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Posts from Heroes of Might & Magic: Olden Era - Обсуждение

3.5 (2 ratings)
In reply to Pavlinho
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10 months ago
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Pavlinho


If chess has become boring and seems too commonplace, I recommend Fischer Random Chess!

I have a more interesting option in mind.



Sorry for the off-topic, but I couldn't resist.
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10 months ago
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vk
Sister Deira
 
Many residents of Alvara parted with their loved ones after they left and were changed by the Abyss. Despite her older sister's decision to leave Alvara for something more sinister, Sister Deira remains a guiding star for those who challenge the darkness. Let's learn her story!
 
Although the inhabitants of Alvara emerged into the light, the magic of daylight remained unattainable for them. Undeterred, they founded a cult dedicated to the Sister Mages, believing that their emissary, Eridor, could grant divine power through sacred masks.
When the Triumvirate outlawed the cult, the masks continued to exist. Serene Deira discovered that her masks could dispel the darkness, weakening some monsters. This brought her recognition, but her sister, Keiri, rejected this path and chose something much darker.
 
Specialization: Mask of the Sun
Starts with the "Arina's Chosen" spell at the expert level. This version of the spell gives the target +1 action point.
When casting this spell, the spell's effective power increases by 1 for every 3 levels of the hero.


Added 1 hour 16 minutes ago
Compared to this Disciples: Domination - gameplay trailer, the olden era has every chance of becoming a truly great game.
In reply to Mооnst@r
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10 months ago
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Mооnst@r
Sister Deira
Azura, is that you?



Mооnst@r
Compared to this Disciples: Domination - gameplay trailer, the olden era has every chance of becoming a truly great game.
This is some kind of hallucination. Everyone knows that there are only two parts of Disciples, and everything that came after is just rumors, speculation, and mass hallucinations. There was no third part, nor the abominable Liberation, which means that the abominable sequel to Liberation will not exist either. Just as there are no Disney sequels to "Star Wars," a fourth "Toy Story," a second "Megamind," or a reboot of "Teen Titans" from 2013. It's all mass hallucinations. We cannot live in such a terrible, unfair, and irreparably defiled universe where these abominations could exist.

The Olden Era is indescribably awful, but at least it exists.
In reply to Nameless Hero
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10 months ago
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Nameless Hero
I don't see any "overload" in the fact that each creature has unique (or almost unique) active and passive abilities. This actually deepens and expands the gameplay. It's definitely better than the bland creatures in the seventh and early second installments (though, of course, people would criticize the 1996 game now). Where the creatures differ only in their visuals and stats. And we shouldn't make the game in the HoMM series cater to casual players. They already have plenty of games to choose from...
I agree that, given modern realities, we shouldn't rely entirely on the third installment, where there were only 10 not-so-interesting abilities in the castle. The problem is that the abilities in the game have absolutely unmemorable and uninformative names. Ideally, you should read all of these abilities, and if you don't read the last line, you'll have to figure out empirically that Inquisitor_Sh can suddenly use the "Enchanted Armor" ability, which suddenly increases their speed, and they'll rush towards your archers to cut their numbers in half. Or another example, related to hero skills. I attack Temple units, kill angels, the animation of their death plays, and then, without any animation, they are resurrected and give me a beating. Why? Even if you open the unit window, there is no information about this. It turns out that this is some kind of faction skill of the Temple, which resurrects units after death! You can only find this out through trial and error, or by asking people who know the game well.

So, it turns out that for wanting to play "relaxed," the game punishes me for not opening every faction and memorizing every faction and every unit before the game. Even in "non-casual" games like Dark Souls or Sekiro, you clearly understand why you died, which makes it interesting to learn and overcome all these obstacles. I hope that this part of the game will be simplified or made clearer by the early access or release.

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10 months ago
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No, I mean... Well, of course, in strategy games, you need to know what faction skills each faction has, what non-faction skills and spells exist, what abilities there are, and so on. Otherwise, you could complain about Heroes of Might and Magic III: "How did Galtran come to me with 1000 skeletons? What kind of nonsense is this? Where did he hire them?!"
Your party in the game and its success depend on your knowledge of the game and your ability to use it, which is logical. The question is, if the interface is too cluttered and makes it difficult to understand, then that's not very good. In this regard, I also don't like having too many abilities for units.
In reply to Sir Syddan
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10 months ago
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Sir Syddan

Or another example, this time related to hero skills. I attack Temple units, kill angels, their death animation plays, and then, without any animation, they are resurrected and give me Jigguards. Why? Even opening the unit window doesn't provide any information on this. It turns out it's some kind of faction skill of the Temple, which resurrects units after death! You can only find this out through trial and error, or by asking people who know the game well.


Well, your frustration is understandable; I was also surprised by what happened in the final stages against the AI, when a killed enemy suddenly came back to life and blocked my archers. (In essence, this is a hero specialization mechanic from Heroes 5, where units created ghosts after death).

