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Posts from Inferno tactics.

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In reply to Forrest
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#198
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Forrest;131345

But what I was talking about wasn't that. :)
I was talking about how to accumulate a large number of "goat" units from auxiliary units that are not suitable for other purposes. I attack neutrals, letting them tear them apart, and then raise the "goats" (also a form of necromancy), but with 100% success.

The most important conclusion I've drawn for myself:
Simply sending units to their deaths just to raise them as demons is not the best approach. This way, you can assemble your army into a powerful force, but overall, you won't add any HP or damage.

In my opinion, it's much more interesting that you can start breaking through strong stacks of neutrals very early on, and the inevitable losses can be raised as demons. For example, when attacking a horde of Mages in the second or third week, it's difficult to avoid losses that can reach 30% of your army. In this case, I sacrifice dogs or Ogres.

As a result, the neutrals are defeated, which could not have been defeated under other circumstances, and some very valuable artifact or Pandora's Box is obtained. At the same time, all losses are recovered in the form of demons.

In my opinion, this is a strong argument in favor of Inferno.
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#199
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I wasn't talking about just blindly attacking pets. I said that when fighting a human player, even if I do attack their creatures, I won't finish them off completely, and I'll also weaken their pets so they don't resurrect too much. When playing against neutral creatures, you can put your own creatures in front, and they won't even bother attacking your pets.
In reply to KoR
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#200
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KoR;131384
The most important conclusion I've drawn for myself is:
Simply sending units to their deaths just to resurrect them as demons isn't the best approach. This way, you'll assemble your army into a powerful force, but overall, you won't increase either HP or damage.


I'll add that it also increases XP and damage.
You have 7 stacks. Let's choose the "leftover" units (harpies, spearmen, etc.) that you wouldn't normally include in those 7 stacks. They will become demons, and their damage will clearly be higher than the units you were considering. Also, the demons will have better stats.
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In reply to Er@ser
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#201
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Er@ser;131402
I wasn't talking about a mindless rush on Pitfiends. I said that in a battle against a human player, even if I attack, I won't finish them off completely, and I'll also weaken the Pitfiends so they won't be resurrected too often. When playing against neutral creatures, you can use your units as bait, and they won't even attack the Pitfiends.

Maybe I'm wrong, but when playing against Inferno, I "always" attack the Pitfiends on the first turn, against Tower - the Naga, against Dungeon - the Minotaurs, against Rampart - the Elves. As a rule, Pitfiends don't last long.

These are units with a very high damage/HP ratio. That is, it is the fastest way to reduce the opponent's offensive power. In the case of Pitfiends, it is also a guarantee that an unexpected stack of demons will not suddenly appear at the most inappropriate moment.

Recently, I was playing, and my opponent kept falling for the same trick - my dogs blocked his archers for half the battle, and when he killed them, demons appeared in their place :)
An unpleasant surprise, to say the least.

Added after 25 minutes
Forrest;131417
I'll add about XP and damage.
You have 7 stacks. Let's choose the leftmost stack (harpies, spearmen, etc.) that cannot be included in these 7 stacks. And they will become demons, which will definitely have more damage than the units you were saving them for. And the demons will have better stats.

If we are talking about a "non-native" army, then I agree. But if we are talking about a native army, simple calculations will show that HP and Damage = const. Despite the higher stats of the demons.

There will be an effect of reducing damage variance. After all, demons have a fairly stable attack: 7-9.

Simple calculations will also show that raising demons will be more expensive than buying them. For example, 1 demon can be raised from 9 Imps.
9 Imps cost 450 gold, and one demon costs 250.

Therefore, let the Imps and other creatures solve some combat task before they die, instead of just being fed to the enemy :)
In reply to KoR
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#202
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KoR;131441
And if we talk about the native faction, simple calculations will show that HP and Damage are constant. Despite the higher stats of the demons.

