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Posts from Chaos magic. Is it necessary?

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In reply to eXeCuToR
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eXeCuToR;124249
Nazg, think about it – how can a Frost Mage not be effective with spells like Ice Block or the Ring of Frost? It's a great time-saver and deals significant damage.
Yes, BUT the Elf has low spell power (I'm not considering cases where the hero finds the Sar-Issa Cloak), so it only makes sense with an enchanted ballista. Or, if you're lucky with sworn enemies, you can have the hero attack multiple targets. However, if you're unlucky with enemies and machines, then Chaos and Summoning definitely don't work, you need to focus on Haven...
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In reply to Amko
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Night Nazgul;124262
Yes, BUT the Elf has low magic skills (I'm not considering cases where the hero finds the Cloak of Sar-Iss), so it only makes sense with an enchanted ballista. Or, if you're lucky with your sworn enemies, you can have the hero attack multiple targets. However, if you're unlucky with enemies and machines, then chaos and summoning definitely don't work; you need to go with light magic...
But new Druids appeared in 3.0 with a skill that increases the hero's magic.
I haven't played Elves much, but recently I played against an Orc on ubi, and my magic skill was 35 at only level 20, and I think Shock of Earth dealt 2160 damage. Although the Orc figured out the trick with chaos and managed to find items that provide resistance to chaos... With a pendant of mastery (i.e., 4 sworn enemies), the hero only needed to attack twice; it wasn't necessary to attack more. The enemy didn't even have time to kill all the Druids, so the magic skill wouldn't decrease... and even if he had, the outcome was already clear.
So, in the new game, I think chaos + defense is a viable option.
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I'm currently playing the Elven campaign, and the two most essential skills are Machine Mastery, because the ballista fires three times, and Chaos Magic. With it, we enchant the ballista with Meteor Shower, and everyone is doomed!
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2% Machines, 8% Chaos... In my opinion, it's easier to choose skills that are actually suitable for Elves. But if both skills appear, it's worth experimenting. Elves are fast fighters, and they can realistically eliminate a large part of the troops in melee or ranged combat in 2 turns. The bonus that gives an attack is better than waiting 2 turns to charge an arrow and fire a volley...
IMHO...
In reply to timoxa
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timoxa;128398
I'm currently playing the Elven campaign, and the two most essential skills are Machine Mastery, because the ballista fires 3 times, and Chaos Magic. With Chaos Magic, we enchant the ballista with Meteor Shower, and everyone is doomed!
What should I do about mana? After all, 3 enchanted shots, especially Meteor Shower, consume a lot of mana, and the Elf doesn't have very good Education!
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Who here isn't very well-educated?! I was playing a random map as Elves, and I just started yelling at my Ossir to increase his attack and strength, because I have around 17 knowledge, and everything else is 7-11... Of course, there were also artifacts, but they didn't add that much. And if you also upgrade mana absorption, you'll have so much mana that it's just ridiculous.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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Yes, sorry, for Elves, education is an additional parameter, with the main one being defense.
In reply to M@)(iM
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Chaos magic isn't a skill worth spending points on. The coolest, almost ridiculously overpowered one, is dark magic. If you're not playing against Necropolis, Enslave and Berserk are pure cheating; you can wipe out any army. Light magic is also pretty good. As for the rest, focus on attack, defense, luck, and something else to your liking.
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In reality, the first turn is the most important, and if a hero spends it charging arrows, time will be lost. The first spell should be the strongest – a mass speed boost or a punishing strike at the beginning of the battle can determine its outcome. Moreover, after casting mass spells, the hero only loses half of their initiative, meaning they can cast several light spells in a row. After that, chaos will be useless, or even harmful – in the heat of battle, spells will hit both enemies and allies.
Слово "РАСА" пишется с одной буквой С.
В слове ВОИН нет буквы Й.
Пять восклицательных знаков в конце каждого предложения - признак подростковых комплексов.
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I agree with Feanor; in a short battle, light can be more useful because 2-3 Chaos spells won't have much of an impact. However, Chaos still has its uses. First, in 3.0, enchanting arrows doesn't cost a turn. Second, there are alt-druids who can significantly boost the hero's spellpower. Third, there's the "arrow storm" spell, which allows you to cast a spell three times in one turn (if you're lucky with enchanted enemies). And then there's the enchanted ballista, which is true, not that easy to upgrade. In general, my opinion is that you can get a lot out of Chaos with the right build, but it's not an essential skill like it is for the Elves. Instead, you can easily use light. Other schools of magic aren't worth considering seriously due to the low chance of them appearing and the small number of spells in their respective guilds.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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I think that if you enchant an arrow and use the "arrow storm" ability, only one arrow is fired. At least, that's how it always worked for me. In general, I always level up the Chaos skill. I just like to bash someone with magic.
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In version 3.0, elves are not only good warriors but also excellent mages, thanks to the alternate upgrade for druids. Chaos is powerful... 3 meteors are no joke (spell + enchanted arrow)! But Chaos should be chosen depending on the situation. As for me, I'm more drawn to light magic!
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Of course, it's needed... how could it not be needed... there should always be a confrontation between good and evil)) and evil should be, as it were, stronger than good, but with courage, bravery, and tactics, any evil can be defeated!
So... Chaos magic is needed.
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Yes, Chaos in the Elven faction in version 3.0 has become more challenging. I wonder what would happen if you gave a Warlock the Druid skill? How intense would that be!

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