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Pursuit of the Sun 1.2

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My childhood was difficult, as it probably was for many, especially in the north. But while for most people these hardships were similar and people could understand each other, so to speak, walk a mile in someone else's shoes, since those shoes were akin to their own, in my case it was different. Due to my origins, people treated me with contempt, and my peers even worse — at times it escalated to all sorts of bullying and even beatings. Although outwardly I differed little from the majority, perhaps only being a bit paler and having a couple of hidden peculiarities. But that was enough. And all because I was raised by my mother, and I didn't really have a father. Well, he existed, probably — at least he must have, since I was born — but who he was... I personally never found out, and I don't think anyone else did either, including those who judged me based on that fact or even rumors about it. After all, people couldn't have drawn such conclusions merely from my appearance... or could they? Be that as it may, people love to gossip, and any interesting tidbit for the average person spreads quickly, regardless of its truthfulness.
 Little changed with age, so I decided to start searching for ways to change people's opinions. That's how I ended up at the doors of the church, seeking the warmth it promised. Where else can one be more equal than among like-minded believers united by one truth and striving toward the light? Yes, within that community it is so, but beyond its borders everything remains as before, and words cannot fix that. But since one cannot influence the surrounding reality, the only option is to try to shield oneself from it. Not physically, of course, but more cunningly.
 Learning magic was not easy, but in the end I achieved some results, which I almost immediately put into practice. My joy knew no bounds. At first I used my powers only out of necessity, but over time my caution dulled, which led to a turning point in my life. One evening, when the town was celebrating a local holiday, I decided to suggest to a girl I fancied that she found me attractive and that I wanted us to get to know each other better. But something went wrong — she didn't succumb to the influence and called her boyfriend, and he called his friends. And of course that whole crowd didn't gather for conversation. I don't know how that evening would have ended if help hadn't arrived in time. At first glance he looked like a vagrant, but only until he threw off his hooded cloak. Beneath it was a tall, stately, handsome, and above all strong man. He had no trouble scattering all those village fools who had decided to attack me. At that very moment I realized this was no ordinary man. He was chosen and sent by someone or something, and I had to learn the secret of this stranger's divinity, or perhaps even learn something from him, for it was obvious we hadn't met by chance.
 Several years have passed since our acquaintance; during that time I have somewhat improved my magical abilities while gaining wisdom from my mentor, who also introduced me to the void. He explained that all other beliefs and deities are incapable of encompassing the entire essence of the universe, and are therefore limited in their ability to influence it. It's like an egg in a glass of water, where the egg is our world and the glass is the Father-Sun, who influences us through the water. But what surrounds the glass itself, and who influences it? That is the void. Everything that exists is within it, meaning nothing exists outside it. Perhaps I muddled the metaphor about the egg a bit, but the gist was roughly that. I remember it precisely because after our conversation I sketched out that worldview. Yes, I unexpectedly discovered a talent for art in myself. Right after that fight and our meeting, by the way. That too is probably a gift from above. It's just a pity that we usually travel light and I have to part with my paintings. Though I did keep a couple with me. I can show you, if you like. Actually no, he'll be here soon, so it's time for us to say goodbye. It was a pleasure meeting you and sharing the story of how I met Sandar. And now you must be going. — The sorcerer patted the back of the shabby-looking man sitting with him on the bridge, after which the latter jumped into the raging stream flowing beneath them. Aidan watched the helplessly flailing body drift away into the distance, then stood up, brushed off his trousers, and went about his business.




Sandar

Gender — M
Origin — North (+3 to strength and endurance, +50% resistance to elemental damage and negative effects, peaceful activities are less effective. Free berserker specialization.)

Conviction — Void (The character takes no damage to health or sanity when idle. Any negative effect on him has a (will*3) chance of having no effect. Immunity to mind-affecting effects)

Wheel:
Handsome (the character is very attractive)
Scum (-4 to authority and charisma, no starting capital or equipment)
Great warrior (free combat specialization devised by the player, +8 OU for it)
Loyal companion (the player has the right to create a second character)
Mage (access to specialization)
Cursed (with a 10% chance, any action, including peaceful ones, is doomed to critical failure)
Prophet (the character can receive a hint from the GM on any question once per phase)

Attributes:
Strength 5 (+6 from north and berserker and bm)=11
Endurance 5 (+3 from north)=8
Reflexes 5
Intellect 5 (+1st)=6
Will 5 (+5 from start and bm)=11
SP 3 (+2 from mobility)=5

Skills:
Aggression
1. +10 to accuracy, +25% (multiplicative) to BB damage x3
2. Attacks take 1 point of sanity from the enemy x3
3. Additional attack x3

Mobility
1. +2 to SP x2
2. +10 to evasion and +5 to initiative x2

Berserker (+2 to strength, the character uses the strength parameter instead of etiquette and endurance checks.)
1. +100% (additive) to melee damage, -5 to evasion x3

Mage
Negation — The caster avoids (will/2) physical attacks. x4

Battle Magic (+1 to strength and will)
Body and Spirit
+1 to evasion and accuracy, +5% to damage per unit of will x3
Soul Strike
Punches with fists, gloves, and brass knuckles deal an additional (will*5) magical damage and take 1 sanity x5
Premonition
The character gains an extra turn at the start of combat and immunity to stealth attacks x3
Leap
The character instantly moves up to 15 tiles, ignoring all forms of control x3

Inventory:




Aidan
Gender — M
Origin — Half-breed (+1 strength +1 endurance +0 reflexes -2 intellect +2 will)

Conviction — Void (The character takes no damage to health or sanity when idle. Any negative effect on him has a (will*3) chance of having no effect. Immunity to mind-affecting effects)

Attributes:
Strength 6
Endurance 6
Reflexes 5
Intellect 3 +2=5
Will 7 +3=10
SP 3

Skills:
Literate
The character can read and write x5

Artist
The character can paint pictures based on encountered characters or experienced events. Paintings are expensive and, once completed, grant bonuses to the artist as well as the owner. x6

Sorcerer
Mind Reading
The character obtains any information from the target's mind. Will vs sanity x4
Suggestion
Allows suggesting a thought or obsessive idea to the target. Will vs sanity x4
Soul Healing
Restores (will) sanity x3
Body Healing
Fully restores health outside of combat x3

Inventory: sorcerer-artist clothing (can be two different outfits), cloak, drawing supplies (and writing supplies, of course), several drawings (one depicts Sandar, another is a parody of a battle mage. If needed, I can insert pictures), sorcerer's book, money, healing potion (or something similar), void symbol on a chain, knife, bandages.


heh, I'm not the last one now 😎
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Be strong. Believe