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Posts from Play against Necropolis.

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18 years ago
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Write down everything you know about the Stronghold versus Necropolis matchup! Their weak points, which skills to take, the strategy for the battle (but don't just say to prolong the game), which hero is better, and so on. Someone said that Orcs are nothing compared to the Undead, and I want to prove them wrong! This really got to me:smile35: :smile35: :smile35: !!! And since I haven't been playing as Orcs for very long, I don't know all the pros and cons of this faction! And he's been playing as the Undead since Heroes 5 was first released, but from what I've observed, he's not a very good tactician, so we need to take advantage of that!!! Therefore, please write down everything that will help me in the game... (I want to note right away: we will be fighting on the largest possible map).
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18 years ago
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_Prizrak_;131659
(I want to note right away: we will be fighting on the largest map possible).
The conclusion is: he has no chance, because he won't be able to rush you. The game will definitely reach at least the mid-game, and most likely the late-game... well, you know what Orcs are capable of in the late-game ;)
Against him, I think you should focus on:
1 - Attack (tactic - Battle Fury - Stunning Blow)
2 - Suppress Spells
3 - Leadership (Rally Troops - Aura of Swiftness - War Cry)
4 - Luck
5 - Battle Shout
6 - At your discretion
Machines are not needed. You can take Suppress Darkness if you are sure you won't miss. Attack and Leadership are a must!!! And definitely in the order specified, so that due to the tactic and Aura of Swiftness, you can already deal one hit at a time and reach the Liches, who will deal less damage up close.
There are no restrictions on the army, just level up and that's it...
Best heroes:
1 - Krag (already has Attack with Battle Fury)
2 - Goshak (due to Mega Evil Assassins and Reinforcements)
3 - Shakh'Karakut (for the late-game with Wyverns and Defense)
Just level up thoughtfully, and the Necromancer won't have a chance ;) That's the whole trick...

Good luck in battle. Scatter him across the graveyards :smile19:
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18 years ago
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Well, if you're going to counter something, then only use Darkness. Because summoning units on large maps doesn't make much sense when Cyclops can take on dozens of them, and a single Phoenix is more likely to be a joke. But things like Subjugation, Berserkers, and large numbers of units really come into their own.
Otherwise, everything is correct; a maximum-sized map is almost a guaranteed win. There's just one small "but." It's possible, though difficult, to arrive on the 4th week and rush with Orson; for an unprepared Orc, that's a death sentence. Just keep an eye on the tavern for a powerful Necromancer, and you won't have any problems.
In reply to Alan
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18 years ago
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Alan;131691
Well, if you're going to counter something, you should ONLY counter Darkness. Because summoning creatures on large maps is not very effective when Cyclops are fighting dozens of enemies, and a single Phoenix is more likely to be a joke. But things like controlling creatures, Berserkers, and large numbers of units can really shine.
And yes, a maximum-sized map is almost a guaranteed victory. But there's one small "but." It's possible, though difficult, to arrive on the 4th week and rush with Orson, which is a death sentence for an unprepared Orc. Just keep an eye on the tavern for a Necromancer hero, and you won't have any problems.
Okay, fine... let's say he comes with zombies and Orson, and the Orc is in the castle... and how do you deal with the Orc?? Do you use machines to break down the wall? Or throw Berserkers at him? Maybe I'm missing something, but I really don't understand...
In reply to Crol
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18 years ago
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Crol;131689
The conclusion is: he has no chance, because he won't be able to rush you. The game will definitely reach at least the mid-game, and most likely the late-game... well, you know what Orcs are capable of in the late-game ;)
Against him, I think you should focus on:
1 - Attack (tactics - battle frenzy - stunning strike)
2 - Suppress Spells
3 - Leadership (muster troops - aura of swiftness - war cry)
4 - Luck
5 - Battle Shout
6 - At your discretion
Machines are not needed. You can take Suppress Darkness if you are sure you won't miss. Attack and Leadership are a must!!! And definitely as written, so that due to tactics and the aura of swiftness, you can deal one hit at a time and reach the liches, who will deal less damage up close.
There are no restrictions on the army, just level up...
Best heroes:
1 - Krag (already has attack with battle frenzy)
2 - Goshak (due to mega evil killers and reinforcements)
3 - Shaq'Karagut (for the late-game with wyverns and defense)
Just level up thoughtfully, and the Necromancer won't have a chance ;) That's the whole trick...

