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Posts from Heroes of Might & Magic: Olden Era - Обсуждение
I don't know what kind of hosting site you're using, but clicking on the image redirects to a new tab with full-screen hentai 🤣 I don't know, maybe that's exactly what you wanted to show 😅 I'll have to clear my browsing history at work, or they won't understand.
I didn't mean to do anything wrong. I just used the first hosting site I found. ps There's also an "angelic" unit there. Something like a Watcher. It seems to be a neutral unit, if I'm not mistaken. And the old angel reminds me of the Starcraft units in terms of style.
Recently we’ve announced that we’ve just hit 1 000 000 wishlists for Olden Era! However, that is not all!
We’ve gone through all of your recent feedback and the reviews to find some issues you have run into while trying out our Demo that we could quickly fix. We’ve heard that the the computer opponents are a bit too aggressive on lower difficulties so we tweaked them around a bit! You’ve also told us you would like slightly smaller, less resource-packed templates to try out so we added one more template to Classic and Single Hero modes for you to enjoy! Play them over and over — all our templates are used by the Random Map Generator to deliver you a different map result every time!
The creature icons have been improved; now the portraits are like those in Heroes of Might and Magic V, which is much better. I played for a couple of hours on the global map. My eyes are tired from constantly searching for the right building. Is there a button to highlight different types of buildings? That would be helpful. I assume there won't be any caravans? (yes, grandpa didn't read anything and missed it).
Небо – мольбы не ждёт Небо – угроз не слышит Небо – ведёт особый счёт Небо – тебя найдёт
You can only highlight everything using the alt attribute. Author
The creature icons have been fixed; now the portraits are like in the fifth game, which is much better.
Yes. Now, you just need to remember what the upgrades look like so you don't have to check every time which ones the main character has, so you can buy exactly the ones you need in the Castle, because the selected upgrade is always reset, and you have to choose the right one again each time using the arrows. And if there are several Castles, then... And yes, I also noticed a bug for the Necromancer. In the window for buying dogs, the upgrades are mixed up. That is, you choose the red ones, buy them, and you get the green ones, and vice versa.
A caravan would be useful. But at least the units don't disappear in the dwellings. On the other hand, such hordes appear there after a couple of months. I had the same growth rate for vampires and Knights, +9.
They also added a new template for maps. I launched it, and it seems to look good in terms of load. Now, they just need to fix the L key and a lot of other things. In general, the first review on Steam quite clearly describes the pros and cons of the game. although I wouldn't agree with one point, but I've already forgotten which one.
They really don't want to implement caravans. They came up with a bunch of other, more complex mechanics, but they don't want to borrow a simple and convenient one. Apparently, in their opinion, the player should be engaged in boring and inconvenient routine, wasting precious time on mechanics that were relevant in the 90s, but have become obsolete in modern realities. Everything that needs to be simplified is made more complicated, and everything that needs to be complicated is made more casual.
Added 58 minutes later It would also be possible to add a "Magic Gate" building to the Castle, which would work on the teleportation principle. You buy troops built in this Castle, on the "Magic Gate" tab, you select which Castle to move them to, and press OK. The troops are moved to the specified Castle immediately or at the end of your turn. Such a building should also be built in the destination Castle, a two-way connection. A good addition to caravans, but it costs resources and is safer.
Without caravans, things will be quite difficult. Considering that the recruitment buildings are also not clearly visible, the mana option isn't great, as not all heroes are mages. However, using gold is a viable option, making recruitment from another castle or a building on the map slightly more expensive. It's like a fee for the "delivery" service.
Небо – мольбы не ждёт Небо – угроз не слышит Небо – ведёт особый счёт Небо – тебя найдёт
Maybe they didn't add it to cater to players who prefer a more casual experience. In the older games, I didn't really like how these caravans ran around the map and got in the way, sometimes even blocking the path.
This was the case in Heroes of Might and Magic V. In Heroes of Might and Magic IV, the caravans were great, the only downside was that you had to manually buy the increase in their capacity until the caravan window was unlocked. The only problem was if a neutral creature spawned on the route, you'd have to clear the map. A caravan with a couple of dozen black dragons couldn't pass because it was afraid of some lousy peasants 👍
I would also add a "buy creatures" button to the right-click context menu for creature dwellings on the adventure map. This would allow for quick purchasing, but with a +10-15% cost increase for delivery via caravan to the nearest castle, from where they can all be moved together to the desired location via "magic gates." A similar "collect resources" button could be added to mills, leprechauns, and other resource-generating locations, with a random resource reward once a week, etc. Of course, all these objects must be captured.
Added 25 minutes later Also, limit the maximum army size of a hero with some kind of leadership stat, so that it becomes normal to develop 3-4 heroes at a time, rather than having heroes constantly running around collecting resources once a week on the adventure map.
It is known that Warlocks practice magic related to dark arts, but sometimes they can come from the most unexpected places. Before his involvement in the conflict between the Iron Fist brothers, Vesper lived a long, long life full of adventures. Let's take a look at the story that made him a powerful and long-lived mage, as he was known in Enroth!
Vesper Arriving in Jadame, Vesper joined the Temple of the Sun, posing as a mage from the little-known Lightwood Order. He gained fame by bestowing powerful blessings and enchantments, but the Inquisition viewed his alleged motives with suspicion. As a test, he was sent to the front lines in Murmurwood, unaware that this served his own plans. Under constant surveillance, Vesper bides his time, pursuing hidden goals and maintaining the carefully crafted image of a humble mage.
Specialization: Blessing Starts with the "Blessing" spell at the expert level. This version of the spell allows the target to always deal maximum damage. When using this spell, the effective spell power increases by 1 for every 3 levels of the hero.