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Posts from Sacred Tree

5.0 (4 ratings)
In reply to Magnificent
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0 years ago
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Magnificent
I completed this scenario on Hero difficulty.
WalkthroughI started playing as Kaspar; his tent can heal 15 times per battle, so the start is easy . When Kaspar learned the portal to the town, he went forward with one squad of higher vampires, while Adrian with the rest of the army remained in the town. He went to the enemy Necromancer, killed Lailu without losses, lost 18 vampires against Degmund (he blocked resurrection) and received the second undead town. Kaspar trained Adrian, and after that, I actively played with both heroes. We are fighting against elves and orcs, but all heroes are killed by one squad under vampirism (sometimes I also put out a couple of squads). However, there was one battle where I had to fight with the entire army: Adrian against Elias. Elias's troops have high initiative and deal a lot of damage. Unfortunately, Adrian didn't have any slow or phantom at that moment (both tomes were with Kaspar). I killed everyone except the ents, subdued them, and blocked them in the corner with summoned squads of ghosts. I raised everyone as much as possible; there was still enough mana to win without losses. When the orcs refused to form an alliance, I sent Orson to finish them off. And Kaspar and Adrian captured three elven towns by the end of the fourth month. After that, the adventure part of the scenario began; I fought against neutrals and completed quests. Adrian defeated Gottfried without losses with three squads (vampires, heralds, dragons). Against Kmolag, I also put out skeletons to shoot at the abomination in the center of the field; I also won without losses. Kaspar fought against Keleborn with the entire army. Keleborn has vengeance, so he didn't deal damage with his troops. I subdued the dragons and tried to kill the spirit guardian as quickly as possible. When only the ents remained, I resurrected everyone for a very long time (after the victory, I realized that I could have played differently and it would have been faster) and eventually won without losses. The final battles (Jirayga-Yashar-Daeron) were easily won with one squad without losses (Kaspar has dragons, Adrian has vampires). The scenario was completed in 204 days.

General impressions
In terms of plot development, quality, and the number of videos... this is the best map I've ever played!!! Some videos surprised me with the effects used; I didn't know that such things were possible in Heroes. There are also a huge number of interesting scripts and quests, and new creatures have been added. At the same time, I didn't find a single bug! It's incredible how much work it took to create all these videos, write, and test the scripts! The scenario is excellent; I really liked it. In my opinion, it should be considered as a work of art, not just as a map for a turn-based strategy.

The Mage's Riddle
I saw in the comments that others had problems with it, but I was able to solve it; the quest is completely correct. I sent the author a personal message about how I came to the solution. I liked the riddle, although I solved it quite quickly .

About the difficulty
I read the comment from H_E_R_O_y and decided to respond. Yes, the scenario is enjoyable to play, without the risk of losing, as I usually call it. But this is one of the possible approaches to balance, which is quite normal. I had an interesting idea: what if we add the ability to adjust the difficulty during the game? Here's how I see it: a hardcore player comes to Kmolag (for example) and thinks, "it's boring; Master has stronger demons." After that, he enters something like @Challenge("kmolag", 2), and Kmolag's army doubles! It will be possible to compete to see who can win the battle without losses on which month and with which army multiplier.

And instead of my standard phrase, this time I want to say...
Thank you very much for the excellent scenario!

To be honest, I assembled a build identical to yours, but I gave Kaspar logistics instead of defense. It's as if it's more important here, but maybe I'm not understanding something correctly
In reply to kilverstu
0 years ago
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I liked the map; it's been a while since I had a map that was just fun to play. However, the quest isn't fully written; it doesn't specify what's needed to increase the number of spiders after obtaining the necromancer's amulet, and the window simply states "necromancer's amulet" regarding the zombies.
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0 years ago
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I reached the point of the battle with Degmund, attacking with Adrian and a rather small army on week 4, I think. The battle seems simple, but the random element was not on my side, as the 15th-level Degmund blocked almost every spell of my 23rd-level Adrian.
In reply to Magnificent
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0 years ago
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Magnificent
I completed this scenario on Hero difficulty.
Walkthrough

General impressions
In terms of plot development, quality, and the number of cutscenes... this is the best map I've ever played!!! Some of the cutscenes surprised me with the effects used; I didn't know it was possible to do that in Heroes. There are also a huge number of interesting scripts and quests, and new creatures have been added. And yet, I didn't find a single bug! It's incredible how much work it must have taken to create all these cutscenes, write, and test the scripts! The scenario is excellent; I really enjoyed it. In my opinion, it should be considered a work of art, not just a map for a turn-based strategy game.

