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RTF is a global modification that replaces all towns in the game. Auto-translated

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Do we need Ashan?
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Wanted! Let's raise Ashan from its knees!
78.7% 59votes
Down with Ashan! Let's make our own fantasy with blackjack and elven maidens!
21.3% 16votes
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#5345
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The bear models are ready; they already look quite good, but if I find some decent armor, I'll try to equip them with it.

At some point, I want to create a version of the upgraded model wearing armor from Might & Magic VII; I don't like it, but I'll make it anyway.

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In reply to fktifzobr
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#5346
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[email protected]
These aren't Simurghs, they're Phoenixes.

I don't have any complaints about Rukh, because there's a blue Rukh in Heroes VI (it's strangely called a "Rokh" there).

I think it's best not to burden people with unnecessary words; people know that a Rukh is a huge eagle and that its upgraded form is a Thunderbird – let it remain that way.

My idea about the origin of the bird is roughly the same for Ashan and my fictional world – they are elemental spirits connected to mountains, like Ents, Kirins, Kappa, and others.
Rokh is the Persian name for Rukh.
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#5351
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and why did the dwarves switch from riding mammoths to riding sheep? ))
In reply to Pavlinho
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#5352
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Pavlinho
why did the dwarves switch from mammoths to rams? ))
I was taking a hero out on a mammoth, and for some unknown reason, his arms and cloak were glitching out. That's why I decided to make a different model.

I wanted to make unique heads for all the heroes, but I don't like the model; it's too mobile, and new shoulder pads either go into the head if attached too high or have a border, or they pass through the shoulders if placed low. And without a head, even ordinary models from Heroes of Might and Magic III seem to be placed too high, so everything fell apart – I rejected the model, but I decided to upload what I have into the game; I don't have anything better.

And also, if you remove the dwarf's hair, you can see that the cloak is attached crookedly. In general, it's all a disappointment. I even decided to try playing Songs of Conquest.

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#5353
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increased the size of the ram so that the hero would appear visually larger; the effects and sounds remain.
I love rams. They're not like unicorns, which kill 30 elf riders a year with their horn due to sudden braking.
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#5355
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[email protected]

I extracted the hero riding a mammoth, and for unknown reasons, his arms and cloak were glitching. That's why I decided to create a different model.

I extracted the hero on a mammoth from the game, along with a few of his animations (in fbx and smd formats). Maybe you can use them for other projects.
Грешить, злодействовать, а равно и делать добро или совершать подвиги надо без натуги. А если с натугой — то лучше не надо.
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
© Козьма Прутков
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#5356
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vova2112

I extracted the hero riding a mammoth from the game, along with a couple of his animations (in fbx and smd formats). It might be useful for your other projects.
I already have it. It glitches when I load it into the game.

Added after 41 minutes
The glitch might be with the hero himself. If you put a different model on the mammoth, it might work fine.
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#5357
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I don't quite understand, what's the point of taking a hero on a mammoth out of the game and bringing them back in?
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#5358
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Pavlinho
I didn't quite understand, what's the point of bringing a hero on a mammoth into the game and then taking them out again?
So that unique heads can be added and a female model can be created.

This can be done with effects, but then there will be visual bugs.

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#5359
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and does the original model in the game also have bugs (without re-exporting)? I haven't played in a long time, but I don't remember seeing any glitches with the Dwarves?