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well, as I wrote – it’s a good idea... when a player chooses a development path for their creatures, leaning towards one direction or another – it adds more variety...
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I don't think the idea of alternative buildings is that great. In reality, there are already alternative upgrades that fulfill the need for variety. It would be really cool if each faction had a new building added, where you could hire a new special unit, for example, leprechauns for the Elves.
It would be great if the creature recruitment interface could be expanded...
It would be great if, like in 5.5, units could spawn automatically in the town.
I don't think the idea of alternative buildings is that great. In reality, there are already alternative upgrades that fulfill the need for variety. It would be really cool if each faction had a new building added, where you could hire a new special unit, for example, leprechauns for the Elves.
What exactly are these "super upgrades"? Is it like Colossus - Titan - Thunderlord - Super Upgrade? The one that's the best in the line?
Yes. In Waterfall's map, Titans become Arch-Titans and gain new abilities, as well as x2 health and damage.
So, instead of an alt-upgrade?
I don't quite understand what makes your idea different from the alternatives? So that you can build EVERYTHING, without replacing any buildings? And then what would be interesting? An alternative is when you choose creatures and corresponding buildings to suit your play style, or for a specific map. Well, like in the 4th game, I don't remember very well anymore, but for example, you could build creatures - wolves, or an alternative - elves, some have good archers, and wolves, for example, have something else good. And the player chooses what suits them best.