I disagree.
There is a concept of a "strike stack" that demons form. And I believe that Ogres and Imps are useless; their best use is to be converted into demons.
A strike stack with 50 demons is much better than 15 demons and Ogres with Imps.
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In reply to Forrest
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#203
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Forrest;131509
I disagree.
There's a concept of a "shock stack" that demons form. And I believe that Gogs and Imps are useless; their best use is to be converted into demons.
A shock stack with 50 demons is much better than 15 demons and Gogs with Imps.

I'm not arguing that a shock stack is better! :smile30:
In reply to Dreamcatcher
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#204
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Dreamcatcher;130678
I usually rule out Inferno because I can't play with it or against it. For a long time, it was considered a terrible faction, but only because few people knew how to play it. But after I got thoroughly beaten by players using it, I immediately put this faction in the category of overpowered ones, like Necropolis. It's basically a gamble. You spawn in the Dungeon, the starting location is bad – you can just give up. If you're lucky and spawn in a good location, especially if you're on top and everything is going well, then your opponent is in trouble.
And this is really what I think!!!!!!!!!!!!!! I completely agree, and this has been confirmed many times in practice!

P.S.: You have a familiar nickname... did you happen to play Diablo 2?
(Sorry for the off-topic)
In reply to Er@ser
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#205
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Er@ser;131086
It’s better to play on regular maps, not on Warlords (we can handle Warlords just fine:D)

Sorry, I couldn't log into the forum because I was swamped with work.
So, you're interested in tactics specifically for maps other than Warlords, right?

Playing against humans is not that simple. It's one of the more challenging games. My strategy is quite unusual, but it only helps me win about 100% of the time. As the first hero, we take the demon "Actavia"... she's one of the unique heroes, but she has some starting gold (+350 gold)... (we don't buy any more heroes yet, only if absolutely necessary). But it's better not to spend a single extra coin on strategy. We put all our efforts into finding the "estate" skill for Actavia. We won't focus on a quick Capitol in the Castle; instead, we'll focus on quickly building up our creep and developing an army of ifrits. We upgrade our favorite Castle only to the Prefecture and then "work our butts off" (to put it bluntly) to find everything we need to build ifrits. Then we buy the hero we need (in my case, it's either Nimussa or Rashka, but Rashka is better). On the 2nd week, we buy everything available in the Castle for her, and there we have ifrits and Gogs =). This is power! Then we develop the Castle to the Municipality, and while our Actavia is already bringing in about 800 gold extra, and Rashka is gathering resources, we build a warehouse and try to find enough mercury for devils... we build them =). Then the Capitol, and... it's just a matter of technique...
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#206
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Yes... In some places, the strategy is unconventional, and some things depend on your luck. But I will definitely test the tactic on random maps. Thanks for the detailed explanation.
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#207
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to Devil may cry
Yes, the tactic is not bad, but why only Octavia at the beginning? You can buy several heroes to sacrifice their armies in one battle and break through resources, plus chains and collecting unguarded free resources goes faster. Wouldn't that speed up the process?

Added 1 minute ago
For Inferno, I also like Nimue with her defense and attack at the beginning, and then Calh with his golems and ranged attacks.
In reply to gamer-kirill
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#208
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gamer-kirill;131738
to Devil may cry
Yes, the tactic is not bad, but why only Octavia at the beginning? You can buy several heroes to drain armies into one and break through resources, plus chains and collecting unguarded freebies goes faster. Wouldn't that speed up the process?

Added 1 minute ago
I also like Nimue with her defense and attack in the beginning for Inferno, then Calh with his Gog and ranged attack.


