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Posts from RTF is a global modification that replaces all towns in the game.

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In reply to Pavlinho
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11 months ago
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Pavlinho
Does the original model in the game also glitch (without re-exporting)? I haven't played in a while, but I don't remember seeing any glitches with the dwarves?
The original model is fine, but the re-exported one glitches. By the way, I've seen this bug once before – if you port the Faceless One from Heroes of Might and Magic VII, his wings will also become distorted in a similar way.
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In reply to fktifzobr@mail.ru
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11 months ago
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fktifzobr@mail.ru
The original model is fine, but the re-exported ones are glitching. By the way, I've seen this bug before – if you port a faceless creature from Heroes of Might and Magic VII, its wings will be similarly distorted.
Hmm... and does this glitching of fingers and cloaks occur in the 3D program as well?
In reply to Pavlinho
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11 months ago
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Pavlinho
Hmm... is there such a glitch with the fingers and cloak in the 3D program?
No, everything is fine there.
In reply to fktifzobr@mail.ru
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11 months ago
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fktifzobr@mail.ru
No, everything is fine there.
Are you following the instructions precisely when exporting? Remember how many nuances popped up... you had to remove a checkmark here, add one there, and so on.
In reply to Pavlinho
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11 months ago
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Pavlinho
are you following the instructions precisely when exporting? Remember how many nuances popped up... you had to remove a checkmark here, add one there, and so on.
I work in Blender, save in FBX, and then use the Autodesk FBX Converter x64 2013 program to convert it to a format for Maya 2009.

By the way, everything looks good in Maya - the animations look normal, and the model moves as it should.

And I created the faceless one following the instructions using 3ds Max.

In reply to fktifzobr@mail.ru
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11 months ago
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fktifzobr@mail.ru
while working on the knight, I got a little discouraged and made a druid) I don't know what to do with him, I'm thinking of putting him in NCF or replacing the mummies.

A female druid.
He would make a cool neutral creature.
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8 months ago
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I can’t access the forum without a VPN right now, and I don’t have one on my computer, so all the content is being moved to the VK group: https://vk.com/club202971700
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8 months ago
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fktifzobr@mail.ru
I can't access the forum without a VPN right now, and I don't have it on my computer, so all the content is being moved to the VK group https://vk.com/club202971700
It says "page not found" :(
In reply to Sir Syddan
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8 months ago
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Sir Syddan
Writes "page not found"
Ha ha, most likely this is due to the VPN being enabled.
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8 months ago
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Sir Syddan
Writes "such page does not exist"
Funny, it works for me.

Then Google "RTF mod" or "Heroes 5 RTF mod", that's what my group is called.
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7 months ago
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https://trolldaeron.artstation.com/projects/KO85nW

https://trolldaeron.artstation.com/projects/EzL1P0?album_id=7096456

https://trolldaeron.artstation.com/projects/0leZnY?album_id=7096456

Cool concept art for Dwarves, Lizardmen, and Elves.
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6 months ago
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created descriptions for the Undead and their upgrades

Undead are the ultimate undead warriors, arising from a dark ritual, making them ideal assassins: they know no fear, fatigue, or regret.

Blood Reapers are the elite vanguard of the undead legions. Reapers are born from irredeemable rage. These are the souls of former fallen commanders, whose anger was so great that it literally "ignited" their lifeless essence.

Grave Guards are the only creatures allowed to be in the personal chambers of the high liches. They are the ears and eyes of their master.
They are ideal bodyguards, whose existence is inextricably linked to the architecture of the Necropolis, as they are devoid of ambition, fear, and needs.
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6 months ago
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By the way, I accidentally triggered this bug.

So, I'm porting a new model – everything looks fine in Maya, but in the game, the finger is stuck in the air.

I used to fix this with a workaround – I'd attach the finger to the hand (but at the same time, Maya would delete the attachment to the finger bones, and I didn't know that).

I decided to do this in Blender so I wouldn't have to mess around in Maya every time. I apply the hand's weights to the finger; now it's attached to both the finger and the hand – and the finger stretches in the game.

Nightmare!

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