Good luck in battle. Scatter him across the graveyards :smile19:
What's the point of taking War Cry? He'll cast Banshee's Cry (+super spell -6), and my morale will be in the toilet, so there's no point in wasting the skill - I'd rather take Diplomacy... Explain what "rushing" means (I've been racking my brain trying to figure it out)??? And what do you think of this strategy?: Attack (as before); Defense (we'll level up until we're ready, because I need to be able to withstand vampire retaliation); Leadership (also, but I'll take Diplomacy); I'm thinking of taking Education (the stats are quite good, and we'll be playing for a long time); Logistics (keen mind and pathfinding). And I want to play as Haghesh.
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18 years ago
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1. Don't focus solely on enjoying battles. 2. I don't think the Necromancer will reach his ultimate ability; it takes too long to level up. The longer he levels up, the longer we level up, and consequently, he'll get more of a beating from the Orcs, who are simply unstoppable in the late game. 3. Forget about his ultimate ability altogether. Just use a war cry and raise some units normally... 4. Diplomacy is a complete waste. It's just an empty slot. It's completely unnecessary! 5. To "rush" means to quickly attack and defeat the opponent, which is very unlikely on large maps. To rush means to arrive on week 4 with Orson, 300 zombies, and a Phoenix (by Alan ;)). 6. Regarding your strategy: Attack is good. Defense is good. Leadership is good, but WITHOUT DIPLOMACY!!! Education is a waste for the Orcs; it just clogs up a slot. Logistics are good, but you're planning to take skills that aren't ideal. Either take Pathfinding - Path of War - Plunder, or Pathfinding - Path of War - Deal a Death Blow. Haggesh is... an okay hero, but I'd choose a better one because, for the most part, we won't be winning in the late game with Centaurs, but with, for example, Assassins. I'd probably take Goshak or Shackkarakut. 7. REMEMBER! HAGGESH IS A WOMAN!! HER NAME DOESN'T DECLINE! IF IT WERE MASCULINE, THE NAME "HAGGESH" WOULD DECLINE :) Show respect to the women of the Horde ;)
18 years ago
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2Crol I agree with everything, but why not take "Unyielding"? It seems like a very useful skill to me. Of course, the Necromancer isn't stupid and will try to lower morale. But he's unlikely to cast "Grief," as there are more useful spells. Banshee's Cry only reduces it by one, plus some creatures can lower it further, but not for everyone. So, morale will still be high. Artifacts can be ignored, as they can be present for both sides, or not at all.
P.S. You're right about Haggeesh!
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18 years ago
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Tell me everything you know about the Orcs vs. Undead matchup!!! Their weaknesses, which skills to take, the strategy (but don't just say to prolong the game) for the battle itself, which hero is better, and so on... Someone just said that Orcs are nothing compared to the Undead, and I want to prove them wrong!!! This really got to me!!! And since I haven't been playing as Orcs for very long, I don't know all the pros and cons of this race! And he's been playing as the Undead since Heroes 5 came out(( but from my observations, he's not a very good tactician, so we need to take advantage of that!!! Therefore, please write everything that will help me in the game... (I want to note right away: we will be fighting on the largest map possible).
The goal is clear - develop faster. Take Hagge with Centaurs or Argath, who needs to quickly get the Path of War. Due to mobility, you can outpace the Necromancer in level and resources. Don't prolong the game; you need to kill the Necromancer no later than week 6, even on XL, and preferably on week 4-5.
And everything else is correct; the maximum map is almost a victory. Only one small "but." It is possible, although difficult, to rush with Orson on week 4; for an unprepared Orc, this is death.
For the Orc, prolonging the game on a maximum map against the Undead is equivalent to suicide.
1. Even with maximum Magic Resistance, Dark Magic will still be quite effective. Even a simple Slow will remove 30% of initiative, and then there's Banshee's Cry (and if there are at least 2 items from the racial set, it's game over). Magic Resistance is effective against Chaos, but not against Light or Dark.
2. Summoning will still be relevant for a long time, but not Phoenix, but Sky Shield on Vampires + Vampirism. It's terrible.
3. On a large map, secondary settlements are easily captured, and this is the most fun. You build a Magistrate in them and upgrade the castle to level 4. There will be enough money from the castles to buy reinforcements, and then convert them into Undead with caravans. When the Necromancer starts producing 30 Vampires per week + raised units, Fury won't save him.
You need to kill the Necromancer before he sets up an increased production of his own troops.
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18 years ago
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and what if the map doesn't have secondary skills? It's still a debatable issue, but an Orc in the late game with upgraded attack and various blood and initiative bonuses is a real pain, no matter how many Vampires you have.
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18 years ago
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A very large map for a long game, without any secondary settlements? It's certainly possible to create such a map, but what's the point of playing it? Just accumulating resources for 2-3 months and then having a final battle? In this scenario, the Necromancer is definitely doomed, as the Barbarian's higher-level units are quite powerful. But it would be a strange game. In this situation, there should be 6-8 secondary settlements, at least, because there are also computer-controlled factions. You need to capture several of them.
with all sorts of bonuses to bloodlust and initiative
You're talking about an initiative bonus. With mass slowing and Banshee's Cry, even with Dampening, you still have 63% initiative. And if some Daedra finds only 2 artifacts from the racial set, you'll be left with 54%, plus -3 to Luck and Morale.
no matter how many vampires you have
Even with an average number of secondary settlements, there can easily be 200 or more of them after 2 months. So, calculate how much money you'll need to kill them properly when they have a shield with 1500 HP, and they drain more health than their own damage. And the Necromancer will also have more resources. The Necromancer needs to be killed earlier, before he converts a large additional army, which is quite possible on almost any map.
In reply to Fireball
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18 years ago
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Fireball;132041
A very large map for a long game with no secondary settlements? You can certainly create such a map, but what's the point of playing it? Just accumulating resources for 2-3 months and then the endgame? In this scenario, Necropolis is definitely doomed because the Barbarian's higher-level units are quite good. But it would be a strange game. In this situation, there should be 6-8 secondary settlements, no less, because there are also computer-controlled factions. You need to capture several of them. You're talking about an initiative bonus. With mass slow and Banshee's Cry, even with Dampening, you still have 63% initiative. And if some Daedra finds only 2 artifacts from the racial set, you'll be left with 54%, plus -3 Luck and Morale. Even with an average number of secondary settlements, there can easily be 200 or more of them after 2 months. So, calculate how much money you'll need to kill them properly when they have a shield with 1500 HP and they drain more health than their own damage. And Necropolis will also have more resources. You need to kill the Necromancer earlier, before he converts a large additional army, which is quite possible on almost any map.
He will also take a super ability! So, it turns out that I will just be standing still! And what should I do? And also, does anyone know what artifacts will help me fight the Necromancers? :confused: :( :(