That's not the case! An extra hero is 2500! We can't! We need Ifrits and a Castle for growth in the first week!!! The strategy is based on finances! And it works very well... The only thing that can happen is a path blocked by creeps... but it's very rare that you can't go anywhere (((
But I've also found a solution for that for a long time! :cool:
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In reply to ..Devil May Cry..
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#209
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..Devil May Cry..;131743
Exactly, no! An extra hero costs 2500 (( we can't! We need Ifrits and a Castle for growth in the first week!!! The strategy is based on finances! And it works very well... The only thing that can happen is a passage blocked by creeps... but that's a very rare occurrence, so you can't go anywhere (((
But I've found a solution for that a long time ago! :cool:

Okay... let's calculate. If something is incorrect (I'm writing from memory), correct me. Difficulty is 200%. Gogs are built.
According to your tactic:
Day 1. Prefecture. (2500 gold)
Day 2. Demons (about 2000 gold)
Day 3. Ifrits (about 3000 gold)
Day 4. Stronghold. (2500 gold)
Days 5-7. Castle. (5000 gold)
Approximate cost for the week is 15000. Income (Prefecture plus Octavia, minus 500 gold per day (since she wasn't there on the first day) is (1350*7 - 500) = 8950 gold.
Then 15000 - 8950 = 6050 gold.
That is, you need to collect six thousand five hundred gold in a week, which is just lying around on the map. This is the minimum.
Then we simply build up in the Castle. And on the first day, we have the same 1350 and another collected pile of gold (about 3-4 thousand) to buy 5 Ifrits and... some more Gogs.
Of course, six thousand is about 4 treasure chests, plus another pile of gold of 3-4 thousand. This is an average scenario for the map. My calculations are approximate.
In general, if everything adds up, we buy these Ifrits or part of them and Gogs with the remaining money.
This tactic will work, but it's not the fastest development.
By buying a second and third hero (that's another 5 thousand), we can loot the crypt, take treasure chests and gold for at least that amount, plus an army, and heroes that will be useful later, plus the hero gains 2-3 levels.
And reading reports from tournaments, they even manage to take the first Artifact and Gnomes and Naga-banks in the first week.
So, your tactic is not yet the limit of speed.;)
In reply to gamer-kirill
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#210
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gamer-kirill;131747
Okay, let's calculate. If something is incorrect (I'm writing this from memory), please correct me. Difficulty is 200%. Gogs are built.
According to your tactic, it works out like this:
Day 1: Prefecture (2500 gold).
Day 2: Demons (about 2000 gold).
Day 3: Ifrits (about 3000 gold).
Day 4: Stronghold (2500 gold).
Days 5-7: Castle (5000 gold).
The approximate cost of expenses for a week is 15000. Income (Prefecture plus Octavia, minus 500 gold for one day, since she wasn't there on the first day) is (1350*7 - 500) = 8950 gold.
Then 15000 - 8950 = 6050 gold.
That is, we need to collect six thousand five hundred gold in a week, which is just lying around on the map. This is the minimum.
Then we simply build up in the Castle. And on the first day, we will have the same

1350 and another collected pile of gold (about 3-4 thousand) to buy 5 Ifrits and... some more Gogs.
Of course, six thousand is about 4 treasure chests, plus another pile of gold of 3-4 thousand. This is an average scenario for a map. My calculations are approximate.
In general, if everything adds up, we buy these Ifrits or part of them and Gogs with the remaining money.
This tactic will work, but it's not the fastest development.
By buying the second and third heroes (that's another 5 thousand), we can raid the dungeon, take treasure chests and gold for at least that amount, plus an army, and heroes that will be useful later, plus the hero gains 2-3 levels.
And reading reports from tournaments, they even manage to take the first rations, dwarves, and Naga banks in the first week.
So, your tactic is not yet the limit of speed. ;)


Just use practice, not empty reasoning... I highly doubt you've played Inferno against Castle and won:mad:
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#211
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In practice? Only if we play against each other. But I have WOG installed. I can take The Shadow of Death and play against you as Inferno, and you take Castle.
Regarding empty discussions... well, then the entire forum is full of empty discussions.
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#212
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gamer-kirill;131758
By practicing? Only if we play against each other. But I have WOG installed. I can play against you as Inferno, and you can play as Castle.
Regarding empty discussions... well, then the entire forum is full of empty discussions.

The forum doesn't have only empty discussions... not at all...
:smile51: and I don't play as Castle =) I can play as Inferno =) but then you won't get to practice... but try playing on 200% difficulty against a bot or with some friend :smile10:
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