- Escort. Hey, can you come in!
Responding to the protector's call, a new face appears in the room.
- H-hello...
- This is Sicily Krau, one of the mages from the Guild of Wonders. She needs to be secretly escorted to Zuthyshm by land.
- This is a s-s-suicidal m-m-mission... We're all g-g-going to d-d-die... Or b-b-become s-s-skeletons... Better r-r-run while you s-s-still can...
Posts from 🍁Nine Ancient Obelisks
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—Hello, Lady Crowe. It’s always a pleasure to hear such an optimistic outlook. —smiling at the sorceress, he turns back to the protector: —So, an Asakhin samurai, a Margel priest, an Asugukh scholar, and a sorceress walk into the capital of a hostile necromantic empire... Never mind, I’m just in a good mood today, but seriously... Do you have any specific details about how this venture will be carried out?
Baka displays a map of parts of the territories of Asugukh and the Haran Empire, drawn on a white sheet of paper.
- I’m not a cartographer or an artist, so I can’t guarantee absolute accuracy or beauty, but it should be good enough for this mission. I call it the “Bakakarta”... Uh, is it clear what and where everything is? If so, I’ll move on to explaining the details of the operation.
⛓️♿: Especially with our favorite travel mechanic.
🎪🏹: Bye, Asmidul!
🐱🐲: No, Asmidul is a paying player with VIP status, so he'll be fine. But it will take a long time, that's for sure.
🏹🎪+⛓️♿=💕
- Ta-da!
Baka displays a map of parts of the Asuguh and Haran Empire territories, drawn on a white sheet of paper.
- I'm not a cartographer or an artist, so I can't guarantee absolute accuracy or beauty, but it should be good enough for this mission. I call it the "Bakakarta"... Uh, is it clear what and where everything is? If so, I'll move on to explaining the details of the operation.
e si ieu muoir, er mi grans deliuriers
Who do we need for the final battle?
—Legendary. —after a while the miner utters. —With a Bakakarta like that, no baka-villain is a threat. As I understand it, we'll be using the old Ruzaniel tunnel? And are the points connected by some kind of waystations, timeframes, or just placed for convenience? Everything else is clear.
- O-one percent isn't m-m-much better than z-z-zero... - The voiced objection came from the newcomer, but the Protector ignored it and began explaining the mission details.
Point 1 (the location where some time ago the siege engines stood, with which Aristocrius was bombarding Ruzaniel with plague zombies).
- Stage 1: reach the walls (x3 33% chance of encountering scattered zombies).
- Stage 2: descend from the walls (a climbing hook must be equipped in the offhand slot).
- Stage 3: immediately after descending, fight through the remnants of Aristocrius's army that have lost their command.
Travel time: 5 days.
Point 2 (wilderness on the border of Tung and Larsidan).
- Stage 4: clear the location of wild beasts.
- Stage 5: set up camp, restore health and AP.
Travel time: 7 days.
Point 3 (Danga-Tung road)
- Stage 6: cross the road (80% chance of encountering Harran forces).
Travel time: 5 days.
Point 4 (Divara-Mande road)
- Stage 7: traverse the wilderness (here there is a chance of encountering the so-called Grim Reaper, one of the anomalies of the Harran Empire, which has a habit of harassing all living things; very little data exists on it, but combat confrontation is not recommended).
- Stage 8: cross the road (20% chance of encountering Harran forces).
Travel time: 6 days.
Point 5 (Larsidan Highlands).
- Stage 9: traverse the mountainous terrain.
- Stage 10: set up camp, restore health and AP.
Travel time: 10 days.
Point 6 (Upper Harran Wasteland)
- Stage 11: Cross the Geye-Nanleb road (50% chance of encountering Harran forces).
- Stage 12: Traverse the wasteland (5 tiles, equal chance of effects) (💀 - encounter with hostile undead, ☀️ - double provisions consumption, 🌪️ - the group stays in place, losing one day, 🥾 - 20% chance of losing one's life, otherwise loss of a random item from inventory or equipment, 🤝 - encounter with neutral travelers, ❓ - some event, 🌑 - will save against zombification).
Travel time: 5 days + wasteland.
Point 7 (Upper Harran Wasteland)
Stage 13: Traverse the wasteland (5 tiles, equal chance of effects) (💀 - encounter with hostile undead, ☀️ - double provisions consumption, 🌪️ - the group stays in place, losing one day, 🥾 - 20% chance of losing one's life, otherwise loss of a random item from inventory or equipment, 🤝 - encounter with neutral travelers, ❓ - some event, 🌑 - will save against zombification).