But I think this isn't the kind of "issue" you can blame the game for. It's part of the game's learning curve (an exploratory experience). After all, all games have their own quirks and hidden aspects that you won't understand until you stumble upon them. In your case, you encountered an unknown mechanic that is described in the game; you just hadn't come across it at that moment, and now you know about this mechanic and won't be caught off guard again, just like me =)

In reply to Sir Syddan
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10 months ago
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Sir Syddan

I agree that in modern realities, it is not worth relying entirely on the 3rd skill. Another example related to hero skills. I attack Temple units, kill angels, their death animation plays, and then they are resurrected without animation and give me Jigguards. Why? Even after opening the unit window, there is no information on this. It turns out that this is some kind of faction skill of the Temple, which resurrects units after death! You can only find this out through experience or by asking knowledgeable people.

Based on the description, it seems similar to the existing skill in Might and Magic V, "Guardian Angel" in the Light magic. It's not the strongest skill there. What is the difference in Olden Era?

Added 8 minutes later
While I was writing the comment, I saw other comments on this issue. I agree with Ment and Waterfall; this case is an example of a player's exploratory experience
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10 months ago
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I understand your frustration regarding the game's user experience. I think it's worth repeating that I'm not against, but rather in favor of, new mechanics, but it should be possible to read about them calmly. In Heroes 5, for example, most passive abilities, such as dodge and combat guard, can be viewed in a pop-up window by clicking on the unit. In Heroes of Might and Magic 3, there is no such thing. Moreover, due to the lack of animation, I initially thought it was just another bug, like the one where my penetration of a neutral creature wasn't being registered (and I had to penetrate it twice), or when, at some point, I was prevented from opening the hero's inventory. New mechanics are good, and I enjoy figuring them out, even if I make mistakes, but when these mechanics are explained clearly and concisely, as in previous installments (although not always perfectly).

Author
Based on the description, it seems similar to the existing "Guardian Angel" ability in the Light magic skill in Heroes 5. It's not the strongest ability there. What's the difference in Heroes of Might and Magic 3?
IchGViji, this resurrection works like both a BDP (Battle Damage Prevention) and Guardian Angel, resurrecting a certain percentage of units upon death.

10 months ago
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Here, it would be more appropriate to bombard the developers with feedback and requests along the lines of: make the interface "more informative and user-friendly." So that you can understand which units have what abilities/unique traits. It's important to remember: we have a demo, and it's not even a demo of the full game, but a demo of a product that will be released in early access in about a couple of months, or even a year. Moreover, I hope that the developers will add even more neutral creatures with unique abilities in the future and exceed the number of units available in the fifth installment of the series.
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10 months ago
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I immediately checked all the factions at the beginning of the faction selection and read about their specialties (and also looked at the heroes). I think most people do that, so there are almost no problems with it. The problem is that the description of this ability doesn't mention resurrection. It says that when an ally dies, others receive a bonus to their health. So, you really have to think about it.
I didn't immediately understand Schism. And in general, I have the impression that Necropolis has the coolest ability.
10 months ago
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What kind of creature is this? Could it be an early version of an angel?
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10 months ago
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I played for a while and was amazed by the sheer number of bonuses coming from everywhere. Whether it's hero skills, abilities, sub-abilities, laws, artifacts, or buildings – everything provides huge bonuses. It seems like a regular map, but by the third month, and with not even the entire territory explored, my stats are already at 40, all creatures are like on steroids, and there are no neutral creatures on the map that are higher than the lowest difficulty level, and my daily income is 70k. When there are ten ways to generate additional creature growth in all castles, it somehow diminishes the joy of receiving these bonuses.
In reply to Nameless Hero
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10 months ago
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Nameless Hero


What kind of creature is this? Could it be an early version of an angel?
It is indeed. Now they have been replaced with angels with a shield and a spear. You could say that these two versions don't quite resemble the angels from the 3rd and 4th games, but this is explained by the lore.
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10 months ago
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Seriously, can’t you just upload images here (the site allows it) instead of using some external resources?
In reply to Nameless Hero
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10 months ago
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Nameless Hero


What kind of creature is this? Could it be an early version of an angel?

I don't know what kind of hosting site you have, but clicking on the picture redirects to a new tab with a full-screen hentai. I don't know, maybe that's exactly what you wanted to show? I'll have to clear my browsing history at work, or they won't understand.

Added 2 minutes ago
Jack_of_shadows
I played a bit and was amazed by the number of bonuses pouring in from all sides. Whether it's hero skills, abilities, sub-abilities, laws, artifacts, or buildings - everything gives huge bonuses. It seems like a regular map, but by the third month, and not even with the entire territory explored, I already have stats of 40, all creatures are like on steroids, there are no neutral creatures on the map above the lowest difficulty level, and my income is 70k per day. When there are ten ways to get additional creature growth in all Castles, it somehow diminishes the joy of getting these bonuses.

I also played and felt that Olden Era is overpowered in terms of possibilities. Well, in Campaigns/Scenarios (PvE), it might be playable. But in Multiplayer (PvP), it's a disaster, such imbalances in possibilities.

There's no Capitol building for +4000 gold, but there is a Municipality for +3000 gold + a Bank for 1000 gold + a Treasury for 3000 gold + a law for 1000 gold. In short, your Olden Era is rich.

Added 14 minutes ago
Again, there are only 2 perks in the secondary skills (not 3, as in Heroes 5), but the secondary skills can double some perks if the hero also has them.

The most outrageous thing for me was +2 to the mage's defense if he casts a spell in the round before the end of the battle. That is, each spell cast increases the mage's defense (any spell). He cast all sorts of insignificant spells, but I was amazed when he suddenly had 28 defense.

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