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Posts from Inferno tactics.

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In reply to badping
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18 years ago
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badping;129873

How is that, interesting? By slaughtering all the Demons, including Ifrits, Goghs, and Dogs?

Almost guessed it. We are recycling Imps and Goghs (useless meat) + using outsiders from other castles.
For example, 35 Pikemen is equal to 10 Demons.
50 Demons (goats) is 35*50 XP = 1750

Goghs 40*13 = 520
+
Imps 150*4 = 600
= 1120
=> 32 little goats + there were about 10 of our own = 42

I think it's not difficult to find even more meat to feed them (Trolls, Harpies, Pikemen, Marksmen, Gnolls, Lizards, Centaurs, Gnomes). For example,

For reference, one Pit Lord raises 50 XP of goats, that is,
K (number of Pits needed to raise Demons) = XP (of the killed meat) / 50

If this number is greater than the number of Pits you have, you need to reduce the stack for feeding so that they match exactly.

K raised goats = XP (from feeding) / 35
At the same time, the number of raised goats will not be greater than the number of units in the dead stack that was used for feeding.

For simplicity, 7 Pits raise 10 Demons, that is, 7 (Pits) * 50 (XP raised by one Pit) = 35 (HP of a goat) * 10 (goats)
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18 years ago
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I usually rule out Inferno because I don't know how to play with it or against it. For a long time, it was considered a terrible faction, but only because few people knew how to play it effectively. But after I got thoroughly beaten by players using it, I immediately added this faction to the list of overpowered ones, like Necropolis. It's essentially a gamble. If you start in a bad location with a terrible resource spawn, you can just give up. But if you get a good start, especially if you spawn near the top of the map, and everything goes well, your opponent will be in trouble.
http://dreamcatcher.metroland.ru/
In reply to Forrest
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18 years ago
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Forrest;129900
Almost guessed it. We're reworking Imps and Ogres (useless meat) + adding units from other factions.
For example, 35 Pikemen is equal to 10 Demons.
50 Demons (Goats) is 35*50 XP = 1750

Ogres 40*13 = 520
+
Imps 150*4 = 600
= 1120
=> 32 little goats + there were about 10 of your own = 42

I think it's not difficult to find even more meat to feed them (Trolls, Harpies, Pikemen, Marksmen, Gnolls, Lizards, Centaurs, Gnomes). For example,

For reference, one Pit Lord raises 50 XP of Goats, meaning
K (number of Pit Lords needed to raise Demons) = XP (of the killed meat) / 50

If this number is greater than the number of Pit Lords you have, you need to reduce the stack for feeding so that they match exactly.

K (number of raised Goats) = XP (from feeding) / 35
At the same time, the number of raised Goats will not be greater than the number of units in the dead stack that was used for feeding.

For simplicity, 7 Pit Lords raise 10 Demons, meaning 7 (Pit Lords) * 50 (XP raised by one Pit Lord) = 35 (HP of a Goat) * 10 (Goats)

All of this is correct, but who in their right mind would grind some meat from the very beginning if they have a lot of Pit Lords...? Unless they're a suicidal psychopath:smile13:
In reply to Er@ser
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18 years ago
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Er@ser;130797
All of this is true, but who in their right mind would keep sending the same "meat" to the front from the very beginning if there are plenty of ranged units available? Unless they're a suicidal psychopath:smile13:

Why not? In battles with neutral creatures, it's actually quite effective to send "meat" units forward. With a bit of skill, it's quite easy to do. The AI will always attack the nearest unit if it's the only one within range, especially if it's an attacking unit and a weak one. Usually, "meat" units fit these parameters very well.
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18 years ago
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I was talking exclusively about players, not the AI.
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18 years ago
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Er@ser;131031
I was talking exclusively about players, not computers.
It seemed to me that the quoted post by Forrest was specifically about how to recruit demons. Of course, they are not recruited in battles against human players. By the way, Forrest sent a very useful piece of information.
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18 years ago
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I wasn't arguing that this tactic doesn't work against the AI.
In reply to Er@ser
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18 years ago
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hmm...:)
Er@ser;131040
I wasn't arguing that this tactic doesn't work against the AI.
Er@ser;131031
I was only talking about players, not the AI.

