—Legendary. —after a while the miner utters. —With a Bakakarta like that, no baka-villain is a threat. As I understand it, we'll be using the old Ruzaniel tunnel? And are the points connected by some kind of waystations, timeframes, or just placed for convenience? Everything else is clear.
- O-one percent isn't m-m-much better than z-z-zero... - The voiced objection came from the newcomer, but the Protector ignored it and began explaining the mission details.
Point 1 (the location where some time ago the siege engines stood, with which Aristocrius was bombarding Ruzaniel with plague zombies).
- Stage 1: reach the walls (x3 33% chance of encountering scattered zombies).
- Stage 2: descend from the walls (a climbing hook must be equipped in the offhand slot).
- Stage 3: immediately after descending, fight through the remnants of Aristocrius's army that have lost their command.
Travel time: 5 days.
Point 2 (wilderness on the border of Tung and Larsidan).
- Stage 4: clear the location of wild beasts.
- Stage 5: set up camp, restore health and AP.
Travel time: 7 days.
Point 3 (Danga-Tung road)
- Stage 6: cross the road (80% chance of encountering Harran forces).
Travel time: 5 days.
Point 4 (Divara-Mande road)
- Stage 7: traverse the wilderness (here there is a chance of encountering the so-called Grim Reaper, one of the anomalies of the Harran Empire, which has a habit of harassing all living things; very little data exists on it, but combat confrontation is not recommended).
- Stage 8: cross the road (20% chance of encountering Harran forces).
Travel time: 6 days.
Point 5 (Larsidan Highlands).
- Stage 9: traverse the mountainous terrain.
- Stage 10: set up camp, restore health and AP.
Travel time: 10 days.
Point 6 (Upper Harran Wasteland)
- Stage 11: Cross the Geye-Nanleb road (50% chance of encountering Harran forces).
- Stage 12: Traverse the wasteland (5 tiles, equal chance of effects) (💀 - encounter with hostile undead, ☀️ - double provisions consumption, 🌪️ - the group stays in place, losing one day, 🥾 - 20% chance of losing one's life, otherwise loss of a random item from inventory or equipment, 🤝 - encounter with neutral travelers, ❓ - some event, 🌑 - will save against zombification).
Travel time: 5 days + wasteland.
Point 7 (Upper Harran Wasteland)
Stage 13: Traverse the wasteland (5 tiles, equal chance of effects) (💀 - encounter with hostile undead, ☀️ - double provisions consumption, 🌪️ - the group stays in place, losing one day, 🥾 - 20% chance of losing one's life, otherwise loss of a random item from inventory or equipment, 🤝 - encounter with neutral travelers, ❓ - some event, 🌑 - will save against zombification).
Travel time: 3 days + wasteland.
Point 8 (Upper Harran Wasteland)
Stage 14: Traverse the wasteland (5 tiles, equal chance of effects) (💀 - encounter with hostile undead, ☀️ - double provisions consumption, 🌪️ - the group stays in place, losing one day, 🥾 - 20% chance of losing one's life, otherwise loss of a random item from inventory or equipment, 🤝 - encounter with neutral travelers, ❓ - some event, 🌑 - will save against zombification).
Travel time: 3 days + wasteland.
Point 9 (outskirts of Zutyshmu)
Stage 15: reach the outskirts of the capital (100% chance of encountering Harran patrols for every 8 hours spent in this location, -10% chance for each point of dexterity of the character with the lowest dexterity in the group).
Stage 16: set up camp, restore health and AP.
Travel time: 3 days.
Point 10 (Zutyshmu)
Stage 17: infiltrate the city (as a result of the naval bombardment this should be possible) and give Sicilia the opportunity to perform her magical ritual.
Travel time: ?
- Departure is in three days, so if you wish, you can still take care of any personal matters in Asuguh. - Baka winked. - Even better - if you find some loyal companions for the team.