls come alive—bending, whispering, and threateningly extending clawed silhouettes.

Along the main passage stood rows of massive barrels bound with iron hoops. Marks of time were visible on their sides—traces of moss and dark stains of wine seeping through cracks. On the walls, between the wooden vessels, ran strips of strange symbols written in something red directly onto the stone. They seemed to pulse under the torchlight—flashing then fading, as if they were breathing. But the gaze of anyone who dared descend here was inevitably drawn to the far hall. There, in the gloom, stood torture devices—wheels, racks, iron cages, and spiked chairs. Some appeared recently used: fresh marks were visible on the armrests, and brown stains had clotted on the floor. The air was heavy with a mixture of old wine and rust, and it was hard to tell which was more prevalent—the alcohol or the pain.

In the center of the hall, in the half-light, stood a tall bed with a velvet coverlet; like a relic of old times, it recalled the former greatness of its previous owners. Above it, swaying quietly on chains from the ceiling, was a figure—a beautiful naked young girl with long dark hair, a narrow waist, and wide hips. Her arms were held by cool metal, and her eyes were hidden by a thick blindfold. She breathed barely audibly, as if the darkness itself did not wish to disturb her peace. Suddenly, a quiet splash sounded from the darkness, and a stream of ice-cold water crashed down upon her. The air filled with the sound of a sharp intake of breath—trembling, half-stifled. Her heart beat fast; fear rang in her ears. Seeing nothing, she frantically tried to catch even one sound capable of explaining where she was. Drops ran down her cheeks, cold seeped under her skin, and every breath echoed with the pain of own incomprehension. In the darkness, it seemed as if the cellar walls were breathing along with her, and somewhere amidst the echoes, footsteps were heard. Steady, confident, too calm for this place. The girl held her breath, listening intently. Each new sound brought the invisible guest closer until finally, a quiet rustle of fabric and the creak of chains were heard nearby. She shuddered when someone touched her face. Fingers—cold, confident—reached for the blindfold. For a moment everything around froze, and only drops from the ceiling counted the seconds. Then the knot loosened, and the tight fabric fell from her eyes. The torchlight slashed across the pupils of green eyes, and the world collapsed in a whirlwind of fire and shadows. Before her stood a man—tall, with dark brown shoulder-length hair, soft facial features, and the gaze of gray eyes that conveyed calmness and something unsettling, almost otherworldly. He was about thirty, but a weariness lurked in his eyes, as if he had lived an entire lifetime. In his hands, he gripped a whip with many tails.

She recognized him immediately—that look, that sad expression on his face, as if woven from deception and charm. The last thing that surfaced in her memory was the warm light of a tavern, laughter, light conversation, and a cup of wine reflecting the fireplace flame. Then—emptiness. Now, in the cellar, the echoes of that evening seemed like a distant dream. He looked at her without words, and his silence became more terrifying than any threats. Tension hung between them, thick as fog.

- Sweet. Too sweet to go unpunished, - the man said, taking the girl by the chin and peering into her beautiful face.
- AAAAAAAA! HELP ME! HELP ME!!! – the beauty's screams echoed loudly through the half-empty halls of the cellar.
- Scream. It won't help. No one will hear you here.
- NO! I BEG YOU! PLEASE DON'T! MY FATHER! HE WILL PAY! – she stammered.
- Pay? I have no need for pork fat.
- No! He is rich! I am the daughter of a duke! Not a peasant! I always lie like that so that...

The man struck her with the whip so that the blow landed on her buttocks. Her speech dissolved into darkness, and a sweet and tender moan soared into the air—a mixture of pain and pleasure. This made him smile slightly.

- There is so much pleasure in pain... - the man spoke softly.
- No... please, my father...

Another blow and another moan. The evening was only beginning.