Of course, all such uses of "meat shields" are perfectly justified; the main thing is that the main hero can "rest" without wasting turns until the next day...
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Алисия
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18 years ago
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Alicia;75695
Well, I've been playing since '99 with different factions, including Inferno. I can easily win on impossible difficulty, but that's because the AI doesn't really understand how to use the strengths of its faction or recognize the weaknesses of mine.
But playing Inferno against a human player is practically suicide (unless the Inferno player is significantly better than their opponent).
By the way, I still haven't found anyone who genuinely loves and plays Inferno the most. I think that says something.

I've been playing since '98. Out of 9 years of playing, I've spent 8 playing as Inferno (of course, I also play other factions well). Many people think this faction is "underpowered"... I completely changed the opinions of my friends and rivals about this faction...
It's my favorite faction, and I play it the most.
- Смерть - жизни во имя - огня - :smile51:

:smile16: Спикер клана "Рыцари Апокалипсиса" :smile16:
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18 years ago
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If that's really the case, please write down the tactics you use on random maps in XL mode at 200% difficulty against human players. Please.
In reply to ..Devil May Cry..
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18 years ago
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..Devil May Cry..;131069
I've been playing since '98. Out of 9 years of playing, I've played as Inferno for 8 of them. (Of course, I also play well with other factions). It's just that this castle, in the opinion of many, is "underpowered"... I completely changed the opinion of my friends and rivals about this castle...
This is my favorite castle, and moreover, I play with it.

Underpowered? That's funny! Tell them that such a statement is somewhat foolish. I personally consider this castle to be one of the "overpowered" ones – very strong, IMHO. And it's beautiful, too :)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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18 years ago
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Ley;131075
deprived? That's funny! Tell them that such a statement is somewhat foolish. I personally consider this castle to be "overpowered" - very strong, in my opinion. And it's beautiful, damn it :)

Well, "overpowered" might be a strong word, but it's definitely very good.
In reply to Er@ser
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18 years ago
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Er@ser;131073
If this is really the case, then write down the tactic you use on random XL maps at 200% against human players. Please.


Which heroes do you need the tactic for? For WOG? For 3.58?

Added after 1 minute
Ley;131075
Deprived? Funny! Tell them that such a phrase is somewhat silly. I personally consider this castle to be one of the "overpowered" ones - very strong, IMHO. And beautiful, damn it :)

Beautiful and strong!! ABSOLUTELY!
- Смерть - жизни во имя - огня - :smile51:

:smile16: Спикер клана "Рыцари Апокалипсиса" :smile16:
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18 years ago
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Better on regular maps, not on Wog (we can handle those ourselves:D).
In reply to Er@ser
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18 years ago
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Er@ser;130797
That's all true, but who in their right mind would keep attacking the same target from the very beginning if there are many pits available? Unless they're a suicidal psychopath:smile13:

It's not entirely clear what you meant.
Are you talking about how in a real battle, no one will die completely as long as there are pits alive, so they can't raise demons? Forget it! Even in top-tier games, this often happens. That's the point – skillfully manipulate the pits, preventing them from being killed, and still manage to raise a certain number of demons. (In the recent Fortress battles involving pits that I participated in, either I or my opponent managed to do this.) Simply blindly attacking the pits might not be beneficial (putting yourself at risk of a prolonged attack or a multi-headed attack, etc.).

But what I wrote about wasn't about that.
It was about how to accumulate a large number of goats from auxiliary units that are not suitable for other purposes. I attack neutrals, letting them tear them apart, and then raise the goats (this is also necromancy), but 100% of the time.
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