Added after 7 minutes
Crol;131885
You don't have to take the author's side, since he's upset... I would take it.
I wrote above that he takes a super ability, and in addition to that, he also takes attack and spell power, so Battle Frenzy won't help me! Because morale (after Banshee's Cry) will be not -1, but -6! :smile01: :rolleyes:
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18 years ago
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2_Prizrak_ So, you think you won't have a single unit with positive Spirit? Hmm... and leadership won't help?
18 years ago
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In that case, what's stopping you from taking a superpower? And if you're so afraid of his superpower, you should take him down before he levels it up... Wait, wait, what level does he need to be to level up his super ability, and also have attack and spellcasting? I highly doubt he'll be able to do that. And by the way, how are you so sure he'll level up his super ability? Are you guys discussing how you're going to level up? That's not very interesting. There should be an element of surprise. At least, that's what I think.
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18 years ago
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he shouldn't even live long enough to reach the Necromancer's ultimate ability. You can certainly prolong the game, but not to the point where he manages to unlock it, which is still unlikely...
18 years ago
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By the way, regarding having no positive spirit units. This can also be fixed. Orc leadership always increases, meaning it will always be 5. It's not that difficult to find an artifact that increases spirit, even if only by a small amount, but it does increase it, plus a couple of buildings before the final battle, and your army is almost completely saved from the Necromancer's super ability. The only thing is, the final battle might come unexpectedly, but it's unlikely; I think the Orc will go to the Necromancer because the Orc shouldn't waste time. BUT, it's true that it's better not to wait for the Necromancer to upgrade his special ability; I agree with Crol.

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