The autumn wind rustled in the crowns of thinning trees, carrying away the last golden leaves that swirled around a lone figure on horseback. The Knight sat motionless, as if carved from stone, and his gaze was fixed on the estate burning in the distance—once the proud home of his lineage, now turned into charred ruins. The reflection of the fire danced in his eyes, and disappointment, helplessness, and a quiet madness shimmered in those reflections. Smoke stretched toward the sky like a funeral prayer, and he kept watching until he realized—in this flame, not only the past had burned, but he himself. Then the Knight exhaled heavily, looked away, lightly touched the reins, and the horse, snorting, moved away along the deserted road, leaving behind only the rustle of leaves and the dying light of the fire.

That day Cassius went too far. Usually, he never drove women to such a state. For he loved beauty unimaginably and did not want to spoil it. But something drove him into a maniacal frenzy. He killed Laura. As it turned out, she truly was the daughter of a duke. And if Cassius, the son of a bankrupt baron, was "forgiven" by the timid local folk for dishonored, whipped, and slightly cut peasant girls, or tortured-to-death vagrants from the offending rabble, no one intended to forgive the murdered daughter of a duke. The people of her father came for him, along with all those who wished to join in the punishment of the overreaching aristocrat. Fortunately for young Aurelius, a secret passage from the cellar of the burning estate led him into the forest. And the remnants of former wealth and greatness, hidden in his grandfather's crypt, would serve as starting capital for a new life. "A new pain," the Knight thought to himself, gazing at the endless horizon that promised only pain, despair, and hopelessness.

Wheel

S: +10% to damage, +1 to sanity when dealing damage
Healthy: +5 to endurance
Nimble: +5 to reflexes
Disease, ulcer: food provides no bonuses, alcohol reduces health, -1 sanity daily

Gender: male
Origin: Legran, +1 SP for combat specializations, victory in battle gives +1 to a random characteristic
Conviction: Cult of Pain, Character restores sanity when taking damage | Character's HP is doubled

Characteristics

Strength: 6 (+1 from XP)
Endurance: 13 (+1 from XP, +5 from Wheel, +2 from Knight)
Reflexes: 10 (+5 from Wheel)
Intelligence: 8 (+3 from XP)
Will: 5
SP: 3

Specializations and Skills

28 UP (+8 from intelligence)

Literate: Character can read and write x5
Knight: Character knows how to fight mounted, use a shield and heavy armor, receives +2 to endurance and +2 to etiquette
1. Character receives +5 to checks against any negative effects during combat; taking damage, including magical, does not affect sanity x3
2. Character takes 10 units less damage from any attack (calculated before armor and shield deduction) x3
3. Character receives +0.5 to accuracy and evasion per unit of strength x3
4. Accuracy and evasion parameters in one-on-one combat are increased by 1.5 times x4

Weapon Specialization:

Shield
1. Character is able to use a shield. Block chance is determined by the shield x3
2. Block chance is increased by 1.5 times x3

One-handed weapon
1. Additional attack x4

Inventory

1. Ancestor's armor, black as night
2. Helmet in the shape of a falcon's head
3. Cloak, red as blood
4. Steel medium shield with a faded family crest depicting a falcon fallen into a thorn bush
5. Cat-o'-nine-tails (the handle is shaped like a beautiful naked woman whose hair turns into the whip's tails)
6. A few health potions (if possible)
7. Dagger
8. Boot knife
9. Some gold (if possible)
10. Personal sword "Herald of Pain"



11. Small medallion with a portrait of a girl and the inscription: "Laura" on the back

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#28
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Cassius's latest post:
-- First, tell me more about your lands, Baron. Castles, vassals, movable property, and other mundane aspects of life.
- Former lands. It's not a very happy story. After departing for the Void, my father left our lands in a rather poor state. The castles were sold during his lifetime, the serfs and vassals scattered, the estate fell into disrepair, and the treasury was almost empty. I was too young and foolish to fix anything. I only had the sense not to make things worse. Later, as I grew older, I began to gradually restore the former glory. My beloved helped me with this. However... it was not meant to be. Everything burned to the ground, including her," - although Cassius embellished the story, the thoughts of Laura added an emotional component to his speech, making the story much more believable. - And now I am here. A miraculously surviving wanderer, albeit of noble birth.

