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"Sacred Tree" is an interesting map with well-developed landscapes, unusual scripts, and new units, but it suffers from an unbalanced pace and feels drawn out in places. The plot seemed like a typical, not particularly original, fan fiction based on Ashan, with a large number of long cutscenes and lore, so at some point, I started skipping the entire plot. The difficulty of the map seemed too easy; I would have liked it to be a little more challenging. The first half of the game is not difficult, but it is meditative; however, the part with the Dungeon felt too boring and monotonous. I liked the scripts and quests, but I didn't like the cryptography puzzle at all. If the author writes to me privately about how to solve it, I would be grateful. The landscape is excellent! I really liked the changes in elevation and the abundance of objects. Although it's a pity that the high level of detail in the landscape slows down the computer

. New units are, of course, a good thing, but I didn't quite understand their purpose. Manticores are the same as in the original, only slightly stronger, and necro-spiders only helped me in the early stages. Bone dragons are secret units that join your army after you defeat them; I have no questions about them. Light and darkness elementals are like harpies, but you can't drain life from them, which creates some difficulties in battles, which is not bad.
In summary, the map is good, but a bit drawn out, the plot is for fans of Ashan, and the quest development is excellent – it is perfect for beginners.
My rating is 7.5/10