The Mage's Riddle
I saw in the comments that others had problems with it, but I was able to solve it. The quest is completely correct; I sent the author a private message explaining how I came to the solution. I liked the riddle, although I solved it quite quickly  

Difficulty
I read H_E_R_O_y's comment and decided to respond. Yes, the scenario is enjoyable to play, without the risk of losing, as I usually call it. But this is one of the possible approaches to balance, which is perfectly normal. I had an interesting idea: what if we added the ability to adjust the difficulty during the game? Here's how I see it: a hardcore player comes to Kmolag (for example) and thinks, "it's boring; MasteR has stronger demons." After that, they enter something like @Challenge("kmolag", 2), and Kmolag's army doubles! We could compete to see who can win a battle without losses on which month and with which army multiplier.

And instead of my standard phrase, this time I want to say...
Thank you very much for the excellent scenario!
Magnificent, thank you very much for such a detailed review! I love it when players describe their gameplay process in detail, and even attach screenshots and saves)
Regarding the challenge idea, it sounds quite interesting; we can try to do something like that in the future.
And of course, congratulations on solving the Mage's Riddle – it's great that you were able to find the answer)

I'm glad that the map brought you many positive impressions🙂

Added 7 minutes ago
kilverstu
I reached the point of the battle with Degmund, attacking with Adrian and a fundamentally small army on the 4th week, it seems. The battle is simple, but there was a lot of randomness that wasn't on my side, as the 15th-level Degmund blocked almost every one of my 23rd-level Adrian's spells
kilverstu, that's Degmund for you – he often blocked my upgrades too. But I don't think he will cause you big problems. Degmund was designed as an initial enemy, as the main opponent is still the elves

Added 11 minutes ago
besti-iya
I liked the map; it's been a long time since I just sat down and enjoyed playing. But the quest isn't fully written; it says what is needed to increase the number of spiders after the Necromancer's amulet, and in the window for the zombies, it just says Necromancer's amulet.
besti-iya, thank you for playing! I rechecked the spider quest – all the necessary components are displayed at all stages of the upgrade.
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0 years ago
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There are still some spelling mistakes. It’s especially amusing that you finally managed to notice them. :)
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In reply to kilverstu
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0 years ago
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kilverstu
There are still some spelling mistakes. It’s especially amusing that you, of all people, finally managed to spot them.
Kaspar and Adrian are so elusive that they could only be found when they showed up at Eleas’s place themselves. 😁 Thank you, it will be corrected.

Added 1 hour ago

A new version of the map has been released (version 1.0.1, 24.08.2025).

Main changes:
- An additional Orc hero has been added
- At a certain point in the game, the Green Elf starts receiving additional reinforcements
- Yashar’s stats have been increased

- The functionality of the fountain near the entrance to the Dungeon has been changed
- Keleborn’s army has been increased, and his combat script has been expanded
- The size of 3 final armies has been increased
- A file has been added to provide a small explanation of the Mage’s puzzle (only hints, no answers)
- A number of other minor changes have been made to the map

The download link remains the same

0 years ago
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I completed the map with a hero in 147 days (and received a Titan). It's clear that a lot of effort was put into the map, but it evokes rather mixed feelings. It was interesting to play for the first two months, but then it turned into aimless wandering and mindless slaughter without any hint of strategy (except for tactical combat), combined with reading absurd, rambling texts. Kaspar's special ability was useless, so I had to switch to logistics. The new creatures didn't impress me; I wonder why they spent time and effort on them. And the four final battles in a row are a complete mess; an exchange of troops between heroes is necessary. Overall, the map is made in the "best" traditions of amateur mapmaking, where the final boss is like something out of a different game. To be honest, I barely managed to defeat the last boss, and it took me several attempts. I don't feel like replaying the map. Nevertheless, thank you to the author for the great effort.
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0 years ago
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I completed the game using the Titan hero. Unfortunately, I couldn't solve the puzzle and still don't understand how to activate the towers in the dungeon. But overall, the scenario is well-made and very engaging, despite a couple of minor issues. Thank you to the author.
In reply to Valery59
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11 months ago
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Valery59
I completed the scenario with the Titan hero. Unfortunately, I couldn't solve the puzzle and still don't understand how to activate the towers in the underground. But overall, the scenario is well-made and very engaging, despite a couple of minor issues. Thank you, author.
Valery59, thank you for the Walkthrough, I'm glad the scenario was interesting to you. I can write to you in a private message about how to solve the mage's puzzle.