Latest replies from Yaschur, Revan, and Heroist
Saraba
The performance was indeed quite good.
Returning to her seat, the alchemist suddenly remembered that she sometimes had to prepare a remedy for cockroaches because clients suffering from them categorically refused to use spiders and other natural enemies of these insects. I wonder what this cockroach in armor would prefer - to be eaten or poisoned?
Gauthier returns to the table.
-- My brother told me everything. Imagine, almost last! Did he think I would abandon him? Or that I would refuse the most daring venture since the Empire? Pfft. Of course, I will go on the expedition.

Added 2 minutes later
Evil Yaschur
- I see... What are the plans for now? Are we just sitting here and watching?
-- Or one of us can check out the brothel... -- Arno pondered. It is unlikely, but possible, that people are being lured from there as well. -- Do you know anyone there?

Added 1 minute later
Hargen can, in principle, leave the next day.

Latest replies from Tife:
Happy Life
- Such an offer from you is worth a lot. I'm not in a hurry," he nods. - That would be wonderful.
-- Feel free to ask. There are too few musicians in this world to let talent go to waste.
-- I swear, he has a grudge against me," Amadeo, who finally returned his lute, returns to the orchestra, as usual, with a goblet in his hand. -- I just don't understand why. But let's give the scoundrel credit - he has a good ear. Okay, let's get back to the program. Gunnlaug, are you ready?
-- Like, f***ing never. Let them start crying.
Happy Life
- Maybe he has his eye on "madame," that's why he's nervous," the abomination didn't see who they were talking about, but the assumption was probably correct. - Let's play.
The instrument is resolutely seized, eyes intently follow the feasting, the strings pause for a few brief moments, preparing to inflict damage on sanity.
Astral seems to have posted his last reply in the general topic.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#29
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Status:
Zurikha
60/60, 17/18, 🍙+
Casts 4/4
Day 3
Ottar 143/143, 8/12, 🍙-
Casts: 3/3
+2 to etiquette until the end of the phase
Day 6
Cassius 655/655, 8/12, 🍙+
Day 5
Voldemar 161/141, 24/24, 🍙-
+2 to etiquette until the end of the phase
Casts 6/6
Day 5
Hargen 161/161, 13/13, 🍙+
+2 to etiquette until the end of the phase
Day 5
Tifa 40/40, 22/22
Casts 6/6
Day 4
Sandar 201/201, 23/23, 🍙+
Casts 6/6
Day 4
Aidan 121/121, 20/20, 🍙+
Casts 5/5

E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#30
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I'll take a look at the alchemist and other things shortly 
Author

Characters
Amadeo, bard
Raimund Mark, constable
???, Academy clerk
???, sheriff
Arnaud, preacher of Fire
Gautier Lalain de Charny, scarlet knight
Gas, healer at the baths
Regin Uni, burgomaster
Kay Camille, seneschal

Author

Decent Clothing
1 silver
Healer's Robes
2 silver
The character's profession is obvious to everyone
+1 to Intelligence for Alchemist and Medic skills
Superior Comfortable Clothing
12 silver
+1 to Strength, Reflexes, and Endurance
Luxurious Clothing
12 silver
+1 to Intelligence and Willpower
Traveler's Boots
6 silver
+1 SP
Hood
5 copper
+1 to Stealth
Plain Cloak
5 copper
+1 to Stealth
Warm Woolen Cloak
2 silver
-10% cold damage
Fur Cloak
8 silver
+1 to Endurance, -25% cold damage
Leather Gloves
5 silver
+1 to Reflexes
Hunter's Belt
8 silver
Using consumables does not cost an action. Holds 6 consumables

Author
Merchant Quarter
Legrand Merchants
Silentia Merchants
Northern Merchants
Market 1
Academy
Baths
Author

Northern Merchants
"Icebreaker"
Medium Armor
+2 to Strength, Willpower, and Endurance
+25% Defense, +25% cold defense
Immunity to all forms of paralysis, slow, and control in combat
10 gold

Round Shield
Block (MB): 20%
Block (RB): 40%
+10% defense
5 silver

Dreadful Horned Helmet
Useless in combat, -2 to Etiquette and Charisma, the character's insanity is obvious to everyone and their presence reduces sanity (in combat -1 per round) 
5 silver

