Posts from Play against Necropolis.
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(I want to note right away: we will be fighting on the largest map possible).
Against him, I think you should focus on:
1 - Attack (tactic - Battle Fury - Stunning Blow)
2 - Suppress Spells
3 - Leadership (Rally Troops - Aura of Swiftness - War Cry)
4 - Luck
5 - Battle Shout
6 - At your discretion
Machines are not needed. You can take Suppress Darkness if you are sure you won't miss. Attack and Leadership are a must!!! And definitely in the order specified, so that due to the tactic and Aura of Swiftness, you can already deal one hit at a time and reach the Liches, who will deal less damage up close.
There are no restrictions on the army, just level up and that's it...
Best heroes:
1 - Krag (already has Attack with Battle Fury)
2 - Goshak (due to Mega Evil Assassins and Reinforcements)
3 - Shakh'Karakut (for the late-game with Wyverns and Defense)
Just level up thoughtfully, and the Necromancer won't have a chance ;) That's the whole trick...
Good luck in battle. Scatter him across the graveyards :smile19:
Otherwise, everything is correct; a maximum-sized map is almost a guaranteed win. There's just one small "but." It's possible, though difficult, to arrive on the 4th week and rush with Orson; for an unprepared Orc, that's a death sentence. Just keep an eye on the tavern for a powerful Necromancer, and you won't have any problems.
Well, if you're going to counter something, you should ONLY counter Darkness. Because summoning creatures on large maps is not very effective when Cyclops are fighting dozens of enemies, and a single Phoenix is more likely to be a joke. But things like controlling creatures, Berserkers, and large numbers of units can really shine.
And yes, a maximum-sized map is almost a guaranteed victory. But there's one small "but." It's possible, though difficult, to arrive on the 4th week and rush with Orson, which is a death sentence for an unprepared Orc. Just keep an eye on the tavern for a Necromancer hero, and you won't have any problems.
The conclusion is: he has no chance, because he won't be able to rush you. The game will definitely reach at least the mid-game, and most likely the late-game... well, you know what Orcs are capable of in the late-game ;)
Against him, I think you should focus on:
1 - Attack (tactics - battle frenzy - stunning strike)
2 - Suppress Spells
3 - Leadership (muster troops - aura of swiftness - war cry)
4 - Luck
5 - Battle Shout
6 - At your discretion
Machines are not needed. You can take Suppress Darkness if you are sure you won't miss. Attack and Leadership are a must!!! And definitely as written, so that due to tactics and the aura of swiftness, you can deal one hit at a time and reach the liches, who will deal less damage up close.
There are no restrictions on the army, just level up...
Best heroes:
1 - Krag (already has attack with battle frenzy)
2 - Goshak (due to mega evil killers and reinforcements)
3 - Shaq'Karagut (for the late-game with wyverns and defense)
Just level up thoughtfully, and the Necromancer won't have a chance ;) That's the whole trick...
Good luck in battle. Scatter him across the graveyards :smile19:
P.S. You're right about Haggeesh!
Tell me everything you know about the Orcs vs. Undead matchup!!! Their weaknesses, which skills to take, the strategy (but don't just say to prolong the game) for the battle itself, which hero is better, and so on... Someone just said that Orcs are nothing compared to the Undead, and I want to prove them wrong!!! This really got to me!!! And since I haven't been playing as Orcs for very long, I don't know all the pros and cons of this race! And he's been playing as the Undead since Heroes 5 came out(( but from my observations, he's not a very good tactician, so we need to take advantage of that!!! Therefore, please write everything that will help me in the game... (I want to note right away: we will be fighting on the largest map possible).
And everything else is correct; the maximum map is almost a victory. Only one small "but." It is possible, although difficult, to rush with Orson on week 4; for an unprepared Orc, this is death.
1. Even with maximum Magic Resistance, Dark Magic will still be quite effective. Even a simple Slow will remove 30% of initiative, and then there's Banshee's Cry (and if there are at least 2 items from the racial set, it's game over). Magic Resistance is effective against Chaos, but not against Light or Dark.
2. Summoning will still be relevant for a long time, but not Phoenix, but Sky Shield on Vampires + Vampirism. It's terrible.
3. On a large map, secondary settlements are easily captured, and this is the most fun. You build a Magistrate in them and upgrade the castle to level 4. There will be enough money from the castles to buy reinforcements, and then convert them into Undead with caravans. When the Necromancer starts producing 30 Vampires per week + raised units, Fury won't save him.
You need to kill the Necromancer before he sets up an increased production of his own troops.
with all sorts of bonuses to bloodlust and initiative
no matter how many vampires you have
A very large map for a long game with no secondary settlements? You can certainly create such a map, but what's the point of playing it? Just accumulating resources for 2-3 months and then the endgame? In this scenario, Necropolis is definitely doomed because the Barbarian's higher-level units are quite good. But it would be a strange game. In this situation, there should be 6-8 secondary settlements, no less, because there are also computer-controlled factions. You need to capture several of them. You're talking about an initiative bonus. With mass slow and Banshee's Cry, even with Dampening, you still have 63% initiative. And if some Daedra finds only 2 artifacts from the racial set, you'll be left with 54%, plus -3 Luck and Morale. Even with an average number of secondary settlements, there can easily be 200 or more of them after 2 months. So, calculate how much money you'll need to kill them properly when they have a shield with 1500 HP and they drain more health than their own damage. And Necropolis will also have more resources. You need to kill the Necromancer earlier, before he converts a large additional army, which is quite possible on almost any map.
Added after 7 minutes
You don't have to take the author's side, since he's upset... I would take it.