Added 20 minutes ago
Antik
I completed the scenario in 147 days (Titan hero). It's clear that a lot of effort was put into the map, but it evokes very mixed feelings. It was interesting to play for the first two months, and then it turned into aimless wandering and mindless combat with no hint of strategy (except for tactical battles), combined with reading insane, rambling texts. Kaspar's special ability is useless; I had to change it to logistics. The new creatures didn't impress me; I wonder why waste time and effort on them. And the four final battles in a row are a complete mess; an exchange of troops between heroes is necessary. In general, the map is made in the "best" traditions of fan-made content, where in the finale, you encounter a powerful enemy as if from another game. To be honest, I defeated the last boss with difficulty and not on the first try, and I don't want to replay the map. Nevertheless, thank you to the author for the great work.
Antik, thank you for the Walkthrough. As I wrote in the topic header, the map is divided into several stages. The second stage of the map (which you called aimless wandering) is designed to prepare the heroes for the final battles and gives time to complete additional quests. New creatures allow the player to try an alternative gameplay and are actually all quite powerful. I don't understand why you didn't like Kaspar's special ability. This is his special ability from the original game, and it's even enhanced. And it's very useful in the early stages of the map. If you want to change your main hero, Adrian is always nearby. Regarding the final battles, an exchange of troops and artifacts is provided, and it's even described who will fight with whom. And the very last battle, I suppose, is against Kriondel. This is an optional boss, and the battle with him takes place if you ignore the mage's warnings. And yes, if the boss was difficult and you barely defeated him, then he fulfilled his intended purpose
11 months ago
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Here is the response to the talented author. The game should bring pleasure, not frustration (for example, four final battles). Good maps are enjoyable to replay, but unfortunately, yours is not. And Kaspar's special ability, which activates in the final three battles, is completely useless because he is already strong at the beginning, and something else is needed at the end (for example, strengthening liches or vampires). However, the author's skill is evident. Therefore, I will be looking forward to your new maps.

Added 37 minutes later
Here is the response to the talented author. The game should bring pleasure, not frustration (for example, four final battles). Good maps are enjoyable to replay, but unfortunately, yours is not. And Kaspar's special ability, which activates in the final three battles, is completely useless because he is already strong at the beginning, and something else is needed at the end (for example, strengthening liches or vampires). However, the author's skill is evident. Therefore, I will be looking forward to your new maps.
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11 months ago
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Let me put it this way – in the end, only three battles are inevitable. I repeat, the battle with Kriondel may not even happen if the player takes into account the warnings regarding the mage. His activation is the result of ignoring these warnings. Kaspar's special ability gives him additional liches, and not every special ability has to be combat-oriented. We previously wrote that the final battles are simple and require strengthening, which is what I ultimately did. As for preferences for enjoyment – unfortunately, it's impossible to please everyone. For some, calmly exploring the map is a chance to take a break after active actions and quietly level up and find various secrets; for others, it's just wandering around. The same applies to the final battles – players' preferences always differ.
In reply to Antik
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11 months ago
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Antik
Here's the answer for the talented author. The game should bring pleasure, not frustration (like those four final battles). Good maps are enjoyable to replay, but unfortunately, yours isn't.
You once completed "Two Sisters" (Heroist) on a Hero difficulty, right? That scenario is significantly more challenging than "Sacred Grove" and requires many more reloads to complete. But there, you simply praised the author (completely deservedly) without any criticism. Double standards?!
11 months ago
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No, there are no double standards, although this feeling is certainly subjective. In the map "Two Sisters," the strategy remains almost the same until the very end of the game. In your map, the strategy only applies up to a certain point. The question is, "where are we going?" (a principle that was often declared in Heroes 5). With respect for your serious work, which I don't fully understand.
In reply to Antik
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11 months ago
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Antik
No, there are no double standards, although this feeling is certainly subjective. In the map "Two Sisters," the strategy remains almost unchanged until the end of the game. In your map, the strategy only exists up to a certain point. The question is, "where are we going?" (a principle that was often declared in Heroes 5). With respect for your serious work, which I apparently don't fully understand.
I think this is a matter of taste. I, for example, enjoy playing both strategic scenarios (I recently enjoyed playing "The Veil Falls" by RedHeavenHero) and more adventure-oriented maps. Regarding the "principles of Heroes 5": even in the developers' campaigns, there are usually both missions with strategic gameplay and "exploration" (as you call it) without cities. The game initially allows you to create maps in various genres, and this is what makes it interesting.
11 months ago
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I got confused with these resources. The ones the dwarf gives you for money. I understand one of them, but I don't understand how many there are and what they're for. To be fair, I had downed five mugs of Bairotter by that point. I guess I wasn't thinking clearly.

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