Northern Helmet
+5% defense, 25% chance to protect from decapitation
5 silver

Ornate Northerner's Amulet
??? 
5 silver

Northern-Style Adornments
+1 to Endurance and Willpower
1 gold

"Skofnung"
One-handed sword
Strength: 7
Damage: 80
+20 to accuracy
Takes a full action to draw the blade
-1 attack per round
Cannot be blocked, parried, ignores chances to completely avoid damage
10 gold

"Egil"
One-handed axe
Strength: 8
Damage: 60
-4 to accuracy
Each attack has a chance (Strength*2) to sever a limb or head from the enemy
2 gold

"Punch"
Two-handed spear
Strength: 8
Damage: 50
Ignores 75% armor
4 gold

"Cormac"
Two-handed bearded axe
Strength: 9
Damage: 100
-6 to accuracy
The merchant claims the axe is cursed and will part with it for a symbolic price of 1 gold

Bitter Herbal Ale
+1 to Strength and Endurance until the end of the day, 5% chance permanent, restores sanity
5 copper per unit

Jerky
Does not spoil
3 copper per unit

Whale Blubber
Used as fuel and food, +20% cold defense and -2 to Etiquette if smeared with it
5 copper per unit

Slaves
For every taste and budget

Added after 2 minutes
-- We also have magical swords, -- the bearded merchant sees Cassius examining Skofnung. -- But they cannot be sold. Only given as gifts. 

Added after 35 minutes

HeroistThen maybe I should look at some more weapons in the same area, if there's anything.

The master weaponsmith explains that all the worthy pieces have already been bought up, but they are always ready to craft something to order. 
Basic One-Handed Weapons:
Dagger
Damage: 25
Critical hit and sneak attack damage is doubled

Sword
Damage: 35
+4 to accuracy
4 silver

Axe
Damage: 45
-4 to accuracy 
Successful attacks reduce SP by 1 for one turn. Stacks
2 silver 

Mace
Damage: 35
Evasion -4, ignores 35% armor
2 silver

Pick
Damage: 40
-4 to accuracy and evasion
Ignores 50% armor
4 silver

Basic Two-Handed Weapons:
Sword
Damage: 50
Accuracy: +6
6 silver

Axe
Damage: 75
Accuracy: -6
Successful attacks reduce SP by 1 for one turn, -1 sanity on attack. Stacks
6 silver

Mace
Damage: 50
Evasion: -6
Ignores 50% armor
6 silver

Basic Pole Weapons
One-handed spear
Damage: 30
2 silver

Two-handed spear
Damage: 40
+1 to range
3 silver

Halberd
Damage: 70
+1 to range
-8 to accuracy
Ignores 25% armor
6 silver

Additionally, for 3 silver each, you can request:
Balance Improvement
+4 to accuracy
Damage Improvement
+5 to damage
Special Improvement
+5% critical hit chance
Decoration
+2 to Etiquette

Here you can also get a professional blade sharpening (+5 damage for 20 attacks) for 3 silver and have a weapon made to individual specifications

Author

The guild master is currently speaking with a knight of wealthy appearance, and Hargen is met by one of the ordinary masters. 
Polishing Medium and Heavy Armor
4 silver
+1 to Willpower and +2 to Etiquette 
Decorating Armor
4 silver
+2 to Etiquette and Charisma
Reinforcing Light and Medium Armor
4 silver
+5% defense
Reinforcing Heavy Armor
6 silver
+5 and +5% defense
Crafting Armor
Price depends on desired quality. From 10 silver for light armor, from 15 for medium, from 20 for heavy
Buying Armor
Depends on quality

Author

Silentia Merchants
Crossbow Master's Shop
Alchemist's Shop
Bookshop
Wine Shop
Clothing Merchant's Shop:
Exquisite Dress (F): 2 gold
+4 to Etiquette,
Black: +2 to Willpower
Colored: The character may use the Charisma attribute instead of Etiquette in dialogues

