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🍁Nine Ancient Obelisks

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List of adapted skills. Requirements are listed only for new characters. 

Unarmed combat
Damage: 20 (BB).
Available to everyone.

Passive skills

Weapon proficiency skill

Removes the penalty (20% to accuracy and 10% to evasion) when using one chosen weapon (Card, Tesak, Shamshir, Talwar, Welfern sword, Claymore, Bow, Pickaxe, Katana, Spear, Throwing weapons) and allows dealing critical damage. Can be learned multiple times. 
Shield proficiency skill
Allows wearing a shield in the second hand.
Requirements: adventurers, dlan, outside the guild.
Mastery
+5% to accuracy, +5% to evasion, +5% to critical damage chance for the chosen weapon type. 
Requirements: adventurers, dlan, desire, outside the guild.
Fury
The character survives a lethal attack with 1 HP and delivers a counterstrike (higher priority than a counterattack, +100% to accuracy for this attack). Activates once per battle. 
Requirements: adventurers, dlan, outside the guild.
Control
The character attacks all enemies that appear in his line of attack.
Requirements: adventurers, dlan, outside the guild.
Counterattack
When using a melee weapon, the character delivers a retaliatory strike after a successful evasion. 
Requirements: adventurers, dlan, outside the guild.
Navyk modeli
+5 k privlekatel'nosty.
Requirements: given for free if according to the character's biography the character is acquainted with Alastia. 
Riding
The character is trained in horseback riding.
Two weapons
The character can use two one-handed weapons simultaneously, -20% to accuracy. 
Requirements: adventurers, dlan, outside the guild, desire.
Piercing strikes
The character's attacks ignore 25 units of the enemy's defense, +5% to critical damage chance. 
Requirements: adventurers, dlan, outside the guild.
Parry V
+25% chance to parry an enemy attack if the character is not using a shield. 
Requirements: adventurers, dlan, outside the guild.
Dexterity
SP +1
Basics of tactics
+1 to SP and +5% to accuracy and +5 to initiative for allies under the character's command.
Requirements: Dlan.
Decisive attack
If the character's team initiates the battle, he and allies under his command receive one additional turn outside the initiative order.
Requirements: Dlan.

Active skills (requires spending a turn and 1 OD)
Endurance
The character removes negative effects from himself and restores health.
Lion's roar
Paralyzes all enemies within 10 cells of the character. 
Requirements: given for free if according to the character's biography the character is Leona Leonhart's boyfriend (there can be only one).
Shield bash
Paralyzes the enemy.
Requirements: adventurers, dlan, outside the guild.
Lightning speed
The character delivers two attacks instead of one.
Requirements: adventurers, dlan, outside the guild.
Arc
The character deals damage to all enemies around him. 
Requirements: adventurers, dlan, outside the guild.
Sniper shot
A bow shot; attack range +5, +100% to accuracy.
Requirements: must be a Lunarian. 
Suppression
If the character is appointed as a squad commander, reduces enemies' SP by 1 and initiative by 5 for one round. 
Tactical retreat
Ends the battle and allows the character and his allies to leave it no matter where they are, provided they are alive.
Requirements: Dlan.
Piety
Places a taunt on enemies within 8 cells of the character.
Requirements: samurai. 
Step into the shadows
The character restores stealth status.
Requirements: shinobi, ninja, kunoichi. 
Assassination
Kills the chosen target (will roll). From stealth does not require a "hit". 
Requirements: ninja or kunoichi. 
Genjutsu: hypnosis
The chosen target falls asleep and/or is forced to carry out the character's simple commands, will check.
Requirements: ninja. 
Banishment
Banishes demons, undead, etc. from the chosen cell + adjacent ones (no range, will check). 
Requirements: Onmyoji
Protective talisman
Protects the chosen target from damage and negative effects (1 time).
Requirements: Onmyoji
Purifying talisman
Removes negative effects from all allies
Requirements: Onmyoji
Paralyzing talisman
Paralyzes the chosen enemy (no range, will check). 
Requirements: Onmyoji
Healing talisman
Restores health to the chosen character.
Requirements: Onmyoji