Travel time: 3 days + wasteland.
Point 8 (Upper Harran Wasteland)
Stage 14: Traverse the wasteland (5 tiles, equal chance of effects) (💀 - encounter with hostile undead, ☀️ - double provisions consumption, 🌪️ - the group stays in place, losing one day, 🥾 - 20% chance of losing one's life, otherwise loss of a random item from inventory or equipment, 🤝 - encounter with neutral travelers, ❓ - some event, 🌑 - will save against zombification).
Travel time: 3 days + wasteland.
Point 9 (outskirts of Zutyshmu)
Stage 15: reach the outskirts of the capital (100% chance of encountering Harran patrols for every 8 hours spent in this location, -10% chance for each point of dexterity of the character with the lowest dexterity in the group).
Stage 16: set up camp, restore health and AP.
Travel time: 3 days.
Point 10 (Zutyshmu)
Stage 17: infiltrate the city (as a result of the naval bombardment this should be possible) and give Sicilia the opportunity to perform her magical ritual.
Travel time: ?
- Departure is in three days, so if you wish, you can still take care of any personal matters in Asuguh. - Baka winked. - Even better - if you find some loyal companions for the team.
I'll probably lead Kamika behind a wall and attack the archer, but maybe not, I'll see the range of the bombs. Kamis with speed on Wushu, plus a skip?
Added 1 minute ago
Even better - if you find some reliable teammates for your team.
e si ieu muoir, er mi grans deliuriers
Invisibilities cannot be removed by regular attacks; only Erish's ability can do that. The trick is that the enemy either has to step on you and reveal themselves, or skip their turn and then have to attack with the archer. Revan, am I understanding correctly?
—Whew... Before I think this all through and ask some questions, can I ask why not to Haven... by sea?
Then, Baca explains what the new recruit can do.
Origin Lunarian: Beauty +3, magical talent. Sizki: Charisma +1, Intelligence +2, Faith +2. Belief None. Guild Guild of Wonders (Thirty Wizards). Magical talent, +3 to Intelligence. Savings 100 gold | Characteristics Strength: 1 Endurance: 1 Perception: 1 Agility: 1 Luck: 1 Spirit: 10 Intelligence: 10 Speed: 1 Faith: 3 Beauty: 4 Charisma: 2 Parameters Health: 125 SP: 2 Initiative: 12 Accuracy: 55% Evasion: 5% Will: 15 Damage (BB): 75% Critical Chance: 5% Attractiveness: 40 OD: 13 Skills Malicious Denial Spells (including curses) and negative effects targeting the character are redirected back. The character's spells ignore all defensive mechanisms except will saves. Spells Basic spells of fire, water, earth, and air. Higher Touch of Entropy Dispels magical and divine effects from the target; resets the parameters and properties of items in its equipment and inventory. Range: 1 Anlak's Curse The target's critical actions become critical failures. Curse of Silence Prevents the target from using spells. Curse of Acceleration Turns the target into nothing. Will save is three times weaker than usual. Range: 1 Curse of the Grub The target's Initiative, OD, and SP become equal to 1. Curse of Retribution All damage dealt by the target is returned to it. Curse of the Dwarf Reduces the character in size + halves all its characteristics (does not work on undead and non-humanoids). Curse of the Earworm Forces the target to hear an annoying melody in its head, causing it to gradually go insane (in battle, it has a 50% chance to skip its turn). Curse of Keranajus Endows the target with some kind of speech impairment. Curse of Attribute Loss Randomly reduces one of the target's attributes to one. Curse of the Doomed City Makes a large area unsuitable for life, unlife, magic, and anything else. Requires 5 OD and 5 hours to activate. | Equipment Weapon 1: Shield/secondary weapon/spare weapon: Head: Body: Cute Dress Shoulders: Hands: Feet: Cute Shoes Accessory 1: Other 1: Inventory Dwelling Location: Sizki Ordinary Bed You can sleep on this bed and not worry about morning back problems. Decoration Slot 1: Decoration Slot 2: Decoration Slot 3: Decoration Slot 4: Chest of Drawers ... Mailbox ... |
Next, Baca explains what the new unit can do.
Curse of the doomed city.