Exquisite Doublet (M): 2 gold
+4 to Etiquette
Black: +2 to Willpower
Colored: +1 to Strength, +1 to Endurance

Priest's Mantle 
Void: +5% chance to avoid a negative effect
2 silver
Cult of Fire: +2 fire spells per day, +20% damage for them
1 gold
Cult of Father-Sun: Defense does not cost an action
1 gold

Gold Ring with Gem: 4 gold
+1 to a chosen attribute

Earrings (F): 4 silver
+1 to Charisma and Etiquette

Gold-Embroidered Cloak: 4 gold
+5 OU for an existing skill 

Author

Legrand Merchants
"Antaer"
One-handed hammer
Strength: 4
Damage: 35
Ignores 40% armor
+1 to Reflexes
Alternative attack: Decapitation
One attack per round, -50% accuracy, triple damage, chance (Strength vs. Endurance) to kill the enemy instantly
8 gold

"Werner"
Falchion
Strength: 6
Damage: 50
+2 to Willpower and Endurance
In combat against superior forces, Damage: 75
8 gold

"Agnet"
Strength: 6
Light Spear
Damage: 35
+1 to attack range
+2 to Endurance
In hopeless situations grants additional bonuses (roughly similar to the effect of luck points from the previous one) 
8 gold

"Alaria" 
Two-handed sword
Strength: 8
Damage: 55
Fire damage: 50
+6 to accuracy
Grants its wielder the ability to resurrect once per game with a change of alignment
8 gold

"Weserod"
Longbow
Strength: 8
Damage: 100
Range: 10
On hit: immobilization/paralysis/bleeding (3 turns, 15% current) /doubled damage with an Endurance check against 10
8 gold

Spurs
Increase the horse's Strength, accuracy, and speed by 20% 
6 silver

Knight's Saddle
Grants a 50% chance to avoid paralysis while mounted
6 silver

Knight's Trappings
+5 to initiative while mounted
4 silver

"Unyielding"
Heavy Armor
Strength: 8
-35% evasion, -50% stealth
+15 and +55% defense, immunity to paralysis
+2 to Endurance
10 gold

"Despair"
Blued Plate Armor
Strength: 6
-25% evasion, -50% stealth
+40% defense, opponents must pass a Willpower check against Willpower for their attack to succeed
+2 to Willpower
10 gold

Blue Steel Chainmail
Medium Armor
+25% defense, +1 to Endurance, does not break, is not pierced
5 gold

Serpent Armor
Light Armor
+15% defense, +2 to Reflexes and Endurance, 50% chance to ignore poison and bleeding, +10 to stealth
Serpent-men hate the wearer
5 gold

Enclosed Helmet
-2 to Reflexes, +2 to Endurance, 40% chance to protect from decapitation/headshot, -10% chance of receiving critical damage
5 silver

Bascinet
-5% chance of receiving critical damage, +5% defense
5 silver

Assorted Helmet Crest
+1 to Etiquette, small bonus of choice
3 silver

Kite Shield
Block (MB): 25%
Block (RB): 45%
3 silver

Buckler
Block (MB): Reflexes*5
Block (RB): 10%
2 silver

"Hector"
Strength: 9
Round Shield
Block(MB): 40%
Block(RB): 40%
+1 to Endurance and Willpower
Protects an ally on an adjacent square of choice
8 gold

Destrier
Horses
SP: 8
Strength: 10
Endurance: 15
Accuracy: 20
HP: 300
On attack, has a chance (Strength vs. Endurance) to paralyze a dismounted enemy for 1 turn and deal (Strength*distance traveled) damage
4 gold

Parzival
White Stallion
SP: 15
Strength: 12
Endurance: 20
Accuracy: 20
HP: 400
Difficult temperament
Secret skills
10 gold

Author

Dismal

Center
Citadel
Noble Quarter
Church of the Void
Merchant Quarter
Artisan Quarter:
Armorer Master
Weaponsmith Master
Slums



Added after 9 minutes
Alex, do you still have the pictures of those who were at the feast, or should I upload them?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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