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I would also add a "buy creatures" button to the right-click context menu for creature dwellings on the adventure map. This would allow for quick purchasing, but with a +10-15% cost increase for delivery via caravan to the nearest castle, from where they can all be moved together to the desired location via "magic gates." A similar "collect resources" button could be added to mills, leprechauns, and other resource-generating locations, with a random resource reward once a week, etc. Of course, all these objects must be captured.
Added 25 minutes later Also, limit the maximum army size of a hero with some kind of leadership stat, so that it becomes normal to develop 3-4 heroes at a time, rather than having heroes constantly running around collecting resources once a week on the adventure map.