Professional skills
Epic strike (Pickaxe)
Paralyzes the enemy, ignores defense, damage increases by 1 for each unit of the enemy's defense. Requires the pickaxe proficiency skill. 
Requirements: craftsmen's guild. 
Miner
The character can navigate in caves/mines (normal visibility).
Requirements: craftsmen's guild. 
Detection
The character discovers additional passages, items, etc. Requires the miner skill. 
Requirements: craftsmen's guild. 
Clear a path
If the character knows of a potential passage, the character can spend OD to realize it. Requires a pickaxe in the weapon slot. Requires the miner skill.
Requirements: craftsmen's guild.
Fisherman
The character can spend 5 hours to find a suitable fishing location.
The character can spend 1 hour and 1 OD to catch fish at a known location. 
Requirements: craftsmen's guild, outside the guild, adventurers' guild. 
Herbalist
The character can use medical supplies from his inventory without needing to place them in another's slot. 
Requirements: craftsmen's guild, erudition guild.
Samurai
- The character attacks all enemies in his line of attack before they take any action. 
- 20% chance to parry an enemy attack and perform a counterattack. 
- +5 to initiative for each slain ally or enemy until the end of the battle.
- +10 to barrier for each unit of spirit, fully restored at the start of the turn. The barrier protects from damage (does not account for defense) and while it is active negative effects do not affect the character.
- Chance of critical damage against self -25%.
Requirements: desire, katana proficiency skill. Costs 2 ON. 
Shinobi
- After the start of the battle, the character becomes stealthy if he does not interact with anything.
- Critical attacks kill enemies.
- 20% chance to parry an enemy attack and perform a counterattack. 
- The character's attacks apply a bleeding effect.
- When the character's health drops below zero, he returns to life with full health, activates once per battle
Requirements: desire, katana proficiency skill. Costs 2 ON.
Ninja
- After the start of the battle, the character becomes stealthy if he does not interact with anything.
- The character's attacks apply a burn effect.
- The character guaranteed evades the first three attacks directed at him per battle. 
Requirements: desire, katana proficiency skill. 
Onmyoji
- +5 to will rolls.
- +10 to barrier for each unit of spirit, fully restored at the start of the turn. The barrier protects from damage (does not account for defense) and while it is active negative effects do not affect the character.
- +1 skill related to talismans. 
Requirements: desire, katana proficiency skill.
Kunoichi
- After the start of the battle, the character becomes stealthy if he does not interact with anything.
- Immunity to poison.
- The character's attacks apply a poison effect.
- +20 to attractiveness, ability to kill characters outside of battle
Requirements: desire, katana proficiency skill. Costs 2 ON.
Merchant
Cost of goods and services -20%
Requirements: erudites, pen and ink. 
Entrepreneur
In exchange for OD, the character receives a certain amount of money or items (depends on circumstances).
Requirements: erudites, pen and ink. 
Duelist
In 1-on-1 battles: +15% to accuracy and evasion, +50% chance to activate an additional turn if the character successfully attacked the target. 
Requirements: not desire. 
Singer
The character can perform songs. 
Requirements: arts.
Musician
The character can play musical instruments.
Requirements: arts.
Repairer
In exchange for OD, the character restores the quality of chosen equipment. Requires a repair kit in another's slot, applied on an adjacent cell.
Requirements: craftsmen. 
Artisan
In exchange for OD, the character can:
- Destroy an ordinary item and learn to craft it.
- Craft an item of slightly higher quality; additional effects are written in green.
Requirements: craftsmen. 
Renovator
In exchange for OD, the character can improve equipment; additional effects are written in green. 
Requirements: craftsmen. 
Writer
In exchange for OD, the character can compose something and get published (if there is somewhere). 
Requirements: pen and ink.
Journalist
In exchange for OD, the character can interview someone (with consent). 
Requirements: pen and ink.
Healer
💊 In exchange for 1 OD and umn (universal medical kit), the healer can bring a character fallen in battle back to life or heal a fresh injury (separate action).
Requirements: erudites, dlan outside the guild. 
Lockpick
In exchange for OD and with a lockpick available, the character can pick a lock. 
Requirements: outside the guild, adventurers. 
Pickpocket
In exchange for OD, the character can obtain a random item from the target's inventory (chance of being caught depends on the target and circumstances). 
Requirements: outside the guild.
Sailor
No penalty in sea battles, water resistance +25%.
Requirements: none. 

Magic
Fireball
Deals 50+10 per 1 unit of intelligence damage to the chosen target and applies burn. 
Range: 15.
Fire shield
Damage dealt to the target is returned to the attacker as fire.
Range: 1. 
Lust
The target's will drops by 1 each turn. 
Range: 8
Melting
Destroys a random item from the target's equipment. 
Range: 8
Inferno
Deals 100+20 damage per 1 unit of intelligence to all characters in the spell's area of effect.
Range: 8
Radius: 1+3

Treatment
Outside of battle restores full health to three characters. 
Healing
Restores 100+20 per 1 unit of intelligence health to the chosen character.  
Restoration
🩹 Brings a character fallen in battle back to life (works only during battle). 
Purification
Water magic. Removes negative effects from the chosen character. 
Water shot
Deals 100+20 per 1 unit of intelligence damage to the chosen target.
Range: 8.

Base
Creates a stable surface on a cell with water, quicksand, etc. 
The number of cells affected per application equals intelligence. 
Fortification
The chosen target gains +20 to defense and +2 for each unit of intelligence. 
Slow
The chosen target receives -50% to SP.
Wall
The chosen target gains immunity from the next physical attack against them.
Barrier
Creates an obstacle on two adjacent cells, whose health equals 200.

Air strike
Deals 50+10 per 1 unit of intelligence damage to the chosen target; reduces the target's SP by 1 and the target's defense by 45;
Range: 8.
Haste
The chosen ally gains +3 to SP. 
Air barrier
Accuracy and damage of ranged attacks against the chosen character are reduced by 45%. 
Breath of wind
Allies within 15 cells of the caster restore 50+10 per 1 unit of intelligence health. 
Air blades
The chosen target's defense drops to 0.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария