Skip to content

Posts from All information about modding.

No ratings yet — be the first to rate!
User Avatar
1 year ago
Auto-translated
It's difficult with models added to the vanilla game; their textures are scattered all over the place. Gem mine Texture: Textures\auto-imported_______320\Buildings\Mines\GemPondDune\Gem_Pond_Dune.tga Sulfur quarry/mine Texture: Textures\auto-imported_______320\Resourses_____13907\Ore\Ore_Sulfur.tga Texture: Textures\auto-imported_______320\Buildings\Mines\OrePit\Ore_Pit.tga Crystal/gold mine/abandoned mine Texture: Textures\auto-imported_______320\TESTS\Buildings\Mine\Gold_Mine\GoldMine.tga Texture: Textures\auto-imported_______320\TESTS\Buildings\Mine\Gold_Mine\GoldMineHill.tga Resources in crates Texture: Textures\auto-imported_______320\Resourses_____13907\Crystals\Crystals.tga Texture: Textures\auto-imported_______320\Resourses_____13907\Gold\Gold.tga Sawmill Texture: Textures\auto-imported_______320\Buildings\Mines\sawmill\Sawmill.tga Texture: Textures\auto-imported_______320\Buildings\Mines\sawmill\Sawmill_terr.tga Mercury laboratory Texture: Textures\auto-imported_______320\TESTS\Buildings\Mine\AlchemistLab\Alchemist_Lab.tga Dwarven mine Texture: (Model)\Buildings\DwarvenWarren-Advmap_09_Dwarven_Warren_Ground.(Texture) Texture: (Model)\Buildings\DwarvenWarren-Advmap_09_Dwarven_Warren_Wood.(Texture) Texture: (Model)\Buildings\DwarvenWarren-Advmap_09_Dwarven_Warren_Tubes.(Texture) Well, overall, it's clear that the textures for the dwarven mine from the expansion are located in a convenient place
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr@mail.ru
User Avatar
1 year ago
Auto-translated

Thank you very much for the information. I think I'm getting the hang of the directory now, after studying the vanilla data, but I'm still working on combining and saving things... No results yet.

But I have to keep working on it because I wanted to install the HOMMV-fHD - AI OVERALL MOD full from Nexus, which simply upscales the original textures. But it doesn't work. I understand that this is probably due to the old creation date, but I don't understand why other mods work then. In any case, I understand what to do, the first steps worked as expected, replacing the necessary files will take time, and it's not as easy as in other games, but the result is worth it for me.

In reply to fktifzobr@mail.ru
User Avatar
1 year ago
Auto-translated
The only thing that helps me is merging it with another mod that works (and is older) and replacing the files there with the necessary ones + resaving to update the date... it's very important for my own build based on the classic Heroes 5. By the way, I'll ask - is there a mod that upscales the original game interface?
User Avatar
1 year ago
Auto-translated
Hello, friends! I'm working on improving the quality of the original H5 interface. I have a question about the hero's inventory. I want to improve the quality of the tabs on the left (army, inventory, abilities) and the quality of the spellbook icon. I increased the resolution by a factor of two and noted the new size in the xdb file. But in the end, this led to incorrect display, much larger than the actual size in the interface. Is there another file that controls this? Why does this practice work in the game creation menu (player flags, cities, heroes, bonuses, dice), but it didn't work here?
In reply to G0ldiel
User Avatar
1 year ago
Auto-translated
G0ldiel
Hello, friends! I'm working on improving the quality of the original H5 interface. I have a question about the hero's inventory. I want to improve the quality of the tabs on the left (army, inventory, abilities) and the quality of the spellbook icon. I increased the resolution by a factor of two and noted the new size in the xdb file. But as a result, this led to incorrect display, much larger than the actual size in the interface. Is there another file that controls this? Why does this practice work in the game creation menu (player flags, cities, heroes, bonuses, dice), but it didn't work here?

Only edit the textures. Don't change the resolution specified in the xdb files for these textures.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
In reply to G0ldiel
User Avatar
1 year ago
Auto-translated
G0ldiel
Hello, friends! I'm working on improving the quality of the original H5 interface. I have a question about the hero's inventory. I want to improve the quality of the tabs on the left (army, inventory, abilities) and the quality of the spellbook icon. I increased the resolution by a factor of two and noted the new size in the xdb file. But in the end, this led to incorrect display, much larger than the actual size in the interface. Is there another file that controls this? Why does this described practice work in the game creation menu (player flags, cities, heroes, bonuses, dice), but it didn't work here?
Honestly, I don't know what to do. I would try simply increasing the size of some texture and see what happens, and then adjust different settings in the xdb file until I get a normal result.
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to G0ldiel
User Avatar
1 year ago
Auto-translated
G0ldiel
I want to improve the quality of the tabs on the left (army, inventory, abilities) and the quality of the pupil in the spellbook.

I increased the resolution by a factor of two and noted the new size in the xdb file. But in the end, this led to incorrect display, much larger than the actual size in the interface.

Post some improved texture here (army, inventory, or abilities) and a screenshot of what's wrong with yours, I want to check it out myself.
In reply to Mооnst@r
User Avatar
1 year ago
Auto-translated
Mооnst@r
Post an improved texture here (army, inventory, or abilities) and a screenshot of what's wrong, so I can take a look at it on my end.


In the paths Textures/HeroScreen2/Inventory/Cast and Textures/HeroScreen3/Inventory/Cast (I double-checked with the original data folder; the paths to this folder and the final file are actually two – I don't know why), the Normal.dds file has been modified – the resolution has been doubled (from 69x69 to 138x138). In the Normal.xdb file in both paths, this change has been taken into account. This file is responsible for the image of the spellbook icon in the hero viewing menu.

 

 

There are related files at the paths UI\HeroScreen2\Inventory\Cast\Normal.xdb and UI\HeroScreen3\Inventory\Cast\Normal.xdb, but I don't see anything interesting or related to the resolution that needs to be changed.

Attachments 2
2 files attached • Total size: 6.6 MB
In reply to G0ldiel
User Avatar
1 year ago
Auto-translated
G0ldiel


In the paths Textures/HeroScreen2/Inventory/Cast and Textures/HeroScreen3/Inventory/Cast (I rechecked with the original data folder; the paths with this folder and the final file are actually two, I don't know why), the Normal.dds file has been modified – the resolution has been doubled (from 69x69 to 138x138). In the Normal.xdb file in both paths, this change has been taken into account.

This file is responsible for the image of the spellbook icon in the hero viewing menu.

There are related files in the paths UI\HeroScreen2\Inventory\Cast\Normal.xdb and UI\HeroScreen3\Inventory\Cast\Normal.xdb, but I don't see anything interesting there that is related to the resolution and needs to be changed.


You can simply create mipmaps for the texture and then take the x69 (the desired size), or, if you really need a larger image size, as shown in the second screenshot, add Scaling to BackgroundSimpleTexture.

I've attached your mod with this fix.
Attachments 3
3 files attached • Total size: 5.9 MB
User Avatar
1 year ago
Auto-translated
Here's another point. Most often, the texture uses a file named Name(BackgroundSimpleTexture).xdb (first screenshot). If you need to use a larger image with a smaller size, as in the case of an icon in the inventory, or a small image but stretch it to a larger size, you would use a file named Name(BackgroundSimpleScallingTexture).xdb (second screenshot). In the second file, you specify the texture size and point to it, and in the final file, you do as in the edit you made above and specify the desired size.
Attachments 2
2 files attached • Total size: 171.7 KB
In reply to Mооnst@r
User Avatar
1 year ago
Auto-translated
Mооnst@r
Here's another point. Most often, the texture uses a file named Name(BackgroundSimpleTexture).xdb (first screenshot). If you need to place a large image with a smaller size, as in the case of an icon in the inventory, or a small image but stretch it to a larger size, you use a file named Name(BackgroundSimpleScallingTexture).xdb (second screenshot). In the second one, you specify the texture size and point to it, and in the final file, you do as in the edit I made above and specify the desired size.
Cool, this is exactly according to the rules. And I was specifying the path to another BackgroundSimpleScallingTexture in WindowSimpleShared, which definitely reduces the size... it's clunky and cumbersome.
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to Mооnst@r
User Avatar
1 year ago
Auto-translated
Mооnst@r
You can simply create mipmaps for the texture and then extract x69 (the desired size), or, if you really need a larger image size, as shown in the second screenshot, you can add Scaling to BackgroundSimpleTexture.

I've attached your mod with this fix.



Okay, I understand the first point; I managed to get it working! The second point is also clear, but I need to process and test it... I'll write here later. Thanks, that's great!

 

P.S.: I wanted to increase the size of the side tabs of the book, but it didn't work. Could you please demonstrate a specific example with the archive above, for example, with the second tab in the hero viewing mode? (the bag icon, equipment) Bookmark2_Active.(Texture).dds

 

In reply to G0ldiel
User Avatar
1 year ago
Auto-translated
G0ldiel
P.S. I wanted to update the side bookmarks of the book, but it didn't work. Could you please demonstrate a specific example with the archive above, for example, with the second tab in hero view mode? (bag icon, equipment) Bookmark2_Active.(Texture).dds
Here's the mod. In the Bookmarks folder, the file Bookmark2_Active.(BackgroundSimpleTexture).xdb has been replaced with Bookmark2_Active.(BackgroundSimpleScallingTexture).xdb, and in Bookmark2.(WindowMSButtonShared).xdb, I added Scalling to Bookmarks/Bookmark2_Active.(BackgroundSimpleTexture).xdb#xpointer(/BackgroundSimpleTexture)"/>

I stretched the Bookmark2_Active.(Texture).dds texture by a factor of two in the editor. In general, compare it with the original files, and you'll understand everything.
Attachments 1
1 file attached • Total size: 15.0 KB
In reply to Mооnst@r
User Avatar
1 year ago
Auto-translated

Mооnst@r

Here's the mod. In the Bookmarks folder, the file Bookmark2_Active.(BackgroundSimpleTexture).xdb has been replaced with Bookmark2_Active.(BackgroundSimpleScallingTexture).xdb, and in Bookmark2.(WindowMSButtonShared).xdb, I added "Scalling" to Bookmarks/Bookmark2_Active.(BackgroundSimpleTexture).xdb#xpo inter(/BackgroundSimpleTexture)"/>

I also doubled the size of the Bookmark2_Active.(Texture).dds texture in the editor. Basically, compare it with the original files, and you'll understand everything.

 

Damn, something went wrong during the download.

 

The attachment is not specified or does not exist. If you are sure that you used the correct link, please contact the administration.

Statistics

Welcome our newest member: recijeb